Mindustry

Mindustry

Opore Mod
Showing 1-10 of 69 entries
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Update: Mar 9, 2021 @ 1:33pm

Update 69 :> Fixed units not showing in tech tree

Update: Jan 21, 2021 @ 4:30am

Update 68: Added chinese, german and russian translations (Google), added liquid descriptions on all versions

Update: Dec 24, 2020 @ 1:28pm

Update 67: Fixed misspelt references in .bundles, Added units from update 30~, Finally fixed Impending Doom

Update: Dec 6, 2020 @ 9:18pm

Update 66: Turrets not taking ammo hotfix

Update: Dec 6, 2020 @ 1:23pm

Update 65: Simple Hotfix for Vaults being broken.

Update: Dec 5, 2020 @ 8:22am

Update 64: Revamped 2 turrets and removed most of the copy turrets (they're unused now), Multilingual support is here. UNITS REMOVED UNTIL FIXED!

Update: Mar 27, 2020 @ 11:39am

Update 63: Removed unnecessary files

Update: Mar 27, 2020 @ 11:25am

Update 62: Fixed fuses not firing lasers (thanks to Austin5003#2794 \ Though the lasers all deal the same damage [to compensate for it the higher tiers have faster reload times, more lasers, more health]), Changed drill requirements for azurite and azonite

Update: Mar 12, 2020 @ 2:27pm

Update 61: Made nano mech & pod transparent, added armorscale, forceglass conveyors, changed conveyor speeds

Update: Mar 11, 2020 @ 4:48pm

Update 60: Resprited most of the icons and 2 buildings, changed names and descriptions of multiple things, changed some recipes, added fuse sounds ((HUGE THANKS TO Austin5003#2794)). More updates to come :)