Dota 2
Epic Boss Fight Reborn
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Actualizare: 27 ian. 2023 @ 9:22

BOSSES
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- Challenger Round 24. Smaller spike in difficulty by spreading Drake spawns and reducing their damage.
- Increased boss health on all rounds after 32.

HEROES
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- Void Spirit's Q will now remain on the ground the entire duration. All enemies that walk infront of it will be pulled and take damage, but only once per remnant.
- +50 Aether Remnant damage to +50% Aether Remnant damage.
- Fixed scaling of the ability
- Dissimilate can now be cancelled by issuing a Stop or Hold command.
- Aghanim's Shard now has following effect: 'Aether Remnant attacks creatures it pulls in at half of Void Spirit's attack rate.'
- Remnant Gives True Sight talent replaced with '+1 Astral Step charge'.
- Dissimilate Roots talent replaced by 'Resonant Pulse Attacks Enemies'
- Astral Step 160% Crit to Astral Step 650% Crit.
- Fixes to Drow Ranger abilities not scaling properly
- Fixes to Dazzle abilities not scaling properly

Actualizare: 5 aug. 2022 @ 0:15

fix to od astral ending rounds
fix to np's treants, capped at lv4 now

Actualizare: 5 aug. 2022 @ 0:07

pugna ward to 4 levels otherwise it breaks, scaling remains
lion ult reworked to work on creeps

Actualizare: 3 aug. 2022 @ 4:40

BOSSES
=============
- Lowered endboss armor overall.
- Decreased armor gain from player count drastically (1.8x to 1.2x)
- Lowered boss health scaling on later stages, bosses have between 10%-50% less health than they previously had.
- Lowered health on most minion-type units drastically, especially earlygame.

ITEMS
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- Reduced Unobtanium Lens spell amplification from 150% to 100% and adjusted scaling on the other lenses accordingly.
- Reduced Shimmering Rose spell critical damage from 360% to 320% and adjusted scaling on previous tiers accordingly.

HEROES
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- Improved Headshot proc damage.
- Doubled all lv10 attack damage talent values.
- Agility now provides 1 base damage per agility, instead of 0.5

Actualizare: 2 aug. 2022 @ 11:37

hotfix to asura giving a bajillion gold

Actualizare: 2 aug. 2022 @ 6:18

HEROES
===============
- To compensate for the weaker attack speed and armor scaling on agility, every point of agility now grants 0.5 damage. This stacks to 1.5 damage for agility heroes.
- Reduced ultimate ability scaling past lv3, as they no longer have to compete with basic abilities past that point.
- Reduced max level on ultimates from 7 to 6.
- Improved scaling on damage from ultimates, for example Drow Ranger's ultimate proc damage increased from 1600 last level to 20000.
- Removed Sniper's headshot knockback talent and replaced it with all stats
- Improved scalability of passives and abilities on damage dealers. Overall, attack speed- and attack damage-granting abilities have been improved.
- Changed Ogre's Multicast to follow vanillla scaling. At lv4, 2x Chance improves to 100%, at lv5, 3x Chance improves to 60% and at lv6, 4x Chance improves to 30% (Buff across the board)

ITEMS
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- Mjollnir items no longer work on illusions.
- Increased bonus damage of attack damage upgraders from 100/240/580/1400 to 100/300/900/3000
- Increased bonus damage on most items in line with the damage upgrade buffs.
- Lowered chain lightning damage on Mjollnir line to be more in line with their bonus damage. This leads to increased damage earlygame, reduced damage lategame.
- Reduced the damage growth on items that do not use the attack upgraders in their recipe, such as the Bloodthorn line.
- Buffed the Pipe of Insight + Crimson Guard item line.

BOSSES
===============
- Bosses no longer deal Pure damage.
- Removed Slithereen Crush from baby Slardars, gave them Lycan Wolf's Maim instead.
- Necrophos boss's Death Dome no longer instantly kills you. You instead take 50% of your maximum health every second as magical damage for 10 seconds and die if you drop to 1 hit point. This persists through death, meaning if you resurrect, you start taking the damage again until the 10 seconds have elapsed.

Actualizare: 28 iul. 2022 @ 23:59

GENERAL
===============
- Lowered maximum status resistance after chain-CC from 99.99% to 60%. When a boss reaches 60% status resistance, they become status immune. All debuffs still remain on them, they are not dispelled, but they will ignore the stunned, slowed, disarmed, hexed, silenced, rooted and broken conditions.

ITEMS
===============
- Fixed some items not giving their intended attributes.

HEROES
===============
- Fixed PL's lv25 talent
- Buffed +75 attack damage talents to +125

Actualizare: 25 iul. 2022 @ 5:50

fix to octarine core

Actualizare: 25 iul. 2022 @ 5:18

GENERAL
===============
- Lowered attack and spell damage on certain rounds spiking too hard.
- Maximum status resistance from 65% to 40%.
- Status resistance on enemies is doubled every second on enemies while stunned, disarmed, silenced or hexed, up to a maximum of 99.99%. Status resistance doesn't immediately drop to its original value after no longer being affected by hard control, reducing towards its original value over time.

ITEMS
===============
- Fixed Bloodstone active not working on later tiers
- Improved Blade Mail flat damage return
- Nerfed spell critical damage on all tiers to be more in line with the spell amplification given by Aether Lens, chance unchanged. Spell critical damage from 275%/325%/375%/425% to 180%/240%/300%/360%


HEROES
===============
- Fixed Dragon Knight's Fireball scaling with Dragon Breath instead of Dragon Form
- Nerfed ultimate scaling on last three levels slightly

Actualizare: 24 iul. 2022 @ 9:38

ITEMS
================
- Added Cloak of the Protector item line, combines Pipe of Insight and Crimson Guard. Gives magic resistance and damage block to all allies in a radius. Has an active ability that protects a set amount of damage of any type.

HEROES
================
- Fixes to Omniknight
- Fixes to Shadow Shaman