Total War: WARHAMMER II

Total War: WARHAMMER II

Expanded Roster - Amazons
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Update: Jun 19, 2020 @ 6:58pm

- New unit: Lustrian Wildcats (replaces Jungle Hounds, thanks to Crisord and ChaosRobie for helping with the model)
- Guardians of the Elixir: ability "Elixir of Life": now affects up to 3 nearby Amazon units
- Updated script that may solve some mod conflicts (thanks to sm0kin for pointing out a script error)
- Almost all buildings and techs should have custom descriptions now (thanks to Filip Georgievski, I just corrected some of his texts)
- Fixed a skirmish issue

Update: Jun 6, 2020 @ 2:34pm

- new shields for totem guardians, matriarchs, starblade warriors, and guardians of the elixir.
- sunstaff kalim: reduced unit size to 50 (from 80); reduced missile damage, explosion damage and range
- removed some scripty bits, hopefully this fixes the incompatibility issues

Update: Jun 6, 2020 @ 7:49am

SUPER HOT fix to fix the previous hotfix

Update: Jun 6, 2020 @ 7:03am

- fixed: amz names are now applied to amz lords & heroes on recruitment again (when playing as lzd)
- fixed: Penthesilea no longer available twice when playing with OvN
- removed testing effects from barracks T1

Update: Jun 6, 2020 @ 2:04am

Updated for the Warden & Paunch dlc

- revisited all visuals

All lords:
- 25 new innate skills shared among generic Lords & Heroes
- Lord skill "Gather the Tribes": morale effect no longer affects Tribeswomen
- slightly reduced effects of almost all generic red line skills to be more in line with vanilla
- skill "Devoted": reduced post battle loot -5%

Lwaxana:
- innate skill: added +50% resistance to vampiric territory attrition
- 2 new red line skills to buff Totem Guardians and cavalry
- skill "Voodoo Arrows": now also affects Terradon Riders and Culchan Riders

Penthesilea:
- skill "Mark of the Serpent": removed MA buff; MD -5; move speed -5; ward save +5; grants new passive ability
- skill "Shrunken Heads": increased aura size +5%
- base weapon dmg -5;

- Penthesilea & Matriarch: adjusted yellow skill line
- Matriarch: skill "Devoted to Rigg": charge bonus -10
- Totem Warrior: reduced base costs -50; increased costs of all upgraded versions +50; upkeep ~+25 for all variants; is now agent_type "spy" instead of "champion"; replaced some agent skills
- Champion: upkeep +30
- added name_group to amazons faction
- added 40 new names
- all lords & heroes now in new agent recruitment categories

- Warriors: weapon base dmg -1
- Warriors (Spears): weapon base dmg +1; ap dmg -2
- Warriors (both): morale +1
- Jaguar & Eagle Warriors: bonus hp -1
- Koka-Kalim: charge bonus +1; costs +50
- Koka-Kalim Devouts: ammo -2; missile dmg -3; ap dmg -2; reload time -2s; reduced unit count to 100 (from 110)
- Koka-Kalim (both): MA +1; bonus hp -3; increased upkeep
- Berserkers: dmg vs infantry +2; charge bonus +2; MA +4; unit size to 100 (from 110); adjusted hp; increased upkeep
- Totem Guardians (Swords): dmg vs infantry to 10 (from 3); upkeep +3
- Totem Guardians (Spears): upkeep +13
- Totem Guardians (both): ap dmg +1; increased upkeep
- Culchan Riders: changed ui unit group to "cold ones (spear)" (from "cold ones")
- Culchan Riders (both): reduced unit size to 52 (from 56) and adjusted stats
- Cold One Riders (Spears): upkeep +15
- Scouts: ammo +2; charge bonus -2
- Tribeswomen: weapon base dmg -1; ammo +1; missile base dmg +1; ap dmg -1
- Piranha Warriors: changed ui unit group to "Missile & Spear Infantry"; costs +15
- Jungle Stalkers: weapon base dmg -2; charge bonus -1; slightly increased upkeep
- Huntresses: slightly increased upkeep
- Anakonda's Amazons: replaced ui_unit_bullet_point "Forest Strider" with "Armour Piercing"
- increased reload time for almost all ranged units +1s
- increased missile damage +1 for Jungle Stalkers, Piranha Warriors and Huntresses
- increased upkeep for all Totem Warrior units
- adjusted melee attack interval of several units

- added buffs for amazon units to various vanilla landmarks
- added small garrison to vanilla building "garrisoned old ones trove" and various vanilla landmarks
- replaced some resource building chains (timber, gold, medicine)
- adjusted effects of generic amazon ancillaries
- fixed some effects that were not working as intended
- more unlock missions for RoR units (Sunstaff Kalim, Storm Riders, Parrot Gals)
- updated tables to new schema: battle_entities_tables, battle_personalities_tables, unit_abilities_tables, unit_special_abilities_tables, effect_bundles_tables, rituals_tables
- scripts: fixes

Update: Jun 4, 2020 @ 6:33pm

Update: May 15, 2020 @ 3:31pm

- Removed a buff for lords getting 10 ranks that was forgotten in the code.

Update: May 4, 2020 @ 9:10am

- Almost every unit revisited and visually overhauled

Update: Mar 4, 2020 @ 2:36pm

- Lwaxana: now starts with 3 different spells unlocked from the start (1 of each lore)
- Priestess (hero): Stegadon mount now available at level 19; skill "evasion" now requires only 4 points to be spent on the previous skill set
- Spell "Serpent's Strength": character skill node now only has 2 levels (as all lore of serpent casters already have the spell from the beginning); increased vigour buff by 5% per level
- Spell "Siren's Dream": increased duration by 5s per level
- Fixed: a bug where certain characters were no longer able to cast lore of serpent spells
- Fixed: Stegadon (Solar Engine) is now available for recruitment again (vanilla beasts building chain)
- Fixed: "Anakonda's Amazons" now in RoR recruitment panel again
- Fixed: Champion able to equip "Amulet of the Moon" again
- Fixed: Stegadon (Solar Engine) Crew
- Fixed: Audio issues with certain units

Update: Feb 18, 2020 @ 3:40pm

- Almost every model has been revisited, some have new little details, others were completely redone
- All generic lords and heroes now have 2 variants instead of 1