Conan Exiles

Conan Exiles

Shadows of Skelos Vol. 2 v1.5.7
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Update: Mar 25 @ 7:21am

Patch Notes for SvS Vol.2 v1.5.7
Summary: Compatibility Patch for official update from 25th of March 2025

FIXES:
NONE

CHANGES:
CHANGE: Updated to ToT Custom API v1.7.6

NEW Stuff :
NONE

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: Feb 19 @ 6:10am

Patch Notes for SvS Vol.2 v1.5.6
Summary: More planks (and color/size/placement options for existing planks). Fix for the Door Placement Helper.


FIXES:
+ FIXED: Door Placement Helper works now as intended.


CHANGES:
+ CHANGED: Materials for SvS2 Rope and SvS2 Wooden/Steel-Master
+ CHANGED: Added Color & Size options for the Castle Ruin Wooden Stuff (Planks, Poles, Constructs, ...)
+ CHANGES: edited submeshes for Wooden Constructs 3-5

NOTE:
Due to be able to (better) colorize I had to exchange the main- with a child mesh for Wooden Construct 3-5, which might result in changed positions/rotations.
Just place them anew. Sorry for any inconveniences this may cause.

NEW Stuff :
+ Wooden Pole 01 as Wall-Version
+ Wooden Planks 05 - 07 (Floor & Wall-Version)
+ Wooden Planks 07 (Fence-alike)
+ Wooden Support 01, 02 & 04 (Floor & Wall-Version)
+ Ceiling Versions for Wooden Planks, Wooden Pole 1 and Wooden Pier

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: Nov 4, 2024 @ 7:45am

Patch Notes for SvS Vol.2 v1.5.5
Summary:
Compatibility patch.

FIXES:
none

CHANGES:
None

NEW Stuff :
Nothing

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: Oct 18, 2024 @ 6:15am

Patch Notes for SvS Vol.2 v1.5.4
Summary:
SvS Vol. 2 v1.5.4
Summary: Fixed the ModController not merging tables in ModShared tables...

FIXES:
FIXED: Fixed the empty references of the merge-nodes within the ModController
-> SAW should work again.
FIXED: Added merge-tabe for tot!Custom (adding stuff into Tot_DT_ModCreators)

CHANGES:
None

NEW Stuff :
Nothing

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: Oct 17, 2024 @ 10:43am

Patch Notes for SvS Vol.2 v1.5.3
Summary:
Compatibility for Age of Heroes

FIXES:

CHANGES:
CHANGED: Medieval Boat Small (Swimming) can be changed in size

Please note: I strongly suggest to **not** use the ingame move command with the ships/boats and to not re-size their size other with the SvS mechanics, else it can be that placeables placed on them might go poof.

Additional note: Medieval Boat Big has issues when making it bigger (falling through floor / odd collission behaviour), even if the collission look okay visually when having an increased size. There won't be an official size increase.

NEW Stuff:
None

Report any bugs you find to me via Discord: https://discord.com/tzq8Ccn

Update: Aug 8, 2024 @ 2:56pm

Patch Notes for SvS Vol.2 v1.5.2
Summary:
Cat and web fixes

FIXES:
FIXED: All spider webs material is double sided now;
FIXED: Weird cat's and kitten's collissions
(Fixed by removing sk collissions in my blueprints (-> no collisons) and added a custom collission static mesh box (-> block all) (invisible) as replacement. )

CHANGES:
CHANGED: reduced volume and radius of cat noises

NEW Stuff:
NONE

Report any bugs you find to me via Discord: https://discord.shadowsofskelos.com/

Update: Jun 9, 2024 @ 1:20pm

Patch Notes for SvS Vol.2 v1.5.1
Summary:
Fixed torch, updated API, more sizes for castle ruin parts

FIXES:
FIXED: Fixed Torch Holder with lit Torch - Torchlight is visible again.

CHANGES:
CHANGE: updated used tot!Custom API to current version 1.6.0
CHANGE: Add pre-configured sizes for castle parts (bridge, wall, etc) next to standard size to match heigth of foundation (1x, 1,5 -where applicable, 2x, 3x)

NEW Stuff:
NONE

Report any bugs you find to me via Discord: https://discord.shadowsofskelos.com/

Update: Apr 2, 2024 @ 7:57am

Patch Notes for SvS Vol.2 v1.5.0
Summary:
Compatibility for Age of War - Chapter 4; Castle Ruins!

