Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just tested it on two different PCs, using the normal branch, pre-release and x64 with both the workshop version and my dev version of my addon, i have not encountered the issue you have described, neither was there a recent influx of people reporting anything similar.
What your error says is that you spawned a Zeala using the toolgun and then the Zeala failed to find a function called GetCharge(). That function is part of the scifi base and there is no way it can be absent unless the base has been modified or overwritten by another addon.
Now, you said that you already disabled other addons, I suggest you ensure that gmod properly registered that. I can test further myself, but I doubt that doing will reveal anything new at this time.
ex 1:
" 1. SubInit - lua/weapons/sfw_zeala.lua:195
2. unknown - lua/base/scifi_base.lua:446
3. Spawn - [C]:-1
4. Spawn_Weapon - gamemodes/sandbox/gamemode/commands.lua:987
5. LeftClick - gamemodes/sandbox/entities/weapons/gmod_tool/stools/creator.lua:31
6. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:235 (x5)"
ex 2:
[Darken217's SciFi Weapons] lua/weapons/sfw_zeala.lua:203: attempt to call method 'GetCharge' (a nil value)
1. unknown - lua/weapons/sfw_zeala.lua:203 (x2)
[Darken217's SciFi Weapons] lua/weapons/sfw_zeala.lua:203: attempt to call method 'GetCharge' (a nil value)
1. unknown - lua/weapons/sfw_zeala.lua:203
That's a bug caused by weapon models not being properly reset before the weapon is removed upon player death. Unfortunately, there is no easy workaround at this time.
You can try subscribing to this addon here, which may provide a fix: https://steamcommunity.com/sharedfiles/filedetails/?id=3385119632
I'm sorry for the inconvenience.
Can you please elaborate what you mean by "base spawns"?
Generally speaking, the sfw_basetest should be hidden anyway. There shouldn't be any default functionality causing that to happen.
Try and check the console for errors and warnings.
Please try to temporarily disable other addons and see if the issue persist.
The sfw_basetest is replacing base spawns on singleplayer, would you know something about it?