Counter-Strike 2

Counter-Strike 2

Mutiny
Showing 21-30 of 42 entries
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Update: Jun 30, 2020 @ 11:44am

- Added missing soundscapes.

Update: Jun 30, 2020 @ 11:32am

- Fixed strange lighting across the map
- Altered window to make it easier to molly out Wall near B site from T's lower entrance

Update: Jun 29, 2020 @ 3:08pm

- Small overhaul of the church.
- Fixed various bomb stuck spots on the rocks around the map.
- Relaxed some normal maps.

Update: Jun 24, 2020 @ 11:44am

-Increased barrel render distances at B Long
-Fixed displacement sticking through stairs at B Shop
-Added barnacles to the wrecked ship

Update: Jun 5, 2020 @ 5:17pm

-Fixed radar and nav

Update: Jun 5, 2020 @ 2:21pm

-Increased size of cover behind box at T short to B
-Added coins to treasure chests so that the Terrorists aren't stealing air
-Added textures to the inside of the buildings at CT to B that can be seen into
-Turned lights off to save coin at T to mid
-Improved clipping in T to B upper route
-Clipped off hiding spot behind tree at CT spawn
-Closed up viewable hole at A Platform
-Fixed pixelwalk above B site
-Updated overview txt file
-Updated navmesh

Update: May 22, 2020 @ 3:06pm

-General lighting fix
-Removed lamp at T Lower entrance to A
-Fixed rock model inside wall at CT to A Stairs
-Removed stray displacements that missed being removed
-Improved render distance on models at T to B lower
-Updated radar to fix slight error

Update: May 21, 2020 @ 1:51pm

-Made CT Upper wider with the option to hide from T Lower on A Site
-Covered up angle between CT Upper stairs & T Long on A Site
-Removed stairs at T spawn
-Added a couple of lamps to improve lighting in various areas
-Removed physics force from death triggers
-Updated radar

Update: Apr 28, 2020 @ 1:25pm

-Added Wingman support for Bombsite A
-Added Deathmatch support
-Updated overview
-Fixed seagull feather particles not displaying when killed, now it's even more fun to shoot them!
-Fixed lighthouse rendering issues from A site and Mid
-Fixed church rendering issues from T spawn & CT spawn
-Made it possible to jump up to an off-angle from the angled box at CT to A
-Tweaked physics clipping in mid
-Added rock model to hide viewable displacement ending
-Improved fading on trees and foliage near A site
-Improved grenade clipping at T to A long
-Improved player clipping at T to A
-Made the jump onto the stack of boxes at CT to A lower easier
-Removed misplaced arrow overlay in Mid
-Added missing displacement face at CT to B site
-Removed unnecessary physics clip at A site
-Added a rowing boat near T spawn to fix a huge problem
-Improved visibility in various areas

Update: Mar 9, 2020 @ 6:37pm

-Increased FPS across the map
-Improved some prop fade distances
-Replaced cart model
-Added feather particle effect on seagull deaths
-Replaced the double jump up to CT heaven on A with a staircase
-Blocked off gaps where you could see into the void
-Improved clipping around the map and clipped off unintended boosts
-Improved collision at CT heaven on A
-Added beautiful grass that blows in the wind
-Improved visibility around the map
-Improved bad lighting underneath B site
-Improved the roof of the log storage