Don't Starve Together

Don't Starve Together

Adventure Mode (like DS)
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Update: Sep 6, 2019 @ 9:47am

fixed mod title (forgot to remove the word "TEST" in title)

Update: Sep 6, 2019 @ 9:36am

Important:
Update both mods, teleportato and adventure. If you only update one, it might destroy your savegame.

- Added force-load the previous character (experimental, enable "Testcode" setting in modsettings)
- Character on the throne will keep his skin and equipped items within cutscene. (thanks Baku)
- keep skins from items after worldjumping
- added setting for wormholes vs ocean (removed ocean ftrom Checkmate lvl)
- added a check to make sure wormholes do not spawn too close to ocean.
- force enable the teleportato mod
- disabled thulecite+ancient station spawn for completing teleportato, regardless of your setting.
- new build for teleportato (the adventure one from DS)
- shadowdance + popup message in in checkmate lvl
- removed the white title screen, now only title.
- compatibilty adjustments for other modders

Update: Aug 31, 2019 @ 7:50am

added double check for the wormholes-connecting code to prevent a crash if the wormholes are loaded before the world itself is loaded (no clue how this can even happen, but it seems it happend..have to find out how, guess it is a mod conflict)

-> so if you are affected by this, it wont crash anymore, but wormholes will not work.
Please send me your logfiles so I can find out why wormholes are loaded prior to the world itself.

Update: Aug 31, 2019 @ 7:16am

small compatibility fix for other mods adding new worlds, like https://steamcommunity.com/sharedfiles/filedetails/?id=929742407

Update: Aug 30, 2019 @ 3:29pm

fixed the last level (maxwellhomse/checkmate), it was not properly generated since last update.

Update: Aug 30, 2019 @ 6:02am

-- fixed crash when loading twoworlds level ("invalid task")
-- added 2 wormholes to two worlds to connect islands

Update: Aug 29, 2019 @ 7:57pm

-- fixed crash for invincible during cutscene for clients

Update: Aug 29, 2019 @ 7:40pm

-- added manually wormholes to Archipelago. Although the code should add 3 per island, it can still happen that only one or zero are spawned (gamecode). My code connects 10 of the wormholes and removes the rest. I hope that this will work everytime, but I can not gurantee (but in my tests it worked everytime, so I guess the chance for success is ~90%)

-- renamed MaxwellHome to Checkmate.

Update: Aug 29, 2019 @ 2:20pm

-- made player invincible during cutscenes (the intro at beginning of every world and the endgame cutscene)

Update: Aug 29, 2019 @ 12:07pm

-- Added some ice, few nitre and a knight near the starting location from Two Worlds and Darkness for difficulties easy and default to be easier able to craft flingomatic/coldfire.

-- added setting repick character: Not working yet as intendend, you can still repick. But at least you wont get the starting items form the character from chapter 2 onwards.

-- for DS difficulty I added the original code substitution. This picks randomly some things like grass, saplings, trees and some more and replaces them by another thing, to make some things more rare. But although I read the code, it seems not to work like I expect it to work, can't say if I overlook somehting or if there was simply something I did not found yet changed between DS and DST. So I wont enable this for any other difficutly than DS.
Example: In darkness level it should replace all pighouses by pigman for obvious reason. But although every value is set to 1 (100%) there are still many pighouses left, what I dont understand. The pighouse thing is enabled for all difficulties though.