ARK: Survival Evolved

ARK: Survival Evolved

ArkVenture Park
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Update: Sep 17, 2021 @ 3:07am

v0.81
- Planters shouldn't prevent resource respawning in a massive area anymore. The downside to this change is, that bigger foliage like trees now pop in/out, if your render distance option is set to a high value.
- Increasing "PlanterMaxStructuresInRadius" through the ini options now actually is being considered when placing VegetationPlanters.
- PlantTool now displays the current scale in the UI panel on the bottom left.

Update: Aug 10, 2021 @ 8:45am

v0.8

Added
TrackRideWagonUpgrades MK1-4
- You can now place certain upgrades into TrackRideWagon (armor) slots.
- Speed upgrades makes the wagon move faster, weight upgrades makes the wagon carry more items.
- The upgrades are craftable inside the wagons themself and the stations.
- They can be freely swapped while driving.

Changed
- Reduced base speed of TrackRideWagons to 40km/h.
- TrackRideWagons are not being attacked by wild dinos anymore.
- TrackRideWagons can be targeted by turrets now.
- Track RideWagons using fuel(non physics mode) now decelerate more smooth, when shifting down the gear.
- Put the Movement options on the main multi use layer of TrackRideWagons. Seems like many people didn't realize, the wagons actually have a physics mode that can be enabled. Hopefully more people will find out now.
- Increased max. draw distance of VegetationPlanter foliage. Still respecting client draw distance settings. Trees should fade in/out more smoothly on ultra draw distance setting instead of popping in/out.
- PlantTool now checks for obstruction, when placing foliage with collision. (Only checks for Players and Dinos))
- Rotating foliage with the PlantTool should work much better on sloped surfaces, walls and ceilings.
- Improved shooting of Fireworks on sloped surfaces.

Fixed
- Fixed a bug that would make wagons move really fast on server restarts.
- Fixed BeamLight and Umbrella animations.

Update: Aug 31, 2020 @ 5:05am

v0.70

Added
Attraction
- Bench Swing (Engram Lvl.20)

Tool
- TriggerTool
Connect to a Track Ride Station, to place triggers along the track.
Connect to a Track Ride Trigger, to link/unlink all kinds of Machines, Doors and Special Effects.

SpecialEffects (Engram Lvl.40)
- Explosions (6 Effects)
- Fireworks (3 Colors)
- FlameBurst (5 Effects)
- Fog (9 Effects)
- OilFire
- WaterSplash (3 Effects)
- WaterSpout (5 Effects)
- Weather (5 Effects)

Structure
Thin Foundations. Useful for platform builds and to easily lower normal foundations.
Engrams are automatically learned with their vanilla version.
- ThinWoodFoundation
- ThinStoneFoundation
- ThinAdobeFoundation
- ThinMetalFoundation
- ThinTekFoundation


Changes
- You can now change the track type of WaterSlide when the slide is in EditMode. Options(WithWater, WithoutWater)
- Increased building area of PlatformWagonSmall
- Changing the MaxWagonSpeed through the ini options now influences wagons driving with physics enabled. (Faster Rollercoasters are now possible)
- Ini option
HumanCannonballMaxPower
can now be set up to 100000 from 20000.
- Wagons should be ignored when using the AwesomeTeleporters mod. AwesomeTeleportes mod needs to implement this first in one of the next updates, check out the patchnotes.


Fixes
- You can't pick up Wagons from other tribes anymore.
- TrackRideAnchorTool now automatically reconnects to the last connected station.

Update: Jul 27, 2020 @ 9:28am

v0.60

Watch the new Track Ride Overview Video

Added
- FixedTrackBuilder (Gun)
Build your track with predefined sections. Should be much easier to build rollercoaster-type tracks.
Pretty self explaining tool.

Track Intersections
Added several track intersection to split/merge tracks. The driver of a wagon/vehicle can now specify a desired direction with Move Lft/Rgt.

Crafted in TrainStation
  • TrainTrackSplitter 1-2 L
  • TrainTrackSplitter 1-2 R
  • TrainTrackSplitter 1-3
  • TrainTrackMerger 2-1 L
  • TrainTrackMerger 2-1 R
  • TrainTrackMerger 3-1

Crafted in VehicleStation
  • VehicleTrackSplitter 1-2 L
  • VehicleTrackSplitter 1-2 R
  • VehicleTrackSplitter 1-3
  • VehicleTrackMerger 2-1 L
  • VehicleTrackMerger 2-1 R
  • VehicleTrackMerger 3-1


Changes
  • Renamed TrackRideEditTool to FlexibleTrackBuilder
  • FlexibleTrackBuilder now has the ability to move an EditPoint without changing the height, by holding Alt.
  • You can now change the mode of a TrackBuilder tool by pressing Alt+1-4. This should help changing the mode when riding a dino.
  • Trackbuilder tools now tell you exacly what type of track is missing.
  • Most Wagons/Vehicles are now paintable and come with a random color set on spawn.
  • You can now pick up all wagons/vehicles.
  • Stations don't snap to foundations/ceilings anymore
  • TrackRide physics reworked.
  • Wagons/Vehicles don't need to be turned on anymore, when driving with physics enabled.
  • Wagons/Vehicles turn off automatically, when physics mode gets enabled.
  • TrackRide Stations now check for obstruction before adding a wagon.
  • Increased building area of track rides.
  • Increased EditPoint scale.
  • Increased visibility of all preview materials.
  • UI improvements.
  • Adjusted several crafting costs.

