Insurgency

Insurgency

The Armory - Sandstorm: Source
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Opdatering: 18. feb. 2022 kl. 1:06

ADDITIONS (1)

• ADDED — Added Black aesthetic upgrade for Glock 17.

Opdatering: 17. feb. 2022 kl. 10:26

ADDITIONS (1)

• ADDED — CAR-15 assault rifle from the ISMC modification has been added from Katka's recent upload to Steam Workshop.

Opdatering: 15. feb. 2022 kl. 10:50

UPDATES (1)

• UPDATED — QBZ-03 has new firing and handling sounds.

ADDITIONS (1)

• ADDED — QBZ-97 assault rifle has been added from Katka's recent upload to Steam Workshop.

Opdatering: 12. feb. 2022 kl. 21:22

UPDATES (3)

• UPDATED — All cooperative theater overrides now support Conquer game type.

• UPDATED — Temporarily removed HK417 A2 and M110A1 as they were causing crashing along all theaters.

• UPDATED — Recoil Grip Bipod weapon upgrade has been updated to that of Katka's recent Workshop upload; now supports more weapons.

REMOVED (1)

• REMOVED — Removed temporary theater file that was being used for testing. All fixes found to work within that theater have been applied modification wide.

Opdatering: 8. feb. 2022 kl. 21:54

UPDATES (1)

• UPDATED — Temporary theater updated to test support of Conquer game type.

Opdatering: 8. feb. 2022 kl. 0:03

UPDATES (1)

• UPDATED — Updated temporary theater for an additional possible stability fix for modification.

Opdatering: 7. feb. 2022 kl. 23:54

ADDITIONS (1)

• ADDED — Temporary theater created for testing of possible stability fixes.

Opdatering: 6. feb. 2022 kl. 16:29

UPDATES (1)

• UPDATED — There is now two separate mp_theater_override commands for the medic theaters, for both the standalone modification and the expansion pack.

Standalone with ISMC weapons and medics: sandstormsource_medic

Expansion Pack with medics: sandstormsource_medic_exp

Opdatering: 5. feb. 2022 kl. 16:07

ADDITIONS (1)

• ADDED — New "Tactical - Black" gloves.

Opdatering: 5. feb. 2022 kl. 12:25

UPDATES (1)

• UPDATED — Continued optimizing certain textures, mainly normal maps that exceeded the ~16 MB range. The primary target of this optimization round was mostly textures that were in the ~30 MB range.