Total War: WARHAMMER II

Total War: WARHAMMER II

Execute External Lua File (Modding Tool)
Viser 1-9 af 9 forekomster
Opdatering: 12. aug. 2021 kl. 12:31

Opdatering: 23. juni 2021 kl. 10:42

Opdatering: 16. aug. 2020 kl. 10:51

Opdatering: 15. aug. 2020 kl. 4:07

Opdatering: 5. feb. 2020 kl. 13:59

Opdatering: 4. feb. 2020 kl. 7:56

added support exec_battle.lua that works in battles and gets executed with F9

credits to ShadowCX for getting it to work

Opdatering: 10. dec. 2019 kl. 14:34

Fixed globals from _lib/* like random_army_manager and invasion_manager missing in exec scripts.

Opdatering: 6. dec. 2019 kl. 9:14

Added an additional file you can run: exec2.lua with F10.

Also:
If the mod doesn't find exec.lua inside the Total War WARHAMMER II folder it will also check Total War WARHAMMER II/exec/exec.lua.
So basically you can put exec.lua and exec2.lua inside an intermediate exec folder so things are better structured.
But you don't have to.

If you're using vscode I suggest you add the exec folder to a modding workspace.

Opdatering: 19. nov. 2019 kl. 15:29