Arma 3
[SP/CO-05] Operation Desert Panther
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Update: Dec 7, 2015 @ 1:25pm

Update: Aug 25, 2015 @ 2:20pm

1.4 Update
-Replaced Virtual Ammobox System (VAS) with Virtual Arsenal
-Added ZEUS access for Squad Leader
-Replaced BTC Revive with BTC Quick Revive which allows player to heal and be healed by AI Units
-Moved Hostages to address issues with them dying at mission start or not correctly joining the player group once rescued
-Added Flag Pole at spawn location to let players teleport to Trucks (MHQ and MHQ2), provided they are not moving or destroyed

Update: Nov 26, 2013 @ 3:56pm

Added empty helicopter for extraction in addition to buggy helicopter module for extraction

Update: Nov 22, 2013 @ 4:09pm

1.3 Update
-Added Virtual Ammo Box
-Increased satchel charge effectiveness against objectives

Update: Nov 22, 2013 @ 3:20pm

Update: Nov 17, 2013 @ 10:59am

Increasing the effectiveness of Satchel Charges for sabotage mission after damage reduction by BI

Update: Oct 15, 2013 @ 3:05pm

1.2 Update
-Added additional Satchel Charges to both trucks
-Moved Greyhawk UAV so it can take off unassisted
-Changed Rifleman position to Engineer so vehicles can be repaired
-Added Toolkits to both trucks
-Added Titan launcher and rockets to truck inventory
-Helicopter support is now unlimited (as long as the helicopter is functional)
-Added Mobile Respawn ability on both trucks
-Briefing and objectives should now be visible to all player slots

Update: Oct 14, 2013 @ 4:36pm

Added a few empty vehicles along the way in case the initially provided transportation is lost.

Update: Oct 11, 2013 @ 10:11pm

Update: Oct 11, 2013 @ 9:49pm

Updated BTC Revive settings to turn off mobile respawn. This should fix the 'Undefined Variable _veh' error in multiplayer mode.