XCOM 2
[WOTC] Rusty's Alchemist
Showing 11-20 of 25 entries
< 1  2  3 >
Update: Sep 24, 2020 @ 12:17pm

v2.4
Minor update ...
Added the canister abilities to the 'No Friendly Fire Warning' list

Update: Aug 22, 2020 @ 10:56am

v2.3

Reverted the version 2.0 Launch Grenade fix as it was unintentionally breaking Primary Grenade Launchers and Utility Slot Sidearms/Extended

The mod now has config for "Ability To Slot Reassignment", which does the same thing I was trying to do, but in a much more comprehensive and compatible way. As such it is now a soft requirement.

-- However -- Ability To Slot Reassignment currently has an issue where a soldier may end up with 'double' launch grenade abilities. They share the same charges and this is purely a HUD/UI issue.
I would much rather live with a minor UI issue until it gets resolved, than break further widely used mods functionality (USS/E), I hope everyone finds this an acceptable change.


As always, thankyou for using the class !

Update: Aug 20, 2020 @ 1:40pm

v2.2

Minor update with an OPTIONAL xcomclassdata.ini for ABB users.

; To use this class tree, simply change the original XComClassData.ini to something else like XComClassData_Normal.ini OR delete it
; and then rename the XComClassData_ABBRoulette.ini file to XComClassData.ini

Update: Aug 13, 2020 @ 9:47pm

v2.1

Added support for the Dedicated Pistol Slot mod

Update: Jun 30, 2020 @ 6:23am

v2.0

Contains a fix to Launch Grenade that requires it to check the weapon category for the weapon in the secondary slot.

This stops the Launch Grenade ability from showing up on someone carrying a Grenade but using either a Rocket Launcher or Canister in the secondary slot.

Update: Jun 10, 2020 @ 5:01am

v1.9

Small update to the no friendly fire warning for the Chemthrower Add-Ons mod 10th June Update.

Update: May 23, 2020 @ 7:40pm

v1.8

Incorporates changes from the Chemthrower Abilities mod 24th May Update.

Medispray and Fumigate now affect the Chemthrower User for cleansing and healing.

Update: May 2, 2020 @ 11:47pm

v1.7

Incorporates changes from the Chemthrower Abilities mod 3rd May Update

Chemical Bastion is NOT included anywhere as a class ability

Update: Mar 25, 2020 @ 5:52pm

v1.6

Fixes the issue of a possibly missing DLC Identifier as discussed in this wiki post;
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/missing_dlcidentifier

Many thanks to CX Iridar for highlighting the issue :)

Update: Mar 24, 2020 @ 4:18am

v1.5 BIG update to support all 27 abilities provided by Mitzruti's new update.

Alchemists can now use the chemthrower cannister secondary weapon.
Balanced the stat growths and added Hidden Potential to each rank.

Added some more abilities to the Random XCOM deck. Added an entire new tree 'the Omnium. Added another GTS perk.

Made some localisation edits, cleared up some code. Added more comments.


EDIT :: Any soldiers made before this update will need to be rebuilt to gain the new tree. I suggest using the RebuildSelectedSoldiersClass command found here;
https://steamcommunity.com/sharedfiles/filedetails/?id=1370543410 Additional Console Commands