Conan Exiles

Conan Exiles

Immersive Armor (Outdated)
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Opdatering: 15. jan. 2023 kl. 5:02

Opdatering: 14. jan. 2023 kl. 7:45

Immersive Armors 3.4.1

Bugfixes
- Fixed an issue with alpha dittering on the new fur armor pieces
- Fixed Raider Mantle / Cloak moving with head on male characters
- Fixed the issue with raider mantle not coloring properly
- Fixed an issue where Thugra Pauldron left and right weren't aligned evently
- Fixed an issue with Lemurian Sabre being unable to be crafted
- Fixed issues with the newest weapons not being able to be used as illusions for their moveset
- Fixed an issue with the waist gap on Azarian Chestguard with female characters
- FIxed an issue with the Naginata being too long and sheathed very oddly

Changes
- Changed the moveset of the Starmetal Twinblades, they now use the whirlwind blades moveset
- Updated the textures of Lemurian Sabre
- Added 4 more curved swords, one with the 1hand sword moveset, another with shortsword moveset and another with whirlwind blades moveset

Opdatering: 12. jan. 2023 kl. 7:54

Immersive Armors 3.4

Anniversary Update
It's been officially 3 years today since this mod first saw the light of day. I started out with nordheimer armor edits and soon I found myself modding and adding a lot more. Throughout the years I've had help of countless of players, servers, friends and fellow modders in the form of moderation, feedback, assistance in testing and making new systems to make the things I wanted to make a reality. Just some people who did a lot of things for this mod are AtzerriGold, Whiskey, Coleth, Eldubya, Gradezar, Joshtech, EvilGrin, WaffleButter, Xevyr and Hrod.

New Additions
3 years ago, I started with nordheimer armor. So today I'm adding a new set of nordheimer themed armor. It's called the raider armor, it has several nice accessories, from mantles to cloaks. It also has weapons in the form of special dual wield weapons, allowing axe and dagger dual wielding combat.

I've also added a middle-eastern inspired armor set, with many different accessories, like masks, bags, flasks, an extra chestplate and shoulderpads. There's also a very flashy and fancy scimitar in there that I really liked making!

At last, there's a pictish armor set that I've added. But this one is a little special, because it has fur. This also consists out of several nice accessories and a staff.

There's a couple of extra other weapons and things as additions to my latest update, like a gunbai arcane staff and so forth. I hope you all enjoy it.

Bugfixes
- Fixed the warpaint issues on the Haori and the Aesir Merchant female tops.
- Fixed seam issues on previous items.
- Re-did some textures of older weapons from the mod, namely Jungle Stalker Daggers, Stygian Daggers and Dragon Tachi, both to save textures space and because custom textures generally look a bit better.

Opdatering: 30. dec. 2022 kl. 18:38

Immersive Armors 3.3.1

Bug fixes:
- Decreased bust size on the Aramusha Haori based on feedback.
- Fixed the issues with the lute keybinds.

Notes:
- Lute and Shamisen are now operated by the keybind Shift + G. This keybind shouldn't activate unless the lute or shamisen are equipped. This now works by radial menu, where you can pick your songs just like you do your emotes. Hopefully that'll solve the issues people had with the numpads.

Opdatering: 29. dec. 2022 kl. 13:43

Immersive Armors 3.3

NEW!:
- Aramusha armor set (Aramusha roughly means 'Rough/Wild Warrior' or 'Fallen Warrior', it's an eastern inspired armor set with many different variations for both male and female.
- Aramusha weaponry! Obviously a katana, then there's wakizashi and naginata as well as a katana + wakizashi combo dual wield.
- Aesir Merchant armor set which include boots, pants and a chest item. The chest item for male and females is quite different.
- Several new accessories, including CLOAKS, a new necklace, a crown, armbands and shoulderguards
- A new variation of the new armor Funcom added as of recently
- Added a lute and shamisen for people to play music using the num key buttons! The lute has a more medieval-european sound while the shamisen has more eastern sounds to it.

Bug fixes:
- FIxed a bug with the silk saddle textures
- Fixed a bug with the dragon tachi textures not showing
- Fixed a bug where the Illusionist Bench wasn't showing up properly in the construction menu

NOTES:

PHYSICS! - There's custom physics again thanks to @EvilGrin, he taught and sent me files in order to be able to pull this off. Keep in mind that items with physics right now can only have the influence of 4 different bones, this makes it incredibly difficult to make compatible with IQOL or ToT. If your character's beyond proportions, you may run into problems with physics items.

MUSIC! - I got a big load of help from Xeyvr in the CE Modding Discord with this system. Things to keep in mind with this system: make sure your music is turned up in settings and make sure your num lock is appropriately set so that pressing NUM 1 - 8 actually triggers a response. The music has a set radius and other people will be able to hear it. Press the num buttons once to play, press again to cancel. Unequipping the lute/shamisen won't cancel the music, so make sure press cancel before unequipping. Triggering another song will cancel the other and play the new song.

