ENDLESS™ Legend
Complete Skill Tree Overhaul
Показані результати 1–10 із 46
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Оновлено: 20 лип. о 12:09

Оновлено: 20 лип. о 12:00

A swathe of balance changes. I am pretty sure most of these are the right call.

Kapaku
Rename: Fuel to the Flames->Volcanic Forge
Level 1
Removed Retaliation Damage reduction
Now gives the heroes army the ability to traverse lava flows unharmed
Army Damage: +5->+10
Level 2
Now gives the heroes army the ability to regenerate health in volcanic terrain
Army Attack: +15%->+10%

Drakken:
Rename: Draconic Scales->Dragon Aspect
Gives the whole heroes army the ability to breathe in volcanic terrain and traverse lava flows unharmed.
Defence boost on Hero: 10%->20%

Inherited Power
Additionally +10% Damage on Hero

Raptor's Eye
Initiative: Additionally gain 10% Initiative on Hero

Battlesaur
lvl1 Damage on Hero: 10->15
lvl2 Atk on Hero: 10-15
Army Boosts: 15%->10%
Army boost now properly does not buff the hero

Cultural Ambassador:
Food per Approval above 100 per Level: 0.25->0.2

Ranged
Farsighted
Additionally grants the hero +5 Init

Infantry
Indomitable Will
Remove Level 2

Wild Walkers
Regenerative Materials:
Food on City: 20->30

Living Walls:
Food on Center/District: 3->4

Vaulter
Alchemical Genius:
Science on Center/District: 3->4

Allayi
Chosen of Auriga
Init on Army: 7->5

Broken Lords
Mining Authority
Remove +5% Ind per level

Roving Clans
Exotic Goods reworked
2 Levels
+1 Luxury per Level

Game Theory
lvl 2 Reduction: 15%->10%

Ardent Mages

Seething Fire
Initiative Boost: 5->7

Deadly Anatomy:
Lvl 1 damage: 15->18
lvl 2 attack: 15->18
lvl 3 %boosts: 10%->12%

Cultist
Cilginka/Isiver %boost: 12%->13%
Defensive Servo:
Additionally grants +10 Attack

Broken Lords
Dust Diviner
Level 2 Dust: 1->2

Dust Trickery
lvl 3: 15%->20%

Necrophages
Cadaverous Pesticides
lvl 3: 15%->20%

Sisters
Merciless Wrath
Army Damage Boost: 5->8

Forgotten:
Theory of Combat
Level 1: +10 Atk/Def->Def/Init
Level 2: +10 Atk/Def->Atk/Init

Flying
Battle Perspective
Removed +atk to flying units
lvl 1&2: +7 atk&defense on army

Haunts
Dustbound
Dust on District/City Center: 3->4

Perfect Timing
Level 1 init on Hero: 5->10
Reinforcement Patch

Energized Lightning
Removed lvl 2
lvl 1 now grants Chain Lightning level 3

Оновлено: 19 лип. о 1:20

Reverted Bark Skin buff, as it was too powerful.

Оновлено: 18 лип. о 11:01

A patch to buff the supportive capabilities of support-heroes.
Drakken are fine&good - Heal is great.
However, with the others, it is very rare that you should prioritize their buffs over simply attacking the enemy.
Morgawr buff, Hecatomb, is a very odd one. It can be difficult to use. This is complicated even further by the Morgawr heroes having very low initiative.
The mages Increased Fire is a decent buff - but if you can attack with your Ardent Mage Hero, that's almost always better. They have VERY good offensive stats.
To that end, I buffed both Ardent Fire and Hecatomb. I also buffed the Bark Skin capacity, which you can get in the support skill-tree.
Hecatomb will still be a bit of an oddity you wont use often - but if you can use it well, the payoff is appropriately big.
Going full support-tree on an ardent mage hero and buffing up strong offensive units with them should now be a legitimate option - they wont be a full-time support still like Drakken oftentimes are, but it should be beneficial to use their buff now.
Note that, due to buffing Bark Skin, the WWs Agache Shamans have received a small buff. I dont think that'll be an issue, though.
Lastly, I removed the second level of the new Shock! skill in the support tree. The capacity was too powerful period and also discouraged using your support-capacities over attacking the enemy for damage&debuffs. It's still a powerful skill regardless, in my opinion.


Support Tree
Shock!
Removed level 2

Iron Skin
Bark Skin now lasts 3 instead of 2 turns

Morgawr
Hecatomb: Damage increased to 45% from 30%

Ardent Mages
Increased fire now lasts 3 instead of 2 turns
Increased fire additionally increases Damage by 25%

Оновлено: 15 лип. о 6:35

Оновлено: 11 лип. о 5:49

Hallucinogens:
Industry per approval above 100: 0.05->0.3
On District->On City Center

Never got this skill into a good state, due to the multiplicative nature of it. Now it only scales with approval and not also the number of districts you have. Should still be strong, but not as ludicrous as before.

Оновлено: 10 лип. о 6:14

Small Buffs to Chain Lightning and Auriga Affinity.
THis will affect any units with those capacities. However, I dont believe that'll be a problem.


Chain Lightning:
Splash Damage: 20/30/50%->30/40/50%

Auriga Affinity:
XP: 2/4/6->3/4/5
Pearls: +10/20/30%->+20/30/40%

Оновлено: 17 жовт. 2023 о 11:44

Fixed a major AI bug. AI is now able to properly use newly added skills.
Fixed a small bug with sisters' and Morgawr unit-production skills.

Оновлено: 5 жовт. 2023 о 10:22

Оновлено: 5 жовт. 2023 о 0:34

Tunnel Rat:
Fort Recovery: +4->+5

Subterranean Networker:
Level 1: Fortification Recovery removed; +1.5 Industry on terrain with Strategic Resource per unused Fortification Recovery
Level 2: +15 Fortification Recovery, other effects removed


Reigns in the power of Networker in certain scenarios and properly adjusts the power per skillpoint spent.