ENDLESS™ Legend

ENDLESS™ Legend

Complete Skill Tree Overhaul
Ergebnisse 11–20 von 47
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Update: 5. Okt. 2023 um 0:34

Tunnel Rat:
Fort Recovery: +4->+5

Subterranean Networker:
Level 1: Fortification Recovery removed; +1.5 Industry on terrain with Strategic Resource per unused Fortification Recovery
Level 2: +15 Fortification Recovery, other effects removed


Reigns in the power of Networker in certain scenarios and properly adjusts the power per skillpoint spent.

Update: 30. Sep. 2023 um 1:46

Update: 30. Sep. 2023 um 1:17

Tunnel Rat buffed:

+3 Industry on District
+4 Fortification Recovery on City

Now next to Sensor Network and reachable via Cold Operator->Sensor->Tunnel Rat

Along with the Networker and Excavation Expert buffs recently, this should make a more industry focused Vaulter a bit more attractive. Science will still be the forte, though.
The connection should make it easier for Vaulter Generals to reach Tunnel Rat, which can be quite a useful skill to have when besieged.

Update: 30. Sep. 2023 um 1:16

Update: 30. Sep. 2023 um 1:13

Bug fixes mainly

Iron Taskmaster:
lvl 1: +25 Health->+30 Health

Update: 29. Sep. 2023 um 13:11

Thanks to some feedback, I got some direction for a big patch.
This patch mostly focuses on buffing generals - specifically supports, as their class tree is not good enough.
I also overestimated how much %army boosts do and they were all pretty undertuned.
Ranged Class Tree has gotten a few more 3 level skills. Ranged heroes do not have a strong faction-general tree, except for Allayi, who are very specialized for exploring. This should give a lategame Ranged hero more points to spend.
Aside from that, light nerfs and buffs for a few Governors and Generals. The Allayi skill "Isolationist Cycles" has been buffed to also work during summer, but at reduced effectiveness. From my testing, when including my "Hero Capacity Rework" mod, Allayi make for useful part-time governors. Being ranged - and having the Allayi Capacities - makes them great generals even without much investment.
Inspirational leader got its third level back, but values are down to level 1&2 values. Many great lategame governors wont really care about this, but it empowers the shorter governing trees especially much.

Anyway, here you go, the changelist:


Support:

Telekineses:
Level 1: +5 Def; +15 Health
Level 2: +10% Def; +10% Health

Battle Hymn:
Level 1: +5 Dmg; +5 Atk
Level 2: +10% Dmg; +10% Atk

Future Sight:
Level 2: +15% Init

Shock!:
Add Level 2
Grants Shock 2 Capacity on level 2

Astral Projection:
+5 Init on Hero per Level

Flying

Agility Training:
Level 2: Init: 10%->15%

Battle Perspective:
Level 2: Def: 7->10; Atk: 5->7

Aerial View:
Level 1: Fort Damage: 5->7; Damage: 5->7
Level 2: Fort Damage: 5->10; Damage: 5->7

Infantry:

Iron Taskmaster:
Lvl 2: 10%->15%

Garb of Battle:
Lvl 2: 5/5%->7/7%
lvl 3: 10%->15%

Ranged:

Farsighted:
+5 Dmg on Hero

Staggered Blows:
3 Levels
Level 1: +10 Atk
Level 2: +7 Atk; +7% Atk
Level 3: +15% Atk

Artisan's Eye:
3 Levels
Level 1: +10 Dmg
Level 2: +7 Dmg; +7% Dmg
Level 3: +15% Dmg

Cavalry

Battlefield Vantage:
Level 2: 10%->15%

Practiced Strike:
Level 2: 15%

Overlord:
6%->5%
Also buffs army health by 5% per Level

Sisters:

Discipline:
Level 2: Battle Movement->Map Movement
Hero Upkeep per lvl: 35%->50%

Cultists:

Isiver&Cilginka:
10%->12% per level

Drakken:

Battlesaur:
Army Boosts: 10%->15%
Level 3: Atk/Dmg on Hero: 7%->10%

Raptor's Eye:
5->10

Awestriker:
7->8

Roving Clans:

Trafficking:
Initiative: 10%->15%

Forgotten:

Sang Froid:
Atk: +4->+5

Allayi:

Chosen of Auriga:
Init per lvl: +5->+7

Kapaku:

Fuel:
level 1: Atk: +5->+10
Level 2: Atk: +10%->+15%

Mykara:

Necrotic:
Dmg: +5->+7

Rapid Genesis:
+10% Health on Hero


Gov Changes:

Ardent Mages

Literacy:
Science on Anomaly: +3->+2

Haunts:

Complex System:
Trade route boni: 35%->30%

Broken Lords

Great Census:
-50% City Upkeep

Roving Clans

Safe Passage:
35%->30%

Fast Trader:
70%->60%

Vaulters:

Networker:
Industry on Strategic per unused fortification: +0.5->+1

Exhibitionist:
+70%->+60%

WW/Forgotten:

Functioning Insomniac: +4xp->+3xp

Allayi:

Isolationist:
+1 Fidsi on District, doubled during Winter
+4% Fidsi on City, doubled during Winter

Mykara:

Hallucinogens: Tooltip Update

Common:

Inspirational Leader:
Add third level
Level 3 is the same as lvl 1&2

Update: 27. Sep. 2023 um 23:36

Update: 26. Sep. 2023 um 1:47

Update: 25. Sep. 2023 um 2:15

Mykara:

Monster Hunter:
Remove Level 2
Level 1: Urkan Slayer 3, Guardian Slayer 2 and +10% damage on Hero

Making the ability a bit more versatile and compressing the points.

Morgawr:

True Sight
+2 Vision range on Army
Should make it a bit more attractive to pick up the ability early. Vision Range is quite useful while seafaring

Flying:
Removed some lategame power from the Flying tree by compressing levels. Combined with the powerful Haunt skill tree, there was just a bit too much power here.

Aerial Superiority:
Removed Level 2
Grants High Ground 2 to the Hero
+10% Initiative on the Hero

Behind Enemy Lines:
Removed Level 2
Grants Shared Wisdom and Intimidation Aura to the Hero
Glory or Death was a too hero focused capacity. Haunts still get a ton of capacities, but Shared Wisdom+Intimidation Aura have much more supportive outputs. The Faction skill tree is all about hero power, the Flying tree should be less about Hero power and more about Army power.

Haunt:

Ghostly Visage:
Level 1:
No longer grants Intimidation Aura. Instead grants Shock level 1
Arguably a bit of a nerf, but the tree is quite powerful anyway. Intimidation Aura is now in the Flying tree, so I wouldn't want a repeat here.



Also adjusted some tooltips a bit.

Update: 25. Sep. 2023 um 1:59