RimWorld
Prison Labor
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Update: 20 jul 2021 om 12:35

- Update to Rimworld 1.3
- Created menu for prisoners
- Created tab in prisoners menu "Overview". In this tab interaction mode can be chosen, resocialization offer is moved
here from pawn prisoner tab. Also, possibility to order removing/putting cuffs on prisoners are here. Motivation level is also displayed here.
- Created tab in prisoner menu "Work". It was moved from the tab "Work" in the main tab.
- Created tab in prisoner menu "Schedule". It was moved from the tab "Schedule" in the main tab.
- Created tab in prisoner menu "Assign". Allows to assign diet and what kind of medicine should be used for prisoner.
- Created tab in prisoner menu "Dev". For dev tools.
- Moved restrict bill to group from drop down button to vanilla drop down pawn restriction in bill menu. Added new
options to handle vanilla slaves.

- Some tutorials are now out of date. Hope to fix them soon.

Honestly don't know if it will work correctly, didn't have enough time to test it right. Please report any bugs and not working slaves.

Work only with Rimworld 1.3

Update: 7 jun 2021 om 13:39

1.2.4
- Changed adding designer for prisoner labor zone to more "common" way. It may fix missing designators as mod incompatibility
- Prisoners should respects their food restriction when motivation is more than 75% or they are watched
- Prisoners should use ground penetration and long scanners

Update: 9 mrt 2021 om 8:11

1.2.3
- Fixing issue with faction set (animal and recruiting) from 1.2.1 and 1.2.2
- Prisoners without food and/or sleep needs should work normally
- Lots of null objects checks - it should reduce amount of errors
- Suicide and resocialization event condition update. Those events should not trigger when a pawn is not spawned
- Added logic for prisoners to search for appeal before work start. Put appeal in their cell and naked prisoners should wear it
- Compatibility with "Kijin Race 2.0". Prisoners should drop hay when research is done, and they cut plants
- More fixes for construction jobs. Pawn without faction should not spam errors
- Improved continuation of unfinished bills. With that improvement mod human resources should be compatible
- Update Chinese translation

Update: 26 jan 2021 om 8:35

Rollback to 1.2.0

Update: 26 jan 2021 om 7:17

- NPE fix for drawning icon (https://github.com/HyperionSniper)
- Fix issue with animal taming

Update: 25 jan 2021 om 15:20

- Cuffs hediff should be removed after recruitment
- Prisoners can use allowed area. Remember to include their cell in allowed area!
- Suicide event should not trigger when pawn has 0 manipulation or consciousness
- Prisoners should refuel stuff :)
- Marked "Set Owner for Prisoner Beds" mod as incompatible

Update: 29 dec 2020 om 14:22

New features and bugfixes works only with Rimworld 1.2+. Should work fine on old saves but new game recommended.

- Added posibility to remove handcuffs and legscuffs. Those changes affects only moving and manipulation. More effects will be added in future.
- Added posibility to assign bill to selected prisoner
- Fixed prisoners chains hediff for arrivals or crashlanders. Released prisoners also should not be effected by chain (hopefully)

Update: 4 aug 2020 om 9:17

- Another fixes for roof construction. Prisoners should not stuct in roof is outside their reach
- Preparation to 1.2 rimworld version

Update: 7 jul 2020 om 13:47

- Fixes for construction job. Repairing, hauling resources to frame and blueprint, building frame, smoothing wall and floor should now work correctly.
- Fix for disappearing work tab. Request from Simple slavery mod author. Simple slavery finally compatible?
- Added option in menu to allow prisoners rest until fully healed.

Update: 21 jun 2020 om 8:22

- NPR fix for previus optimization