Rivals of Aether

Rivals of Aether

Liz!
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Update: Dec 30, 2019 @ 9:43pm

v4.5.6

happy new year update i guess

-Improved sprites for: Idle, jab, dash and walk.

-Forward special's first hitbox now has command grab code, you can also change
the direction liz is facing when you hit the opponent.

-Jab hitbox lifetime decreased from 9 > 3, endlag increased from 4 > 6.

-Nair startup increased from 8 > 11, lifetime increased from 10 > 12, angle 75 > 65.

-Dash attack base knockback decreased from 6 > 5, knockback scaling decreased from .7 > .6.

-Down strong 1st hitbox angle 30 > 35, base knockback decreased from 7 > 6,
knockback scaling decreased from 1.0 > .8, base hitpause decreased from 10 > 9, same changes
apply for the 2nd hitbox except for the angle, which was changed from 150 > 155

-Fixed a bug where multi-hit protection wouldn't work with 8 notes, making you lose 3 notes instead of 2

Update: Dec 21, 2019 @ 1:39am

v4.4.5

Update: Dec 20, 2019 @ 8:27pm

v4.4.5

-Added Genesis 7 skin.

-Added 1 new alt.

-Added new ''multi-hit protection'' to prevent Liz from losing all of her notes in an instant.

-If you get hit while having a complete scale, you'll lose 2 notes instead of 4

-Fixed a bug where you could buffer Fspecial and Nspecial out of shine by accident.

Update: Dec 19, 2019 @ 10:37pm

v4.3.4
fixed a damn backpack

Update: Dec 19, 2019 @ 10:13pm

v4.2.3

-Liz's outline now changes colors when you complete the musical scale

-The musical scale no longer resets after completing it.

-Fixed a bug that caused timed Down smash to deal 2% of damage

-Added 2 new alts

-Her backpack has more colors now!

-Rhythm bar is 10 frames faster

-Octaves in general have been buffed, they have more knockback.

-Except Dair, which deals more damage now.

Update: Dec 16, 2019 @ 7:15pm

v4.1.2

-You now lose 1 note after getting hit insead of instantly losing all of them.

-Parrying attacks will also give you notes.

-If you get interrupted during an octave you will lose half of your notes.

-Forward air startup increased from 7 > 10

-Down strong first hitbox has been removed, startup decreased from 10 > 8,
both hitboxes come out 3 frames faster now, Lifetime increased from 2 > 6,
base knockback of both hitboxes increased from 5 > 7

-Fixed a bug that caused jab to be not safe on parry

-Added TCO support


Update: Dec 15, 2019 @ 3:58pm

v4.0.1

Fixed a bug where her colors would not display correctly in the results screen

Update: Dec 15, 2019 @ 3:34am

v4.0

The ''I WAS GETTING USED TO THE OTHER VERSION'' update

This update is quite big. So get ready I guess.

-New ''Octave mechanic'' added. You charge it by timing your attacks.
This new mechanic gives your Aerial attacks (and Neutral special) extra
knockback every time you successfully complete the musical scale. be
careful though, if you get hit you'll have to start from the 1st note.
(Down air doesn't have extra knockback, but it does a lot of damage to compensate.)

-Rhythm meter doesn't reset after hitting the opponent anymore. And
the BPM is slower now. You also can keep the beat going by just attacking
to the beat, you don't need to hit the opponent
anymore for this. You do need to hit the opponent at least once to
make the rhythm meter active.

-Added ROAACO support, the colors for her alts have also been improved.

-Improved Forward air animation.

-Up air has been completely reworked to be similar to Ultimate Mario's Up air.

-Neutral air has been reworked, it now is a single hit.

-Back air startup reduced from 12 > 11, Endlag reduced from 25 > 19

-Down air 1st hitbox is bigger now.

-Down special Endlag increased from 16 > 21, Angle has been modified from 80 > 90
and Angle flipper has been modified to 6.

-You now can change the direction you are facing while using Down special.

-Fair startup decreased from 9 > 7, Endlag increased from 10 > 14, it also has new
hitboxes.

-Jab Endlag increased from 2 > 4.

-New Neutral air is a single hit that deals 5 damage, startup decreased from 13 > 8.

-Added Trummel support.

-Ground friction decreased from .5 > .4.

-Max Jump Horizontal Speed increased from 7 > 8 .

-Air friction decreased from .05 > .03.

-Gravity speed decreased from 0.58 > 0.56.

-Land time increased from 3 > 4

-Prat Land Time increased from 3 > 7

-Dodge recovery frames increased from 3 > 4

-Timed attacks do extra damage and have less knockback in general.

Apologies to anyone that liked the other version...

Update: Nov 30, 2019 @ 12:28am

v3.3.1

-Added a new intro animation

Update: Nov 28, 2019 @ 8:20pm

v3.3

The nightmare with Liz's up air continues.

-Liz's 8th alt now changes color every time you hit your
opponent.

-Dash attack goes off ledges when timed properly.

-Up air 1st hit startup decreased from 10 > 8, and
2nd hit startup decreased from 8 > 7.

-Up air 1st hit base knockback increased from 3 > 4.

-Up air 1st hit lifetime increased from 4 > 9.

-Up air 2nd hit angle adjusted from 90 > 100

-Up air 2nd hit base knockback increased from 3 > 5,
knockback scaling decreased from .9 > .8.

-Neutral air hits 1-5 angle adjusted from 100 > 90,
Base knockback increased from 4 > 5 and base hitpause
decreased from 5 > 4.

-Neutral air last hit angle adjusted from 90 > 70,
base knockback increased from 5 > 7, and knockback
scaling decreased from 0.8 > 0.3.

-Utilt hsp decreased from 2 > 0.

-Added Kirby support.

-Adjusted Idle and crouching hurtboxes.