Warframe

Warframe

Ivara Graxx
Showing 1-5 of 5 entries
Update: Feb 5, 2020 @ 5:08am

-Adjusted roughness on metal areas. Should be less rough now but still retain variance in metalness.
-Reduced eye glow with around 75%
-Made skirt texture 2:1 on the width. (assumed this was the right ratio)
-Moved headposition up, also adjusted "cloth" on helmet to stretch further down to match intended design. Also adjusted base of head shape to not "float" above.
-Small tweaks on painted metal roughness
-Have not changed emissive channel? This is delivered as grayscale (and have always been?)
-Included spec/roughness textures incase metalness acts up in compression

Update: Feb 1, 2020 @ 2:26am

Included crosshair VFX png

Update: Jan 30, 2020 @ 2:53pm

fixed the fixes I fixed. Ie just ended up doing minor texture tweaks.

Update: Jan 28, 2020 @ 3:48am

Bunch of changes per feedback

Update: Dec 16, 2019 @ 3:46am