Total War: WARHAMMER II

Total War: WARHAMMER II

The Amber Kingdom (TAK) | Blood Elf Conversion - BETA
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Update: Apr 3, 2020 @ 5:14pm

Update: Apr 3, 2020 @ 2:27pm

Update: Apr 3, 2020 @ 1:36pm

What's new?

Amber Lord rework:

+ Unique skill tree with functional effects (finally!).
+ 3 types of mounts (stag/hawk/manticore).
+ Balanced stats and cost/upkeep to better match vanilla stats.
+ Model update and variation included (with more to come)
+ Their roles have changed (no longer missile, but rather melee focused now. As there are plans for more generic lord types).
+ Faction traits and lord abilities.

Buildings:

+ Reworked temple chain
+ Blood Council buildings.

Blood Cult

+ Unique Weapons and armour, custom UI.
+ All actions require Amber
+ Temple of Khorne, Blood Council, and the Marked Ones options are PLACEHOLDERS, don't bother with them yet.
+ Over time, the 3 missing options will be added to include RoR and unique units (Marked Ones), dilemmas that offer considerable choices (Blood Council), and sacrifices that give unique buffs/debuffs and other effects (Temple of Khorne).

Misc.

- Diplomatic lines/strings unique to the Amber Kingdom.
- Occupation option (Establish Red Cloud outpost).
- Unique name list for lords and heroes.
- Loc. effects.
- Frontend effects.
- Landmark, offices, and mercenary UI icons on campaign city banners.
- Missions have been adjusted/re-written whereas necessary to the faction's theme. Unique missions and objectives will also be added later on.
- UI updates all over the place.
- Slave recruitment fixed, slaves are now capped and require their respective slave buildings to increase those caps. Next update should include a complete rework of the building system, and with it the inclusion of lower tier slave units while moving the wild orcs up a notch.
- Unit card and building icon changes.
- Blood Council (offices/ministers) should work properly now, their buildings have been dispersed on 4 (the Amber Glade, Antoch, Sudenburg, and Plain of Tuskers) regions, 2 of which the faction already starts with. Their effects have also been adjusted to the faction's theme.
- Missing stance effects have been added (on the campaign map).
- Localization fixes where mistakes have occurred.
- Fixed tech effects (that were leftover from vanilla wefs, a few still remain and shall be updated even just in name to better corresspond to the Blood Elves/Amber Kingdom).

Update: Apr 3, 2020 @ 1:35pm

Update: Mar 21, 2020 @ 5:30pm

Update: Mar 21, 2020 @ 2:46pm

HOTFIX

- Main settlement should start at lvl 3 and stop randomly reverting.
- Fixed recruitment time for cultists, as well as their cost, upkeep, and stats.
- Loc. fixes.
- Fixed a link error with one of the techs
- Few unit upkeep/recr adjustments.

Update: Mar 20, 2020 @ 6:48pm

New Additions:

- Occupation options and new effect (Annexation = causes diplomatic penalties whenever you occupy a region).
- Settlement occupation pictures.
- 12 texture variations for various units.
- Updated tech tree, new technologies and edited effects of placeholders. The "Path of Salvation", "Path of Creation", and "Path of Temptation" trees on the far right are skeletons, and are locked. Those will be worked on in the future.
- 2 new Blood Elven units (Cultists and Blood Riders).
- New icons and locs where they were missing for various skills/texts.

Balance:

- Amber Guard units heavily nerfed.
- Some old technology effects were tweaked.
- Changes to the Ancient Amberbark unit abilities, nerfed the summons. Summoning the Amber Kin now kills the units.
- Amber Kin now have just 6 models. Ancient Dryads have also been reduced to just 30.
- Amber Bombardment and Blood Salvation army abilities have been nerfed.

Fixes:

- Fixed the post-battle enslave option not appearing.
- Fixed misplaced icons.
- Fixed the main settlement chain not appearing correctly at the start of a campaign.
- Various localization fixes.
- Unclear unit cards have been fixed.
- Temple building chain icons have been fixed.
- Capital region border icon has been fixed.
- Changed a few diplomacy lines.
- Some textures not appearing correctly/clipping have been fixed.
- Fixed some missing resources/buildings not appearing in various regions. (Please report them whenever you find such bugs).

Update: Mar 1, 2020 @ 11:31am

NEW:

- Added Epicleses (Rites) and Offices
- Completion of numerous buildings + their effects

FIXES:

- Various effects from techs, buildings, etc...
- Small updates to a few textures.
- Many UI updates (effect icons, etc..)
- Localization fixes

Update: Feb 24, 2020 @ 6:21pm

- Main Settlements should be working now. Icons are placeholders. Effects/garrisons are not final by any margin.

Update: Feb 22, 2020 @ 3:18pm

Pretty much a large overhaul in many areas and aspects. Should make it a bit more stable to play with the Amber Kingdom.