Opdatering: 25. sep. 2022 kl. 15:02

Immersive Armors 3.2

Fixes
- Fixed the noise coming from the Illusion Bench so nobody gets spooked anymore
- Illusion Bench now can have armorer thralls inside, but it won't give any benefit other than perhaps reagent reduction
- Fixed an issue with textures on multiple necklaces
- Fixed sheathed katana sizes
- Fixed physics issue with the khari wraps on males
- Moved all IA feats to Armor feats, because many of you got confused
- Fixed the cloaked hood armor piece not appearing under recipes

Additions
- Added a Khitani armorset
- Added Sentinel's armorset
- Added Warden's armorset
- Added Khitani Recurve Bow
- Added Sentinel's Recurve Bow
- Added Sentinel's Daggers
- Added Warden's Longsword
- Added Warden & Sentinel Pauldrons
- Added Jian Sword (2 variants)
- Added new quivers (Southern Quivers)
- Added 4 different darfari mask accessories

Notes
- The Sentinel and Warden armorset have 2 variants, one of which has the tabard on the torso. Another which has tabard on the bottom, to create more opportunities to mix and match and accomodate people who want to use those sets but have different body proportions on their characters.
- With the introduction of the new quiver, old quivers are renamed to 'Northern Quiver'. I might re-texture them in the future, not completely happy with their current textures.

Opdatering: 13. sep. 2022 kl. 8:40

Immersive Armors 3.1.4

Hotfix Update

A hotfix for the Funcom hotfix. Enjoy!

Opdatering: 10. sep. 2022 kl. 9:20

Immersive Armors 3.1.3

Hotfix Update

Apologies for the many updates. Here's an update before (most) servers have their daily update, I hope to limit the inconvenience this way.

Fixes
- Fixed several fatal errors I ran into testing stuff
- Fixed the issue with some recipes not being in feats
- Fixed the Cavalry Recurve Bow being uncraftable

Have a good weekend! For real this time. You won't have another update from me for the rest of the week. :)

Opdatering: 10. sep. 2022 kl. 5:18

Immersive Armors 3.1.2

Hotfix Update

Dismantling
- All dismantling has been disabled on every item in this mod. You won't be able to dismantle any items anylonger, this is to prevent duping and it also takes away a ton of extra work on the developer end. And why would you want to dismantle cosmetic items crafted with very few resources anyway?

Weapons
- I've fixed the weapon prefix on a lot of the new staves so they should work with Fashionist now. It might also help the illusions, but I'm not certain about that.
- I've added a modifier to all weapons that indicate what moveset it uses so you know what you can put it on as illusion.
- Fixed the Assassin Blade's (Dual) repair issue.

Fixes
- Fixed the texture on the Swashbuckler Longcoat.
- Fixed tucked version of the Shemite Shirt.
- Fixed the Chainmail Accessory pants on male.
- Fixed hair hide issue with the Permanent Abyssal Helmet.

Gameplay Tags
- Added appropriate gameplay tags to every item on the item list to ensure that mods / systems that use this, actually work with the items from this mod as well.

Next Steps
- I'll be working on more tucked versions to ensure everything tucks correctly. Both legs and arms.
- I've got plans to see about making custom tintmaps for some items I've got included in my mod to make the dye channels work properly. I've yet to figure out how to create an effective workflow for this and if it's viable because every tintmap will incease the mod size with a few mb's. This'll be a work in progress and a slow one at that.
- If I feel like it and have time I'll be taking some of the suggestions in consideration. But keep in mind that any armor suggestions with physics are here-by denied unless I can recreate it from another Funcom asset without editing said asset too much. I'm going to be working on a custom version of the shaman skirt with custom textures, but leaving the shape and vertice count alone, for example.

Opdatering: 8. sep. 2022 kl. 10:16

Immersive Armors 3.1.1

Hotfix Update

Permanent Abyssal Armor
- The permanent abyssal armor was craftable in the workbench and I didn't realize those pieces couldn't be moved into the workbench. They are now craftable on your person and the recipes will be granted upon learning the spell for the abyssal armor.

Dye Channel Issues
- I've fixed the dye channel issues with the sorcerer armor, where the gloves were on one dye channel and where the runeless pants were still having runes carved out when dyed.

Texture Glitching
- There's some items like the Crusader Sword and some other weapons, including some accessories like the Mitran / Set necklaces that have some weird glossy texture bugs going on. I presume that this is an issue related to normals, but it could be anything at this point. I'll keep figuring out how to possibly fix that.

Seam Bug
- The seams at the sorcerer chest armor should now also be fixed.

Adressing the Staff Illusion Bugs
- I've tested this thoroughly with just Immersive Armors mod installed and haven't run into any issues. All staves illusion appropriately and there's no swapping or no incorrect illusioning. According to the Conan Exiles Modders discord, there's currently issues with creative mode though and when using illusions / crafting items in creative mode, things don't always register or act odd. I've experienced this myself as well. I recommend that you turn creative mode off if you want to put illusions on your weapons.