Garry's Mod

Garry's Mod

S.T.A.L.K.E.R. Weapons
Showing 1-10 of 28 entries
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Update: Jan 22, 2019 @ 3:22pm

Try #2 ( Upload failed for some reason )

Update: Jan 22, 2019 @ 2:48pm

+ small code refactor
+ fixed 'M9K-ZAmountOfXtraClips' cvar
+ fixed ammo entities giving a non existant ammo type

Lets hope its the last time i 'fix' the ammo :')

If it was previously broken for you, write a comment saying it's fixed.

Update: May 12, 2018 @ 7:32am

+ small recoding and bug fixing
+ renaming components to avoid addon conflicts
+ renaming ammo to avoid conflicts
+ fixed the grenade launchers(r+right click)

Update: Jun 29, 2017 @ 12:37am

ADDED:
- RGD grenade
- F1 grenade
- GD smoke grenade
- Custom sounds for the grenades

FIXED:
- Fixed the muzzleflash for the AS VAL, SVU and the VSS
- Added reload animations for the RPG-7
- Fixed the conflicting sounds for the css dual elites
- Fixed the conflicting icons of the g36 and the svd

AMMO CONFLICT:
- Darken217's SciFi Weapons
http://steamcommunity.com/sharedfiles/filedetails/?id=420970650

Update: Apr 15, 2015 @ 4:44am

FIXED:
- Weaponholdtypes bugging in multiplayer
- Variable "$bumpmap" is multiply defined in material "models/stalkerweps/walter/walter"!

Update: Mar 19, 2015 @ 6:44am

FIXED:
- muzzle flash being offset
- sexy orange hud weapon selection info
- that anoying gdcw cinematic boom explosion error when you shot a rocket on a strangly formed surface
- other minor things

Update: Mar 19, 2015 @ 5:42am

< failed to upload >

Update: Mar 19, 2015 @ 5:08am

< failed to upload >

Update: Oct 4, 2014 @ 1:21pm

FIXED:
- ammo given on death
- the ExtraClips command for all weapons

Update: Sep 21, 2014 @ 8:30am

+ Changed SetClip Command to --> M9K-ZAmountOfXtraClips