FIXES:
NONE

CHANGES:
CHANGE: changed sorting of items in the construction hammer
CHANGE: Added a tickbox ("Small Steps") to SAW to enable small steps (=0.5 units) in moving in X,Y,Z directions instead of usual 5 units
CHANGE: SAW Re-Position Widget -> You can enter now rotations directly with all integers between 360 and -360. Note: The text itself is set back to 0 after you hit Enter to reflect, that all values entered are relative to the current position. So entering 3 degrees or 17 is totally fine. Prior to this change one could have been confused when entering e.g. 20 degrees and then wanting to rotate it 25 degrees in total, but when entering 25 you got an absolute rotation of 55 with the second rotation.
NOTE: When clicking the rotate buttons you still can only rotate the item in steps of 5.

NEW Stuff:
NEW:
Admin Commands:
As admin open the console and enter one of the following commands and arguments (separate command and arguments via space)

DataCmd SvS2_MaxPosBoundary X - whereas X = 1-26
DataCmd SvS2_MaxPosBoundary status - to show current set value

DataCmd SvS2_MaxNegBoundary X - whereas X = 1-26
DataCmd SvS2_MaxNegBoundary status - to show current set value

This setting enables you to change the safetey values for where placeables (static meshes) can be moved with the SAW Re-position buttons. Per default you can move an item with this buttons for approx 1 foundation in each direction. Max Positive Boundary is the maximum in positive direction (e.g. up , left, right, back, front) ). Max Negative Boundary is the maximum in negative direction (only down). You can overwrite this values with these two commands.
I would strongly suggest not to use maximum values of 26 (foundations!) in each direction. But you can adjust it to probably 2 or 3 if more suitable. Please note that it won't test if the position is on claimed land from others or if its under the surface, etc.
Default value is 1. You can use float numbers as input e.g. 1.5.

NEW: Compatibility with ToT!Custom
NEW as Accessory:
SvS2 - Animal Slaughterer:
+ Ritual Mark 01 [A] [SvS2]
+ Ritual Mark 02 [A] [SvS2]
+ Ritual Mark 03 [A] [SvS2]
+ Bird Totem [A] [SvS2]

SvS2 - Armor Smith:
+ Helmet [A] [SvS2]
+ Shield [A] [SvS2]

SvS2 - Juweller:
+ Bangle 01 [A] [SvS2]
+ Bangle 02 [A] [SvS2]
+ Bangle 03 [A] [SvS2]
+ Bangle 04 [A] [SvS2]
+ Bangle 05 [A] [SvS2]
+ Bangle 06 [A] [SvS2]
+ Bangle 07 [A] [SvS2]
+ Bangle 08 [A] [SvS2]
+ Wrist Band [A] [SvS2]
+ Crown [A] [SvS2]
+ Ring [A] [SvS2]
+ Necklace [A] [SvS2]

SvS2 - Savage Craft:
+ Mask 01 [A] [SvS2]
+ Mask 02 [A] [SvS2]
+ Mask 03 [A] [SvS2]
+ Bone Amulet [A] [SvS2]
+ Dream Catcher [A] [SvS2]
+ Tribal Sign 01 [A] [SvS2]
+ Tribal Sign 02 [A] [SvS2]
+ Tribal Sign 03 [A] [SvS2]

SvS2 - Scribe:
+ Map (rolled) [A] [SvS2]

SvS2 - Skull Artist:
+ Ritual Deer Skull [A] [SvS2]
+ Ritual Wolf Skull [A] [SvS2]
+ Ritual Bird Skull [A] [SvS2]
+ Horse Skull [A] [SvS2]
+ Whale Skull [A] [SvS2]

SvS2 - Smith:
+ Fork [A] [SvS2]
+ Knife [A] [SvS2]
+ Spoon [A] [SvS2]

SvS2 - Tailor:
+ Bed (rolled) [A] [SvS2]

SvS2 - Things of the Sea:
+ Necklace (Pearls 1) [A] [SvS2]
+ Necklace (Pearls 2) [A] [SvS2]

SvS2 - Weapon Smith:
+ Precious Dagger 01 [A] [SvS2]
+ Precious Dagger 02 [A] [SvS2]
+ Dagger Sheath [A] [SvS2]
+ Precious Sword [A] [SvS2]
+ Axe [A] [SvS2]
+ Warhammer [A] [SvS2]
+ Seax [A] [SvS2]
+ Seax (sheathed) [A] [SvS2]

