RimWorld

RimWorld

Dynamic Diplomacy
Showing 31-40 of 71 entries
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Update: Sep 11, 2020 @ 7:58am

Added [TargetSettlement].HasMap check to prevent conquest targetting NPC settlements being invaded by player.
Fixed Rebellion code from behaving strangely in fringe scenario where there are less than 5 NPC settlements on the map.

Update: Aug 10, 2020 @ 8:10pm

1.2 update
New optional feature: captured settlements from conquered event can be razed if enabled to do so.
New optional feature: new NPC settlements can be formed if enabled to do so. Frequency is 1~2 times a year.

Update: Jul 26, 2020 @ 10:26am

[Auto-generated text]: Update on 7/26/2020 1:26:03 PM.

Update: Jun 20, 2020 @ 11:45am

[Auto-generated text]: Update on 6/20/2020 2:45:49 PM.

Update: May 7, 2020 @ 10:32am

[Auto-generated text]: Update on 5/7/2020 1:32:28 PM.

Update: Apr 19, 2020 @ 9:22pm

Small Compatibility patch for Better Infestation 1.1. The mod adds visible colony for Insectoids, which made it possible for Insectoid to join alliance and sign peace.

Update: Apr 19, 2020 @ 2:38pm

- Alliance event message now lists each member.
- You can enable percentage-based chance for faction who've lost their settlement by NPC conquest to be permanently eliminated on mod settings.

Update: Mar 22, 2020 @ 1:51pm

Fixed history generation not properly being disabled at quest maps.

Update: Mar 16, 2020 @ 9:57am

Added mod option to disable relationship change and/or conquest event

Update: Mar 8, 2020 @ 11:19am

Length of history generation can be changed at mod settings.