RimWorld

RimWorld

Makeable Artifacts for Taming Artifact
Showing 1-9 of 9 entries
Update: Oct 14, 2024 @ 1:15am

Update : 14 Oct, 2024
v1.5.0
- Update translations for Rimworld 1.5.4243.
- Manifest file for Mod Manager has been deleted.
- 1.5 support for Taming Artifact 1.5 (by firedragonmc)

I would like to thank thaipuff288 for providing me with information about the 1.5 version.

Update: Feb 27, 2023 @ 1:43am

Update : 27 Feb, 2023
v1.4.1
- Update RimWorld 1.4.3641.
- Taming Artifact can be created even if there is no "Makeable Artifacts" mod.
However, there are warnings in the MOD list where there is no dependencies mod.

Update: Jan 17, 2023 @ 4:07am

Update : 17 Jan, 2023
v1.4.0
- Update RimWorld 1.4.3580.
- Renamed the 1.2 folder to the Common folder. This is because it became a common folder for Rim1.2/1.3/1.4.

Update: Jul 22, 2021 @ 10:45pm

Update : 22 Jul, 2021
v1.3.0
- Update for 1.3.3067 Preview beta

Update: Aug 7, 2020 @ 4:48am

Update : 7 Aug, 2020
v1.2.0
- Update for 1.2 Unstable build

Update: Mar 29, 2020 @ 11:59pm

Update : Mar 30, 2020
RimWorld 1.1.2587 rev830
- change Manifest.xml for Rimworld 1.1.

Update: Feb 28, 2020 @ 2:54am

Update : Feb 28, 2020
v1.1.0
for RimWorld 1.1.2557 rev1177
- Change folder structure and LoadFolders.xml

Update: Jan 9, 2020 @ 7:29am

Update: 10 Jun, 2020
- Adjustment of production cost and production time.
- Added a bulk production menu to create two "Taming artifacts" at a time.

Make taming artifact x2:
Make 2 taming artifacts. Requires psychic animal pulser x2, and several other materials.

psychic animal pulser x2
Advanced component x8
Steel x 20
Plastic steel x 50
Uranium x 10
Gold x 20


Thanks to Thundercraft for suggesting this idea.

Update: Dec 1, 2019 @ 8:48am

Initial upload.