WaterSlide
  • Added water, sounds and particle effects to the WaterSlide.
  • WaterSlide now has an inventory, where you can craft track sections.
  • You can now clear the whole track on the WaterSlide through the Pie Menu. (Track sections will be stored in the inventory)
  • Track Sections will be returned when destroying/picking up the WaterSlide.



Fixes
  • Fixed a bug that wouldn't let you move a wagon without being obstructed.
  • Fixed closed/linked stations wouldn't be opened/unlinked when clearing the whole track through the Pie Menu.

Update: Jun 18, 2020 @ 3:32am

v0.50

Added
- TheHumanCannonball (FlatRide)
You can adjust the max. Fire Power through the GUS.ini
HumanCannonballMaxPower=6000.0
Range: 100.0 - 20000.0


- Umbrella (Item)
Hold RMB to float through the air

Changes
- You can now use all tools while riding.
- PathObstructionCheck now ignores dinos.
- Removed all legacy stuff from the AdminBox

Update: May 8, 2020 @ 5:55am

v0.41


Changes
  • WagonPathObstruction now additionally checks for world geometry(Rocks, Trees, Terrain)
  • Changes to whistleling a driverless wagon
    -Follow(T) shifts up the wagons state. Backward->Idle->Foward
    -Unfollow(Y) shifts down the wagons state. Forward->Idle->Backward
    This is much more flexible than it was before. You can now control wagons without the need to mount it first.
  • TrackRideEditTool now visualizes all stations of the same tribe around you. No more searching for stations.
  • Setting the ini option WagonFuelConsumptionMult to 0.0 now completely disables the need for fuel.


Fixes
  • Fixed incompatibility problems with stacking mods regarding fuel types
  • Fixed Undo feature of TrackRideEditTool


New Ini Options
ElectricFenceDamage=10.0

This value gets multiplied by the basegame option "StructureDamageMultiplier"
The server you play on need to have the option bPassiveDefensesDamageRiderlessDinos=True, otherwise wild dinos won't get damaged.

PlatformWagonSmallBuildAreaWidthMult=1.0 PlatformWagonSmallBuildAreaLengthMult=1.0

Changes the build area of the PlatformWagon.

IncludeWagonsForPathObstructionChecks=True

Setting this options to false makes wagons/vehicles be able to drive through each other again, while still checking path obstruction by structures/terrain.

TrackEditPointIgnoreCheckForMaxHeightAboveGround=True TrackEditPointMaxHeightAboveGround=1000.0

You can now set a max value for edit points to be above solid ground, which should make track ride building more realistic, but also much more annoying.
That's why the option is disabled by default.

Update: Apr 29, 2020 @ 4:07am

v0.40

New Engrams
  • WoodenRailings Lvl.6
  • TrackRideEditTool Lvl.6
  • PlantTool Lvl.11
  • MetalRailings Lvl.43
  • BigMetalGate Lvl.45
  • ElectricFences Lvl.45)

New Structures
  • Chain-Link Triangle Ceiling
  • WoodenStorageBox (Snapable/Stackable - Disable with "G" Key)
  • ThinFenceFoundation

Changes
  • Foundations are now stackable (Thanks to RedDwarf for open sourcing his mod code and helping out with minor problems)
    Check out the mod
    Stackable Foundations

  • You can now paint the Ferris Wheel (Regions 5-6 used for the light colors)
  • All tool guns should reconnect to the last connected structure again, if the player is still in range.
  • TrackRideEditTool hitpoint now gets colored red, when too far/close from/to the last spline point.
  • PlantTool now remembers the whitelist of the last connected planter.
  • You can now change the hit distance of TrackRideAnchorTool.
  • While a tool is equipped, toggling the player view is now done by pressing X.
  • The new track rides now drop all track section items when destroyed/picked up.
  • You can now clear the whole track at once through the MultiUseMenu, when a track ride is in edit mode. Returned track sections are stored inside the stations inventory.
  • Improved ElectricFence colliders
  • Adjusted ElectricFence damage box
  • Slighty adjusted position of Industrial Ceilings
  • Improved Chain-Link Fence model


Fixed
  • Glass material for SafariCar and FerrisWheel
  • BeamLight animations


TrackRide Rework
The old track rides (MinecartRide, SafariRide, Sci-FiSafariRide) and their TrackSections became Legacy. Legacy means, they're not being worked on anymore. You're not able to craft them anymore, but you can still spawn them in and get them from the AdminBox.

