Conan Exiles

Conan Exiles

Immersive Armor (Outdated)
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Update: Sep 7, 2022 @ 6:22pm

Immersive Armors 3.1

The official Age of Sorcery update for Immersive Armors is finally here!

New Armor Illusions
- A whole new armor set, it's a sorcerer set with two variations: with and without glowing runes across the fabric. It's a stylish attire inspired by Funcom's own iteration of the Abyssal armor in combination with armor styles from Avatar The Last Airbender and other MMO's. It's completely dyable and complete with accessory shoulderpads and tome accessories.
- Two new styles of the Zamorian Thief pants. I've made a pants version for females, and a stockingless version for both male and female. Enjoy making combinations!
- Added a more simplistic version of the Khari medium armor for a full chainmail effect without the rags and shoulderpad.

New Accessories
- A new khari shoulderrag cloak, from the Khari medium chestpiece but now as an accessory.
- Shoulderpads and a corset for both male and female from the new sorcerer set.
- Two new tome accessories, the Alchemist's Tome and the Sorcerer's Tome, to be placed on your characters belt.
- A leather and chainmail underlayer accessory set, to allow you to add more combinations. Beware: these pieces might clip and that's just what you can expect with accessories.
- Reintroduced the Skelos Mask, Cloak and Armbands that were lost with last update.

New Staffs
- I've added 20 new staffs. These staffs you can hold just like the Arcane Staff made by funcom but you cannot practice magic with it unless you put it on the Arcane Staff as an illusion / appearance. There's several variations, from quarterstaffs to Abyssal Staff, Khari Staff and a necromancer staff!

Abyssmal Armor
- I've put forward the question and it seems like the majority of you were fond of the idea of having a more permanent version. The amount of people who wanted to keep the armor difficult to obtain and the amount of people who wanted to keep the armor easy to obtain was about equal. I decided that I wanted to keep the armor in line with Funcom's original ideas but offer a more permanent and dyable alternative so the Permanent Abyssmal Armor requires the Abyssmal Armor as reagent to craft.

Bug Fixes
- I've fixed the bugs with the textures that were ongoing. As I said in my previous update, this means there will be limitations to dyeing some items. That's just the way it is, at least until I bother to make seperate tintmaps for every item in my mod.

Update: Sep 1, 2022 @ 12:25pm

Immersive Armors 3.0

I know, the previous watch was 6.5.5 or something like that, but I'm squishing the numbers because why not.

This patch should be compatible with the Age of Sorcery update.

Feats
If you haven't wiped, chances are that you will need to re-do feats. Immersive Armor feats are now under the **sorcery** tab.

ItemID's & Removed Items
Some items were removed, namely the epic items. You had them? They are gone now. Some itemID's have been moved around, you might've had pants in your inventory that are now boots.

New Crafting Table
There's a crafting table called Illusionist Bench. You'll be able to craft all items of this mod in it and put illusions on your armor and weapons, too.

New Reagent
In order to craft the new armor, weapons etc. you will require Illusion Residue. This reagent is crafted in the new crafting table with stone and plant fibre. In order to craft any armor/weapons, you will require a wooden wand, also craftable for 200 wood.

Staves
Age of Sorcery introduces staves to practice sorcery. I've added several staves and a wand and will be adding more in the future. My staves are purely cosmetic, they do not cast sorcery. In order to cast sorcery with them you need to put them on the Arcane Staff as an illusion. They will still give the hold staff animation, which just looks cool.

Purely Cosmetic
All armor and weapons in this mod are from here on out purely cosmetic. They will have no stats or weather benefits.


Dye Maps
Funcom decided to change things to materials again. Unfortunately this means that I've had to re-map all dye maps. This means that sometimes if you dye leather, you'll also dye plate and vice versa. I'm officially giving up on fixing this, as with every update Funcom does, this will get nuked. Only solution would be to save textures locally which would increase mod size drastically.



I'm working on some new stuff. It'll be here soon. Keep reporting bugs. Thanks!