SvS2 - Woodworker:
+ Quiver [A] [SvS2]
+ Bow [A] [SvS2]

SvS2 - Ymir:
+ Nordic Utility Knife [A] [SvS2]

Please Note:
Please note: all these accessories are marked with [A] in the name. You can use them with tot!Custom. They are decorations originally, thus helmets do not cut of hair, weapons may behave oddly or wonky in the hand if worn, the shields may not 100% fit to the arms holding them, etc. Sometimes you need to scale things up (2x) or down (0.5) and need to rotate or move them. But you can use all of these to create an outfit where they are part of. Please keep this in mind. As an admin you will find them in the admin section "Gear". Players can craft them in the regarding workbenches where the deco versions can be crafted as well.

NEW:
+ Door Placement Helper [SvS2] - Admin spawn only (admin menu section "Other)" - can be used to placed any doors for prefab buildings. ATTENTION! This is no placeable, it counts as a building part. It can be removed when being destroyed or with the CleanUp tools!
Please Note:
Door Placement can't be placed on placeables... - Place it on ground or a building piece, place the door. Place any placeable or whatever on top of the ground / building piece. This way it looks like if being placed on top of a placeable even if it can't be placed there.

REALLY NEW STUFF:
Hint: Use the Admin-Command
DataCmd SvS2_Placement_fix true
to better be able to place banners, etc. on the castle walls!

NEW Feat: SvS2 - Castle Ruins
(build in Construction Hammer, can be found in Decoration -> Ruins if in creative mode )

Recipe: "Book of building castles"
+ 3x Bridges
+ 7x Large Entrance Pillars
+ 2x Constructs with Fabric
+ Flag
+ Flagpol
+ Banner
+ Banner Holding Construct
+ 4x Floors
+ Floor 01 with Stones & Corner version
+ 4x Groundplates
+ 4x Groundplates (Corner version)
+ all 4 Groundplates as one (Ground Plate 05)
+ 2x Cages
+ 2x Broken Arch with Cages
+ 2x Castle Rocks
+ Rope
+ Round Stones (looking like a small turret)
+ 3x stairs (up / down version)
+ Stairs with Stonebox
+ 2x Stoneboxes
+ 15x Castle Stones
+ 2x Border Stones
+ Torch Holder (with lit Torch)
+ Torch Holder empty
+ 4x Walls
+ Wall with Window
+ 4x Wall Ruins
+ Stone Door Frame
+ Stone Door Frame with Door (can be opened with SAW)
+ 4x Wall Archs
+ 4x Wall Archs with Doors (Hint: Wall Arch 01 Door can be opened with SAW)
+ Broken Arch / Broken Arch with Door
+ Broken Arch Pillar
+ 6x Wall Ivy
+ Wooden Pier
+ 2x Wooden Pole
+ 5x Wooden Construcs
+ 4x Wooden Planks
+ 4x Wooden Planks (Wall)
+ 2x Metal Poles
+ Metal Gate Frame

SvS2 - Gravedigger:
(Can be found in the construction hammer under Decoration -> Religion if in creative mode; else build it in the Stonemason's workstation [SvSE])
+ 10x Tombstones

Please note:
All walls or pieces with walls (or ivy!) in it can change it's material via SAW. SAW is accessible via the radial menu. Just click on the SvS icon. The last 4 material options do look quite similar from the near. You'll see the difference once you step back a bit further.

NEW: 131 pesky icons (I really really hate making icons!)

Report any bugs you find to me via Discord: https://discord.shadowsofskelos.com/

Update: Apr 1, 2024 @ 12:55pm

The update wasn't supposed to happen until NOW.

Update: Apr 1, 2024 @ 12:47pm

Patch Notes for SvS Vol.2 v1.4.8
Summary:
Fixed Crashes for AMD users

FIXES:
FIXED: Items from the Feat SvS2 Juweller could crash AMD grafic card users when being placed or loaded (when entering an area) - > Tesselation within the master material needed to be set to "No Tesselation".

CHANGES:
None

NEW Stuff:
NEW: Added Support for Conan Exiles Helper https://steamcommunity.com/sharedfiles/filedetails/?id=2786681586

Report any bugs you find to me via Discord: https://discord.shadowsofskelos.com/