There're now only two stations.
  • TrainStation
  • VehicleStation

and two types of track section
  • TrainTrackSection
  • VehicleTrackSection (Track variations(Concrete, Sci-Fi, Invisible) can be set through the station menu while in EditMode)

Wagons/Vehicles and TrackSections are now craftable inside the stations inventory.
  • SafariCar (VehicleStation)
  • Sci-FiSafariCar (VehicleStation)
  • Minecart (TrainStation)
  • SmallPlatformWagon (TrainStation) !New!

Once crafted/stored inside the stations inventory, the wagon/vehicle can be added to the track through interacting with the stations menu.

Pros
  • No stasis problems anymore. Wagons/Vehicles should be visible for everyone in render range.
  • Wagons/Vehicles can drive on their own.
  • Can be driven in FirstPerson.
  • Driver and passengers can use weapons.
  • Not being stuck inside ceilings, when leaving a wagon/vehicle.
  • Driverless Wagons/Vehicles can be stopped by whistleing either Follow(T) or Unfollow(Y).
  • No more problems entering a linked station.
  • Weight reduction for certain resources
  • Wagons/Vehicles can be encumbered and slow down

New Ini Options
TrainStationMaxWagons=10 VehicleStationMaxWagons=10 WagonSpeedMult=1.0 WagonEnablePathObstructionCheck=True WagonFuelConsumptionMult=1.0 MinecartFuelItemClassPath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gasoline.PrimalItemResource_Gasoline' PlatformWagonSmallFuelItemClassPath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gasoline.PrimalItemResource_Gasoline' SafariCarFuelItemClassPath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gasoline.PrimalItemResource_Gasoline' SciFiSafariCarFuelItemClassPath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gasoline.PrimalItemResource_Gasoline'

Experimental
TrackRidePreventStasis=False

Setting this option to true, makes all wagons/vehicles and stations not fall asleep when no player is around.
In theorie you should be able to send a wagon/vehicle from one edge of the map to the other.
This can put a lot of load onto a server, depending on the amount of stations/wagons/vehicles in the world.

Update: Mar 21, 2020 @ 7:19am

Alpha v0.31 Hotfix

Changes
- Due to a critical bug, all tool guns (TrackRideEditTool, AnchorTool, PlantTool) won't save the structure they were connected to anymore.
This functionality will hopefully be available again in the next update.
- When a driver tries to leave a moving wagon, the wagon now stops first instead of imediately releasing them.


Bug Fixes
- TrackRides won't be destroyed anymore when the foundation/ceiling it's snapped to gets replaced.
- Fixed a singleplayer bug, that would not remove the PlantTool UI, after unequipping the tool.

Update: Mar 7, 2020 @ 9:16am

Alpha v0.30

Added
VegetationPlanter
  • Beach Planter(Engram Lvl11)
  • Shared Planter(Engram Lvl11)
  • Mountain Planter(Engram Lvl15)
  • Snow Planter(Engram Lvl23)
  • Redwood Planter(Engram Lvl33)
  • Swamp Planter(Engram Lvl33)
  • Jungle Planter(Engram Lvl37)
  • Mushroom Planter(Engram Lvl56)
  • Ocean Planter(Engram Lvl81)
Roughly 100 different vegetation types to choose from and more to come.
  • PlantTool (Gun)
Connect the PlantTool to any VegetationPlanter and start to place planter specific foliage in the area around it.
ShortShowcase

GameUserSettings.ini
PlanterMaxVegetationInstances=500
Range: 1-10000
Description: How many foliage instances can be added to a single planter.
PlanterMaxStructuresInRadius=5
Range: 1-500
Description: How many planter structures can be placed in a radius of 10000 units

  • Renamed SteelBeam to IndustrialBeam A
  • Added mesh variation for IndustrialBeam A (thin version)
  • Added IndustrialBeam B
  • Added mesh variation for IndustrialBeam B (thin version)
  • Improved BigMetalGate collision



Fixes
  • Fixed a bug that messed with item amounts
  • Players shouldn't be killed anymore by the anti meshing system, when sitting on any attraction.
  • You can now craft Sci-FiSafariRideTrackSection inside the construction center

  • BeamLight animations are still messed up. Probably until the Genesis update comes to the kit

Update: Feb 5, 2020 @ 10:07am

Alpha v0.22

- TrackRideWagon obstruction checks are now disabled by default, due to it making problems in singleplayer games. Enable it through the GUS.ini.
[ArkVenturesCore] DisableTrackRideWagonPathObstructionCheck=False


- BeamLight now remembers the last power state it was in.
- More accurate collisions for ElectricFences (Can shoot through gaps now)
- You can now disable the snapping of ElectricFences with the "G" key
- Added more snap points to ElectricFences and BigMetalGate
- Railings don't snap to ElectricFences and BigMetalGate anymore
- Added mesh variants for BigElectricFenceOneWide

If you don't gain speed on the WaterSlide, put it into edit mode and construct the track again. This should fix it.