Dota 2
Epic Boss Fight Reborn
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Update: Jun 26, 2023 @ 8:46am

fix to cdr not working properly

Update: Jun 26, 2023 @ 7:47am

balance update, stop stacking octarine cores
https://yahnich.github.io/

Update: Jun 22, 2023 @ 5:36am

fixed octarine core refresh cd not being shared
further sent witch doctor into the shadow realm
made necrophos boss scarier

Update: Jun 22, 2023 @ 2:47am

some UI fixes, fixed kaya and sange killing you dead

Update: Jun 22, 2023 @ 12:55am

GENERAL
===============
- Playing with less players than intended no longer grants a bonus to round gold and enemy gold. Now increases all sources of gold, by up to 25% (down from 60% for only round gold). This stacks additively with Greevil's Greed and Hand of Midas, instead of multiplicatively (from +87.5% to +50% for solo players).
- Removed base damage increase per level.
- Bonus base damage reduced from +60 to +30
- All heroes start with 30 additional attack speed.
- Increased Universal Hero damage per stat from 0.7 to 1.4.
- Increased Strength, Agility and Intelligence hero damage per stat from 1 to 2.

HEROES
===============
- Dawnbreaker: Buffed Q
- Phantom Assassin: Fan of Knives now scales down in cooldown, based on Coup de Grace (from 15s to 40->20)
- Witch Doctor: Sent into the shadow realm (nerfed Maledict)
- Timbersaw: Reduced the lv24-25 spike with Chakram by reducing Chakram damage past lv24.

ITEMS
===============
- Octarine Core: Combines with Refresher at Tier 2 instead of Tier 5.
- Signet of Destiny: Removed Dagon from recipe, removed base damage from item. Removed mana cost and spell lifesteal from Signet of Destiny. Increased damage and healing per charge. Current health damage scales with upgrades.
- Removed Eternal Shroud and Helm of Mithril Will from Kaya and Sange line. Added a recipe, total cost unchanged.
- Kaya and Sange now has the following passive added at T3 - Fury's Defense: While you have any stacks of Fury, spending mana grants you barrier equal to a multiplier of the mana spent. Barrier stacks. Losing stacks of Fury causes you to lose barrier.
- Removed Sub-Zero from Sange and Kaya Line. Replaced with a recipe, total cost unchanged. At Tier 5, the passive is greatly improved instead.
- Eternal Shroud combines with Shiva's and Sub-Zero now and progresses into Tier 5.
- Skadi now applies a mild damage over time effect, similar to Orb of Corrosion

BOSSES
===============
- All bosses have had their health pools slightly increased to account for physical damage heroes dealing more damage overall.
- Summoned units only benefit from 25% of the player count scaling

Update: Jun 17, 2023 @ 7:00am

fixed invoker's stats
increased hard difficulty's internal mmr from 2000 to 3500 to account for its current winrate
increasd challenger difficulty's internal mmr from 3500 to 4750 to account for its current winrate

Update: Jun 17, 2023 @ 4:35am

UI and bug fixes

Update: Jun 14, 2023 @ 8:56am

fixed ranged projectile on greater treants
swapped the health pools of round 15 and 16

Update: Jun 14, 2023 @ 7:54am

GENERAL
===============
- Removed the 2% spell amp all heroes gain every level.
- Increased the spell amplification from primary attribute from 0.015% per Primary Attribute to 0.08% per Primary Attribute => Spell Amp from 100 Primary Attribute from 1.5% to 8%
- Increased the spell amplification from primary attribute from 0.007% per Attribute (0.021% Total) to 0.03% per Primary Attribute ( 0.09% Total ) => Spell Amp from 100 All Stats from 2.1% to 9%

ITEMS
===============
- Increased spell amp on higher tier items to be more in line with spell amp from stats. Changes mostly affect T2 items and up.

BOSSES
===============
- Round 6: Lifestealers now have Rage and Ghoul Frenzy
- Swapped Round 15 (Death Prophet) and 16 (Ancient Dragons)
- Round 8: Increased wave delay and lowered bash damage.
- Round 10: Reduced the radius growth for Leshrac Destroyer, but increased the rate of repeat Split Earths.
- Round 11: Lowered the Rock Toss damage on split golems, increased it for Prime Golem. From 10000/12500/15000 to 18000/10000/6000 for Prime/1st Split/2nd Split
- Round 13: Reduced health of Treant and Greater Treant summons. Slightly reduced their damage.
- Round 20: Reduced attack rate and health on Golems.

Update: Jun 13, 2023 @ 8:25am

removed random hero pools for now
more tweaks to rounds that kill a disproportionate amount of people