Rivals of Aether

Rivals of Aether

Creeper
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Update: Nov 2, 2023 @ 2:53pm

v6.4

JAB:

Damage buffed slightly (3, 3, 4 -> 3, 3, 7) (10 total -> 13 total)

Jab 1 is slightly smaller, techable, and has no angle flipper
Jab 1 angle raised (45 -> 60)
Jab 1 BKB lowered (5 -> 3)

Jab 2 BKB reduced (4 -> 3)
Jab 2 angle lowered (100 -> 80)
Fixed one of the hitboxes on Jab 2 having 8 BKB

Jab 3 startup increased (6 -> 8)
Jab 3 is now stronger (7.7 and 0.35 -> 7 and 0.6)
Jab 3 hitpause increased (5 and 0.4 -> 7 and 0.6)

Jab 1/2 hitstun multipliers removed


DATTACK:

Early hit KB decreased (8.5 and 0.6 -> 8 and 0.6)
Early hit hitpause reduced (10 and 0.8 -> 9 and 0.7)

Endlag reduced (23 -> 18)

Hurtbox fixed


FTILT:

First hit BKB reduced (8.2 -> 8)


UTILT:

Endlag increased (3 -> 5)

Hurtbox fixed


NAIR:

Early hit KB increased (5 and 0.45 -> 7 and 0.3)
Early hit now has hitpause scaling (0 -> 0.2)

Late hit KB increased (3 and 0.3 -> 5 and 0.3)
Late hit hitpause changed (7 and 0 -> 5 and 0.2)

Fixed whifflag


BAIR:

Strong hit KB scaling reduced (0.71 -> 0.7)
Strong hit hitpause scaling increased (0.4 -> 0.7)

Disjoint on the tail slightly reduced

Hurtbox fixed


DAIR:

Early hit KB reduced (10 and 0.7 -> 8 and 0.7)
Early hit base hitpause decreased (18 and 1 -> 10 and 1)
Early hit damage increased (9 -> 11)

Falling hit KB increased (1.6 and 0.3 -> 5 and 0.55)
Falling hit damage increased (5 -> 7)


UAIR:

Launcher hit KB increased (9 and 0.2 -> 9 and 0.45)
Some angles were changed from 61 and 62 to 60


FSTRONG:

Projectile hitbox KB changed (9.8 and 0.9 to 8-6.5 and 1.05)
Projectile BKB now decays with lifetime


DSTRONG:

Startup reduced (15 -> 10)

Damage reduced (8 and 9 -> 6 and 9)

2nd hitbox hitpause scaling increased (8 and 0.3 -> 8 and 0.7)


USTRONG:

Damage increased (14 -> 15)


FSPECIAL:

Arrow hitstun multiplier reduced (1.2 -> 0.7)


NSPECIAL:

KB changed (10 and 0.6 -> 9 and 0.7)

Hitpause increased (6 and 0.5 -> 8 and 0.8)

Angle flipper changed (6 (sends away from the user) -> 3 (sends away from the hitbox center)
Angle flipper 6 made it so that it sent you away from Creeper always :torl: now it can send inward potentially -


MISC:

Fastfall speed increased (13.7 -> 14)
DSpecial's throw now restores your double jump (only once per airtime)
Extra SFX/hit SFX to added to NSpecial, Nair, UAir, Bair, DAir, FTilt, DAttack

BUG FIXES:

Fixed a bug where DSpecial wouldn't reset the grab if the other player left hitstun
Fixed FSpecial's arrow being backwards if used to the left

Update: Jan 1, 2021 @ 7:32pm

v6.3

updated anims for utilt, uair, bair, dattack, and ustrong
fixed skeleton & tnt offset
sfx adjusted for various moves

Update: Dec 17, 2020 @ 2:49pm

v6.2

DATTACK Knockback reduced (9.6 -> 8.5)
DATTACK Knockback scaling reduced (.7 -> .6)
DATTACK Hitpause increased (8 -> 10)
DATTACK Hitpause scaling increased (.6 -> .8)
FSTRONG Knockback increased (9.4 -> 9.8)
USTRONG Knockback decreased (9.5 -> 8.5)
FAIR Knockback scaling increased (0 -> 0.4)

Update: Dec 1, 2020 @ 12:19pm

v6.1

dattack hitpause more

Update: Oct 7, 2020 @ 4:50pm

bababluey

Update: Oct 7, 2020 @ 4:44pm

v6.0

Overhauled color pallete and alts
Reduced Air dodge speed (10 -> 9)
Reduced Wave friction (0.9 -> 0.55)
Increased Prat land time (9 -> 11)
Added angle flipper 6 to NAIR
Decreased DATTACK angle (45 -> 40)
Increased DATTACK knockback scaling (0.5 -> 0.7)
Reduced DSPECIAL whiff lag
Added angle flipper 6 to TNT
Increased TNT explosion hitpause (4 -> 6)
Increased TNT explosion hitpause scaling (0.2 -> 0.5)
Increased TNT explosion knockback scaling (0.2 -> 0.6)
Increased Enderman TNT Explosion knockback scaling (0.8 -> 0.9)
Increased Enderman throw hitpause (12 -> 13)
Increased Enderman throw hitpause scaling (0 -> 0.7)
Adjusted the distances of serveral throws, including adding an additional downwards throw.
Skeleton HP decreased (4 -> 3)
Skeleton hit lockout decreased, making multihits somewhat more viable.
Skeleton is now affected by knockback angles and hitpause.

Update: Sep 29, 2020 @ 1:05pm

v5.8

if skeleton was on a platform that disappears he'd be stuck in the air, that no longer happens

Update: Sep 27, 2020 @ 12:22pm

v5.javb

Update: Sep 26, 2020 @ 10:44pm

v5.6

when t he

Update: Sep 26, 2020 @ 10:02pm

v5.5

jab is now large







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