Total War: WARHAMMER II

Total War: WARHAMMER II

The Amber Kingdom (TAK) | Blood Elf Conversion - BETA
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Update: Feb 14, 2021 @ 3:59pm

- Vanilla wef Amber Kingdom units animation fix, updated visuals to match the main faction.
- Updated the frontend unit cards.
- Various minor loc and ui fixes.

Update: Feb 9, 2021 @ 5:18pm

- Added UI images that show once a rite is performed, all thanks to PJ.
- Removed OvN's Araby landmark icons showing up when playing as the Amber Kindom.

Update: Feb 8, 2021 @ 4:21pm

Faction Transition

- Completely custom faction has been created all thanks to Mixu, and the Amber Kingdom has now fully transitioned to use it. The faction will only show when using Mixu's Unlocker!
- Lords should no longer get the Insanity trait in regions with Chaos corruption.
- Updated the front-end startpos map to show both regions that the faction starts with.
- Added both long and short campaign victory conditions.
- New dilemma --> Dusky Portal, replaces the Bloodied Wood dilemma.
- 2 new tech nodes added with placeholder text until the next update.

Blood Council Overhaul

- Almost all effects have been modified for the council positions.
- Few positions have been renamed.
- Buildings and Scarlet Cult items related to the Blood Council have been updated.
- UI updated.

** Known issues: The faction leader position is bugged and shows a placeholder text at the moment, that will be fixed with the next Unlocker update by Mixu.

- Vassal faction has been changed, with more unique elements to be added in future updates.
- Vassal faction no longer exists on campaign at the start of the game, removing a major hurdle of going into unnecessary wars early on.
- Added missing icon for the Araby landmark.
- Scarlet Cult ui updates.

Balance Changes

- Tech: "From the Ashes" no longer gives save ward effect.
- Defence building chains in exterior settlements - nerfed stats.
- Blood God Coven building now gives Chaos osmosis from level 1, and increased on level 2.

Update: Feb 2, 2021 @ 2:00pm

- Front-end unit cards added again.
- Slave units are set to be available for global recruitment, to add the intended use of raising nigh-costless armies in a short amount of time.
- Added invalid usage flags for the "Gaze of Addaioth" ability.
- New quest line -----> Whispers in the Dark
- Kellebron's mount should have normal textures again.
- Bloodhounds have been removed as garrison, and replaced by Southern Bloodhawks.
- Amber Guard (Spears and Bows) have their arrows appear during their firing animation.
- New arrow model for the Heralds of the Blood Queen.
- New unit -----> Southern Bloodhawks

Update: Feb 2, 2021 @ 1:52pm

Update: Jan 29, 2021 @ 1:35pm

- The Amber Kingdom's culture has been changed to Chaos.
- The Amber Kingdom has been stripped of the Worldroots and Forest Healing mechanics for now, a customized teleportation using the Bloodroots that required corrupting the Worldroots in specific regions will be implemented in later patches.
- Various UI updates.
- Various localization changes, fixes, and updates.
- Hiding of non-Amber Kingdom related lords (fixed)
- Various effects in both the campaign and battles have been adjusted.
- The Amber Guard passive has been adjusted.
- Customized Amber Kingdom AI personality should appear when playing as the Wood Elves.
- 2 new pooled resource factors have been added for better clarity.

Update: Jan 25, 2021 @ 4:27pm

Update: Dec 11, 2020 @ 5:19pm

Update: Nov 29, 2020 @ 3:53pm

Update: Aug 10, 2020 @ 4:05pm