Divinity: Original Sin 2

Divinity: Original Sin 2

Krisys' Rebalancing Package
Showing 61-70 of 81 entries
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Update: Dec 21, 2020 @ 5:58pm

- Added empty canister and empty grenade recipes
- Improved Hail Strike damage
- Being drunk gives you a Taunt skill
- Improved the Cheese Bread constitution bonus

Update: Dec 21, 2020 @ 3:27pm

Made improvements on grenades.
- All damage-dealing grenades scale off Finesse and deal increased damage
- Holy Hand Grenade heals more
- Razzle-Dazzle Grenade, Poison Flask, Poison Gas Grenade, and Terror Grenade now deal damage

Update: Dec 20, 2020 @ 5:51pm

Made a series of changes on Polymorph skills:
- Elemental skins now all allow to cast a Strength version of an elemental skill from their school, with a 1-turn cooldown.
- Spider Legs doesn't give constitution anymore, but allows to cast a Strength version of Poison Dart, and the Web's cooldown has been reduced to 1 turn.
- Wings now allow to cast a Strength version of Pressure Spike.
- Steel Skin now allows to cast a Strength version of Impalement.

Update: Dec 11, 2020 @ 4:08pm

Made Blood Sucker apply its constitution bonus only on allied and neutral targets, to keep its offensive potential against decaying enemies.

Fixed some localisation issues.

Update: Nov 29, 2020 @ 6:47pm

Separated the armor bonus from the deflection effect on Deflecting Shield, so that items that have the "Deflecting" effect don't benefit from a ton of armor.

Update: Nov 8, 2020 @ 6:29pm

Further increased Vaporize and elemental skins armor buff.

Update: Nov 8, 2020 @ 5:55pm

Did an additional pass on some skills. The main focuses of this patch are:
- To buff healing a bit, because it sees too little extensive use in my opinion.
- To make early-game necromancy easier. We all know that necromancers are a powerhouse later in the game, but their early game options are very limited, so I wanted to make sure they could get more freedom.
- To fix some completely useless skills I somehow forgot so far.

Here we go for the detailed patch note:
- Apportation: Made available at traders, like other aerotheurge skills.
- Black Shroud: Deals a bit of physical damage on set.
- Blood Rain: Cost changed to 1 action point.
- Cannibalize: Cost changed to 0 action points. Now grants Hasted for 2 turns.
- Corrosive touch & spray: Further increased damage.
- Cleanse wounds & mass cleanse wounds: Healing increased.
- Decaying touch: Cost changed to 1 action point, damage per action point ratio slightly increased, cooldown changed from 3 to 2.
- Door to eternity: Now also applies to caster, but duration reduced to 2 turns.
- First Aid: Healing increased.
- Flay Skin: Damage increased.
- Frost Aura: Regeneration further increased.
- Gag Order: Damage increased.
- Healing Tears: Now ignores undead allies.
- Healing Ritual: Healing increased.
- Mend Metal: Regeneration further increased.
- Mosquito Swarm: Cooldown changed from 3 to 2.
- Sabotage & mass sabotage: Increased damage.
- Searing Daggers: Damage increased.
- Silencing Stare: Now silences for 2 turns, and deals physical damage instead of magic armor damage.
- Steam Lance: Action point cost changed from 2 to 1 action point. Source point cost remains the same.
- Regeneration: Heal increased.

Update: Nov 8, 2020 @ 3:00pm

Updated the tooltips so that they would display the correct information on English and French localizations. The tooltips should display the base game's information on other languages.

Update: Nov 8, 2020 @ 8:17am

Fixed an issue where Tornado dealt damage to everyone, not just enemies, and gave it warm, burning, and slowed removal again. Updated its tooltip.

Update: Aug 28, 2020 @ 11:17am

Made Dwarven Stew grant 2 constitution instead of 1 strength, making it an easy to make constitution-giving food instead of a worse Dinner.