Mindustry

Mindustry

Opore Mod
Showing 61-69 of 69 entries
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Update: Nov 2, 2019 @ 12:17am

Update 9: Balancing duos and spectres

Update: Nov 2, 2019 @ 12:00am

Update 8: Updated the Opore Waste Land zone as per request of an user.

Update: Nov 1, 2019 @ 11:52pm

Update 7: Added Silicon Maker (takes graphite and makes silicon), Removed second opore mech pad because it was too over powered, Fixed some users crashing with the mod enabled

Update: Nov 1, 2019 @ 2:56pm

Update 6: Added new ore: Void Ore along with its blocks, Fixed Void liquid texture, Fixed Void mech unit texture, Fixed Void mech texture, Improved Void item looks, Fixed map bug where your game crashes on editor, Fixed forges and extractors not being able to take more than 10 items (capped at 50 now)

Update: Nov 1, 2019 @ 9:11am

Update 5: Added Holyore (white variant of Opore, but better), Fixed Holymech missing texture, Fixed maps not being able to be loaded while mod active, fixed grammar in mod description

Update: Oct 31, 2019 @ 6:49pm

Update 4: Added a new zone (Opore Wastelands), Improved liquid frazzure and liquid opore textures. Issues: liquid animations have black boxes/triangles at the edge of the liquid block (reccomendation: turn off animated water).

Update: Oct 31, 2019 @ 5:48pm

Update 3: Fixed opore ore missing texture, Improved frazzure texture

Update: Oct 31, 2019 @ 5:32pm

Update 2: Made opore,azurite,frazzure appear as "Ore Blocks" instead of "Floor Blocks" so when you use the editor generation options the ore modifier will show them.

Update: Oct 31, 2019 @ 4:34pm

Update 1: Initial upload of mod, making sure nothing is wrong, fixing many issues