Rivals of Aether

Rivals of Aether

Liz!
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Update: Nov 28, 2019 @ 8:20pm

v3.3

Update: Nov 24, 2019 @ 5:01pm

v3.1

-Fixed angle flipper on her dash attack

-Adjusted her Up air a bit

Update: Nov 24, 2019 @ 2:00pm

v3.0

Parkour!

-Reworked rhythm gimmick, it's a meter that increases gradually after one of your hitboxes connect instead
of being active all the time. It also has a new sprite and it's always under you!

-Up air should be even easier to land now.

-You can jump out of Down special as long as it connects and it has less endlag.

-Forward special has less endlag.

-Down tilt covers less distance now.

-Some of her moves have less endlag when timed properly.

-Timed moves have more hitstun.

-Neutral special comes out faster.

-She finally can hold her dab, it also spikes so be careful.

Update: Nov 23, 2019 @ 1:44pm

v2.1

Update: Nov 23, 2019 @ 1:06pm

v2.1

Update: Nov 23, 2019 @ 12:35pm

v2.1

I wonder if i'll ever get to take a break

-Nerfed her Down B and Side B because they were too powerful together. Side B has a cooldown after timing it and Down B only can be jump canceled after timing it

-Her Nair has a new angle flipper

-Bair has new hitboxes and it comes out quicker

-Dtilt now knocks straight up

Update: Nov 22, 2019 @ 10:17pm

v2.0

Balance patch 2 electric boogaloo.

this patch fixes a lot of stuff, she may even be a bit broken (probably, i'm not sure, need feedback on this.)
I will ONLY mention the most important changes.

-When any of your hitboxes connect, her ATK bar resets to a certain point where it is a bit full to make timing the attacks easier.

-Jab is faster and has a bit of Horizontal speed, you can cancel it into specials.

-Her Up Special has been buffed, it has more vertical speed now, you can cancel it with an airdodge,
you can wall jump out of it, it doesn't leave you in a helpless state after it ends and it also has a
faster startup.

-Plasma stun now is only present in NAIR.

-Changed her Forward Smash hitboxes, it also should have more kill power now.

-Up smash does more damage and the 2nd hitbox stays active longer.

-Her Neutral Special now does more damage and comes out faster if you time it correctly.

-Up tilt should have better hitboxes.

-Up air 2nd hitbox should be easier to land.

-Down smash hitboxes are a bit disjointed now.

Update: Nov 22, 2019 @ 1:18am

v1.2

balance patch or something idk

-Her up special can be canceled after a while if you press the shield button, it has more vertical speed and you can
also cancel it with a wall jump.

-You no longer get punished for not timing your forward/down specials, but they do less damage.
Forward special comes out faster if timed correctly.

-Down smash should have better hitboxes now.

-Up smash 2nd hitbox stays active longer

-Adjusted the angle on Fair's hitboxes

Update: Nov 21, 2019 @ 4:30pm

whoops forgot something again

Update: Nov 21, 2019 @ 4:12pm

Whoops forgot something