Sid Meier's Civilization VI

Sid Meier's Civilization VI

[SEE NEW VERSION] Better Balanced Game v3.15.1
Showing 61-70 of 74 entries
< 1 ... 5  6  7  8 >
Update: Mar 28, 2020 @ 11:49pm

- city parks text updated to reflect games and rec requirement
- housing boom text updated that it works for wonders
- america foreign combat bonus text fixed and no longer works in water
- Hypaspist siege bonus increase to 10
- To Arms Golden Age combat bonus removed, as I couldnt get it to work
- Hungary Huzar alliance bonus reduced back to one so teamers can play them
- mont st michel new apostles only
- bug fix: sic hunt dracones extra pop made permanent
- religious victory:
- monumentality discount returned to 30%
- combat victories for religious units no longer spread/pressure nearby cities
- apostle promotions nerfed
- eliminate 50% instead of 75% of other pressure
- debater reduced to +10 strength instead of +20
- triple strength spread reduced to double strength

Update: Mar 28, 2020 @ 12:41am

- korean text updated
- due to concerns about cheap spies, reduced sight of missionaries to 1
- removed khmer's martyr ability for missionaries, but did not change text since these changes to religious units may get pulled in a couple of days

Update: Mar 27, 2020 @ 10:38pm

- bug fix: stone circles supposed to only give +1 production
- increase max number of religions:
- standard map size now 6 instead of 5
- large now 8 instead of 6
- huge now 9 instead of 7

Update: Mar 27, 2020 @ 6:43pm

America:
- +5 when defending on home continent
- +5 when attacking on foreign continent
Eleanor France:
- Spy abilities move from Catherine to France
Kongo:
- +100% production towards archealogists
Sumeria:
- Double pillage rewards instead of sharing pillage and xp
Zulu:
- +1 gold and culture per ikanda building

- Warrior Monks do full dmg to walls
- Cavalry, Courser, and Knight production cost slightly reduced
- Military Engineers +1 movement and roads don't consume a charge
- Pikemen/Impi moved to stirrups

- Can no longer condemn heretics
- Trade routes religious pressure reduced to 2 outgoing and 1 returning
- Inquisitor number of charges reduced to 2 from 3
- Moksha religious pressure boost reduced to 50% from 100%

Hunt Sic Dracones:
- Golden Age now 3 population for all new cities instead of only ones on new continents
To Arms:
- +5 combat strength for units against cities

1 Relic when the following wonders are completed:
- Cristo Redentor
- St. Basil's Cathedral
Scott Research Station:
- Can be built in tundra (and still snow). Bonus works for tundra instead of snow.

- Incense +1 Faith
- Stone Circles to become +1 prod and +1 faith instead of +3 faith
- Airports give +2 alum
- Military Academy gives +2 oil

- Bug fix: War carts work with Matterhorn

Update: Mar 20, 2020 @ 12:13pm

huey base game bug fix

Update: Mar 12, 2020 @ 12:14am

- french and russian text updates

Update: Mar 5, 2020 @ 9:29am

- korean text hot fix

Update: Mar 4, 2020 @ 11:24pm

- Pingala trade routes promo now domestic (nerf)
- various text updates

Update: Mar 2, 2020 @ 11:59pm

- World Church, Tithe, Cross-Cultural Dialogue now +1 yield per 2 followers instead of 3
- Golf Course now gets extra gold and culture later (at Enlightenment)
- City Park reduced to 3 gold, culture, science instead of 4 each
- GDRs work with Fascism Legacy card

Update: Feb 29, 2020 @ 5:25pm

name of mod corrected (was using a beta test version and forgot to change it back)