ARK: Survival Evolved

ARK: Survival Evolved

ArkVenture Park
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Update: Feb 2, 2020 @ 5:41am

Alpha v0.21

- Renamed Mod to ArkVenture Park
- Fixed trying to move track ride edit points wouldn't be possible for a wrong reason.
- Reduced crafting cost for Chain-Link Ceiling
- Reduces torpor amount of electric fence damage.
- Drastically increased energy consumption of a dropped BeamLight.

Update: Feb 1, 2020 @ 5:35am

Alpha v.0.20

Added
Attractions
- Sci-Fi Safari Ride (Engram Lvl.82)
- Seesaw (Engram Lvl.16)

Structures
- Industrial Floor
- Industrial Triangle Floor
- Industial Ceiling
- Industrial Triangle Ceiling
- Chain-Link Railing
- Chain-Link Ceiling
- BigElectricFenceOneWide
- Admin Box (Contains all the items, only admins can interact with it)
Spawnable with
Admincheat GFI "AP_AdminBox" 1 0 0


Items
- Beam Light (Engram Lvl.46)
A dyeable(Region6 is for the light color) handheld device, can toggle power mode with AltFire.
The swim animation set is still missing and probably some of the rider animations. Please let me know, if you're missing an essential rider animation.

Additions
- Track ride wagons and water slide passengers now stop if structures or terrain is obstructing the immediate path. Can be disabled in the GUS.ini options.
- Added speed meter to track ride wagons.
- Added honk sound to safari cars(AltFire)
- New passenger sit animations for the safari car. Unique for each seat.
- You can now find any engram and item of this mod, by searching for "ArkVenture".


Fixed
- Fixed FerrisWheel seating bug, when multiple people wanted to sit on it at the same time.
- Fixed wagon wheel positions could be messed up while moving.
- Adjusted TrackRide snapping position to ceilings. Passengers shouldn't get stuck anymore, when leaving the wagon on top of a ceiling.

Changed
- The maximum length of a single track ride is now 100000 Units by default. Can be changed in the ini options.
- Adding or moving edit points now checks for enemy structures in range
- ElectricFence doesn't stun anymore.

New ini options.
[ArkVenturesCore] DisableTrackRideSingleplayerSettings=False TrackRideMaxLength=100000.000000 DisableTrackRideWagonPathObstructionCheck=False WagonAllowedToChangeSlopeInfluence=True TrackRideEditToolAbsoluteMaxHitDistance=3000.000000 TrackEditPointEnemyStructurePreventionRadius=2200.000000 TrackEditPointAllowedOnAllyGround=True MaxDistBetweenTrackRideEditPoints=3500.000000


DisableTrackRideSingleplayerSettings=False
Enabling this option should get rid of the loading problems for people going in and out of render distance of a moving wagon on dedicated servers. This results in all track rides not being able to be linked anymore and will disable the collision of all wagons. This is a temp solution.

Update: Jan 11, 2020 @ 6:46am

Alpha v0.11

You can now fine tune how much the slope of a track influences acceleration/deceleration from 10%-200% for each wagon individually.
You can find the MultiUseEntries inside the SpeedOptions with physics enabled.

New ini option
[ArkVenturesCore] WagonAbsoluteMaxSpeed=0.042000

Added a new ini option to clamp the absolute max speed of a physics wagon. The wagon will never go faster than that.
It's the min. time it takes for a wagon to pass 100units of track. That means, the lower the value, the faster the wagon can go.


This is how the max speed is set for all the speed presets. To get a feel for the values.
Fast = 0.042000 Medium = 0.050000 Slow = 0.070000 VerySlow = 0.120000 WagonAbsoluteMaxSpeed is clamped between 0.042000 and 0.120000

If the preset value is lower than WagonAbsoluteMaxSpeed, WagonAbsoluteMaxSpeed will be used, otherwise the preset value will be used.

BugFixes
- Fixed wagon location not in sync, when added to the track ride on dedicated servers.

Update: Jan 10, 2020 @ 9:51am

Alpha v0.10

Added
- ChainLinkFenceWall
- ChainLinkDoorFrame
- ChainLinkDoor
- SteelBeam
- MinecartTrackSection
- SafariRideTrackSection
- WaterSlideSection

Added EngramEntries for all attractions
- ConstructionCenter Lvl.6
- ChildSwing Lvl.6
- FerrisWheel Lvl.22
- WaterSlide Lvl.30
- MinecartRide Lvl.40
- SafariRide Lvl.40


Changes

TrackRides
- TrackRides of the same type can now be linked to potentially create an endless track across the whole map.(Except waterslide)
- Self connecting and linking to other stations is now done through interacting with EditPoints with the TrackRideEditTool.
- TrackRides now snap to foundations and ceilings.
- Added track building costs
In order to enhance the track, the player needs to have the fitting track sections inside their inventory. Will get sections back, when track ends up shorter than before.

TrackRideWagons
- Added inventory to Minecart and SafariCar
- Wagons are now paintable.
- Wagons collide with players and can be damaged.
- The physics type of a TrackRideWagon can now be switched.
Rollercoaster physics: The usual physics type. Track slope influences the speed a lot(Accelerating/Deceleration).
Travelling physics: Good for long distance travelling on straighter tracks, or when moving upwards. Track slope has much less influence. Higher speed on straight track, lower max speed, higher min speed.

EditTool
- Added gamepad support for Edit/AnchorTool.
- EditTool now shows the valid buildable area of a connected track ride.
- EditPoints can be snapped to structures by holding Control.
- You can now remotely finish the track construction of a connected ride, by pressing Reload(R) while in ConnectionMode(Cyan Gun)
(This is useful for when you're building a longer track system and don't want to go back to the station again to construct the track)

Update: Dec 29, 2019 @ 8:49am

- Alpha v0.01 (Initial release)