ARK: Survival Evolved

ARK: Survival Evolved

Revive My Dino - Dino Resurrection
Showing 21-30 of 34 entries
< 1  2  3  4 >
Update: Aug 31, 2020 @ 11:28pm

- cryopod, dino pod autofix for lost dino class logic
- added config DisableDinoPods
- Revivinator new HUD look
- Revivinator weapon accessory (default N) toggles revive direct to pod
- added revive-in-place logic to detect kill and pain volumes (lava etc)

Update: Jun 15, 2020 @ 8:13pm

- Fix for Imprint Quality when using Revivinator Corpse Revival

Update: Jun 15, 2020 @ 8:12pm

- Fix for Imprint Quality when using Revivinator Corpse Revival

Update: May 29, 2020 @ 8:24pm

- Added Preservation of Persistent Buffs for Dinos revived via the old method, using revival stones ahead of time
- This also affects dinos revived using the gun if dino already had revival before death
- Added Persistent Buffs to Recovery Pod item description same way Dino Pod desc has
- Revival via gun where dino did not have stone ahead of time will still persist buffs as it was doing
- Revival Buff now persists through death/revive if dino had stone ahead of time
- Added config to force making new stone everytime: DisablePerpetualRevival
- Fixed erroneous notify message that would sometimes occur when using Recovery Pod to release dino

Update: May 17, 2020 @ 10:38am

- Changed revival hex pulse so that it does not emit from shoulder pets when in 1st person view
- Changed revival hex pulse to be disabled by default
- Fix what WC broke for health regen while dino in dino pods
- Adjustment to DinoPod update to client frequency while healing, each item will update randomly between 30-60 second interval so they do not all update at same time and infrequent to hopefully not impact performance too much. Regardless of update to client UI, correct healed value is stored on server side of item. Can force seeing updated health value on DinoPod by putting in a remote inventory such as a CryoFridge, closing the inventory, and then reopening it again.
- Fix so that Revival Hex properly respects the DisableRevivalHexDisplay setting. Was checking for setting value too soon on client connect, settings had not replicated from server yet. There is chance hex will display once on login but subsequent timer run should catch the setting by then and tear down the hex display.

Update: May 16, 2020 @ 12:19am

- Added pulsing hex for dinos with revival buff, uses stone color, config options to disable, change pulse interval and hex color intensity
- Revival Pod and Dino Pod now ignore Ark Dino Download restrictions if on single player game
- Revivinator Added, shoot dead dinos to revive, uses stones from your inventory as ammo, alt-fire changes gun modes
- Revivinator craftable at both stations, added lvl 1 engram 5 pts
- Gun mode 1 prefers Revival Plus stones, mode 2 prefers Revival stones, both modes will fallback to other revival type if preferred item not available
- Optional config to enable Admin gun modes 3 - Clone and 4 - Delete, not enabled by default, when enabled only server admins will have the additional modes
- HUD displays stone counts and gun mode
- Pulses stone color when aimed at a dino
- Admin Clone and Delete changes base color of gun, dino target color still pulses over it
- Revivinator works regardless of whether dino had revival or not when it died
- If revival did exist then there is no stone cost to retrieve the dino revival pod
- If no revival existed then logic attempts to revive the dino in-place, if no suitable space exists then dino revival pod is given to inventory, in either case stone is consumed and HUD shows the change
- Revivinator will include inventory transfer from corpse for plus stone consumed
- Dino Revival now consumes the corpse of the dino. If inventory still had items it will be dropped as a bag with spoil time based on dino corpse time * server multiplier. Corpse needs to be consumed to prevent dupes.
- Revival modes can be used on live dinos too, will add or remove revival from target dino, add consumes a stone, remove gives stone back
- Admin Clone does as suggests, spawning a clone of the target dino, optional config will allow duplication of saddle as well
- Admin Delete also does as suggests, but requires shooting twice to confirm the dino delete, works on live or dead dinos. After first shot target dino is outlined in red so it is clear what will be deleted.

Update: Apr 20, 2020 @ 9:08pm

- Primitive Revival Station Added
- Removed many of the engram prereq daisy chains
- Adjusted Remove Revival radial menu option priority much lower
- Fixed Remove Revival radial menu option so it works and returns item
- Revival Detector Item Added
- Adjustments to Can Use item descriptions for already has revival or BWR recovery, and if dino is dead
- Primitive Revival Station can only revive for kibble types it supports- Basic, Simple, Regular, Superior

Update: Mar 31, 2020 @ 5:05pm

- Revival Pod Class Disallowed Fix

Update: Mar 27, 2020 @ 9:07pm

- Dino Pod allowed in fridges etc fix
- Misc backend logic improvements

Update: Jan 23, 2020 @ 7:53pm

- Dino Pod shows Buffs stored for dino
- Dino Revival Station is now powered, will only recharge dino pod if powered
- Pre-existing Dino Pods with dinos stored will accept recharge from Dino Revival Station, power or no. Once dino is released the pod will require power from revival station like any other. This is to prevent loss of dino since it previously did not require power in revival station.
- Setting RevivalRequiresPower added
- SP display issue for Dino Pod on capture fix
- Dino Pod item desc updated, dynamically shows optional features if enabled (no cryosickness, storing items, health regen)
- Dino Pod items displayed in correct order