Update: Jan 26, 2022 @ 7:25am

Update 6.5.5

Happy New Year, everyone! Following the 2.8 Funcom update I've got a little update of my own. Exactly on the day that this mod has reached 200,000 subscribers as well. So congratulations to us! (Myself and the users!)

I've added the newest version of the Accessory System API that Whiskey has put out on the 14th of January. This should, potentially, fix the crashing issues people have been having. But if you do experience any crash reports, do report them and please, pass your crash reports over to us. They are helpful. I've also added some Skelos accessories tied to the new skelos armor set that Funcom put out along with a couple of other fixes.

Summary:
- Updated the Accessory System API to version 4.1.3.
- Added Skelos Cloak, Skelos Armbands & Skelos Mask
- Fixed some item texts (attribute & armor type related)

As to what's coming? I've got a few free packs from the UE4 marketplace, so I'll likely be seeing if I can add those into this mod in some way, shape or form. I'll also be working on an armor set that's going to be inspired by the Skelos / Magic user armor set. So that's all work in progress, and I'll be showing that in one of the coming weeks in the #work-in-progress channel in discord.

Update: Dec 8, 2021 @ 6:49am

Update 6.5.0

December Holiday Patch!

I'd like to thank everyone for their support the past years. It's been exactly two years since I started working on this mod, and on January 12th exactly two years since I've released this mod on the workshop. I haven't had much time to add a lot of stuff to this patch, but due to Funcom's 2.7 patch and the API patch for Accessory Wardrobe I've decided to do a little update anyway.

This is the first time I've added something holiday themed to the mod! A fully dyable christmas hat, with hair included (so you don't walk around bald or have clippy hair go through the hat!). Let me know what you think of it and give me some feedback!

I wish you all a merry christmas and a happy new year!

Patch Notes:
- Added a Immersive Armors: Holiday feat
- Added 'Conan's Nightcap', a christmas / santa hat!
- Updated the Accessory Wardrobe API to 4.1.2. (Might fix the crashes related to accessories)
- Made compatible with Funcom's 2.7 patch
- Fixed the lack of stats on the Epic Nemedian pieces, they should now give the appropriate strength levels
- Fixed ingredient types required to make Stygian Silk Hood
- Attempt to fix bracelet not hiding on the male pieces of Nemedian Borderer Gauntlets

Update: Oct 25, 2021 @ 2:00pm

Update 6.4.5

Bug Fix Update

Fixes:
- Fixed corset glitch
- Corrected some faulty textures on some underwear pieces
- Re-set Funcom materials on some accessories
- Reinstalled the Accessory Wardrobe API

These fixes are entirely focused upon trying to limit the crashes people still have been having with certain accessories. It is likely still not entirely fixed, but if you do happen to have crashes still, please report them. Remember to bring error logs. Even if you think they aren't of use, just send the error log anyway. Thank you!

Update: Oct 24, 2021 @ 9:47am

Update 6.4.0

Bug Fix Update

Fixes:
- Fixed the bug with the breasts on female tops being deformed
- Fixed clipping issues on the Zamorian Soldier chest
- Fixed clipping and seam issues on the Nemedian Borderer Tasset
- Fixed clipping issue with Nemedian Borderer Legwraps

Additions:
- Turned the corset from the Shieldmaiden tunic into a seperate underwear items that work like brassieres for females

Update: Oct 23, 2021 @ 7:14pm

Update 6.3.5

2.6 Compability Update

Fixes:
- Fixed body glitch of the Serpentine Wraps
- Fixed physics bug on the habits
- Fixed texture bug on the Brythunian Crusader legs

Additions:
- Added the Zamorian Soldier set (normal & epic)
- Added the Nemedian Borderer set (normal, epic & accessories)
- Added the Iron Jewelry as accessories under the name Nemedian to follow the theme.
- Added Starmetal Twinblades (an unique, custom sword)

