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As soon as an update added the "unsafedata" folder within the "data" folder of the game installation folder, I can fix this mod. Right now it is still not there.
(although it should simply start the first world again and again, not disconnect.. but not worth to investigate until there is no solution to the devs change)
I think there is a reason why DarXero (who wrote this complicated part) used io instead, while he used TheSim:SetPersistentString for storing the component data like inventory of players between the worldjump.
A user in the linked klei forum wrote that this may be because TheSim does not exist yet in modworldgenmain, so at the time we need it before the world is created.( https://forums.kleientertainment.com/forums/topic/163361-game-update-651414/?do=findComment&comment=1790908 )