Aware of issues:
- Some items might still not dye accordingly
- Bracelets may clip into skin
- Left bracelet might not be seen dye to the character bracelet

This update I decided that I wanted to do some custom work. So a lot of these things have custom textures, most of them hand-painted. I had a lot of help from AtzerriGold on this update, she has done some of the edits on the Zamorian Soldier boots and also gave me a crashcourse on Substance Painter to weather the textures. I won't make a habit out of making custom armor with custom textures, because as you can see, this update nearly increased the mod size by 80mb despite me trying my best to put as much use out of one texture. But it has been fun creating my own things from nearly scratch, as that's what I did. :)

I hope you'll enjoy this update!

Update: Aug 26, 2021 @ 7:29am

Update 6.3

Summary:
- Fixed Hyrkanian Sabre recipe not showing up in workbenches
- Updated with the latest 4.1.1 AccessorySystem API
- Fixed the Serpent Chakram recipe to no longer use a level 60 weapon handle
- Removed the flavortext on religious weapons that gave people the impression the weapons might have poison

Notes:
The 4.1.1 AccessorySystem API was done by @Whiskey. Whiskey has put a lot of effort in to create this update and make the system more compatible with the game in order to avoid or limit the crashes you guys have been having. It's not 100% fully tested thoroughly yet from what I understand, but I'm confident in Whiskey's ability so I'm 99,99% sure that this update should fix most if not all crashes. Feel free to report on it if you still experience crashes here and there.

For more details on the Accessory System, I recommend you guys to check out the mod page, where you'll also be able to join Whiskey's discord or find his ko-fi (so you can thank him for his behind the screens sorcerery with all those codes and things that create such a wonderful system for us to play with). https://steamcommunity.com/sharedfiles/filedetails/?id=2098700751

On a little extra note, I would like to thank you guys for the feedback and reports and most of all for staying polite. Crashes are frustrating, but people were very patient and polite so thanks for that.

As for future plans, I won't be adding a lot of new things to the mod up until future notice. There's a lot of other stuff I'm focusing on that isn't mod related and I haven't felt incredibly inspired to create more items. My first goal is to polish existing items, as I know there are some flaws with some items that need fixing. I'll likely also end up tuning, or perhaps create re-skins of existing items and / or weapons to spice things up a little bit.

Update: Aug 21, 2021 @ 5:21am

Update 6.2

Summary:
- Compability update with funcom's update.
- Reinstalled the Accessory Wardrobe API.
- Fixed / Re-routed some of the materials on items that caused possible crashes.

Notes:
Compability update with Funcom's update. In theory it wasn't neccesary, but in practice turns out it was.
Did a complete reinstall of the Accessory Wardrobe API and re-did some materials in order to hopefully fix some issues related to accessory swap crashes. This is not a promise that it is fixed, personally I couldn't recreate any crashes / errors, but this is an attempt to fix the issues some people are experiencing. Let me know in the form of feedback.

Update: Jul 12, 2021 @ 11:59am

Update 6.1

No content update today, just some small bug fixes that're resulted from the last update. I'll be making some new content real soon. I just haven't had time to put my mind to it. But I have some cool ideas and got some cool suggestions so stay tuned.

Bug Fixes
- Fixed the tuck issues with the Stygian Streetbrawler Legs / Boots
- Fixed the clipping issue with the yamatai sandals
- Fixed the icons of the Yamatai items
- Enlargened the sheathed katana's for males
- Fixed the Hyrkanian Sabre craft location as well as the craft location of several different items
- Fixed the dye channels of the Aquilonian Toga to be on 3 different dye channels
- Fixed some other dye channel issues
- Possibly fixed the crashes people were experiencing.

Reminders
- All items that have physics (kimono, pleated skirt, toga, etc.) are all affected by when you're changing the body sliders with IQOL or use body mods. If you want to use those items, you're going to have to accept that your body shape will have to stay as close to the original Conan shape as possible. This may change in the future but for now sadly is a reality.