Dota 2
Epic Boss Fight Reborn
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Opdatering: 22. mar. 2023 kl. 10:21

GENERAL
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- Spell amplification from intelligence increased from 0.01% per int to 0.02%.

HEROES
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- Batrider: Fixed Sticky Napalm's application damage being vanilla; normalized bonus damage from Sticky Napalm.

ITEMS
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- Fixed Bloodthorn no longer being purchusable
- Fixed Sub-Zero dealing damage every 0.1s, normalized to 1 second like the other items.
- Increased the bonus armor and aura armor on Assault Cuirass items.
- Reduced bonus health and bonus mana from most items to be more in line with the stats given by Upgrade Orbs.
- Added Spear of Destiny - Recipe is Hurricane Pike + Echo Saber. Passively grants melee attack range. When used, grants a number of attacks that have true-strike and increased attack speed; when targeting allies has same behavior as Force Staff, when used on enemies pulls the enemy towards you and immediately attacks and slows them.
- Reduced spell amp for all items as a trade for providing more spell amp from Intelligence.

BOSSES
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- Tweaked boss combo-breaker mechanic slightly. Status resistance increases a lot faster for stuns, a little faster for disarms and silences, the same for roots and breaks and slower for slows. If a boss is affected by multiple effects, the highest one take priority for combo-breaker.
- Fixed summoned bosses like Warlock Golem and Asura not having the combo-breaker mechanic.
- Undying Boss Tombstone only spawns zombies for real heroes, not illusions. For every 1/2/3 zombies spawned, it now loses 1 hp.
- Zombling spawned by Tombstone now only attack the target that spawned them.

Opdatering: 21. mar. 2023 kl. 7:30

improvements to NG+ and scoreboard UI

Opdatering: 20. mar. 2023 kl. 23:41

fix to silver edge recipe

Opdatering: 20. mar. 2023 kl. 10:01

GENERAL
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- Added player rankings. Winning a game increases your ranking, losing or abandoning a game drops your ranking. Rank change scales based on your current rank and the difficulty, similar to the MMR system.
- NG+ is not counted towards the leaderboards.

ITEMS
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- Added Silver Edge upgrades.

Opdatering: 20. mar. 2023 kl. 4:55

fixed some issues with bosses not dying on round end, fixed some pathing issues

Opdatering: 20. mar. 2023 kl. 4:35

some fixes to AI and heroes
improved stat collection

Opdatering: 19. mar. 2023 kl. 10:34

fix to slark essence shift
tooltip fixes

Opdatering: 19. mar. 2023 kl. 4:40

GENERAL
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- Slowed down neutral item drop times slightly.
- UI improvements

HEROES
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- Underlord: Reduced Firestorm damage per wave and burn damage. Firestorm talents reduced in power.
- Alchemist: Normalized Unstable Concoction damage and reduced Greevil's Greed midas multiplier. Fixed lv25 talent giving too much Chemical Rage health regeneration. Reduced spell amp from scepter to be more in line with equivalent cost items, increased damage from scepter to be more in line with equivalent cost items.
- Alchemist: Fixed lv25 talent giving too much Chemical Rage health regeneration.
- Alchemist: Nerfed spell amp from scepter to be more in line with equivalent cost items, increased damage from scepter to be more in line with equivalent cost items.
- Bane: Normalized Brain Sap damage. Brain Sap cooldown talent from -3s to -25%.
- Bane: Fixed lv10 Enfeeble talent.
- Brewmaster: Normalized Brewling damage.
- Brewmaster: Fixed Lv20 Brewling HP talent being 10x larger than intended.
- Crystal Maiden: Buffed health talent from +2500 to +5000
- Crystal Maiden: Normalized Crystal Nova damage.
- Crystal Maiden: 59000 Freezing Field damage talent to +40% Freezing Field damage.
- Clinkz: Nerfed Death Pact
- Dark Willow: Increased the cooldown and damage of Shadow Realm.
- Dazzle: Fixed being able to refresh-loop with Refresher and Scepter.
- Dazzle: Nerfed Hex duration on Shard.
- Dazzle: Normalized Shadow Wave healing and damage.
- Earthshaker: Fissure's cooldown 15 at all levels, Echo Slam's cooldown is 110 at all levels.
- Earthshaker: Fissure's fissure duration no longer scales, is now 5.5 seconds at all levels.
- Earthshaker: Improved Enchant Totem's scaling.
- Earthshaker: Increase Echo Slam's initial damage at early levels.
- Elder Titan: Buffed attack speed talent.
- Elder Titan: Buffed Astral Spirit and Earth Splitter damage.
- Elder Titan: Rescaled Natural Order to be better early and slightly lower lategame
- Hoodwink: Buffed Hunter's Boomerang
- Hoodwink: Acorn Shot bounce count is now 5 at all levels, buffed Acorn bounces talent. Total bounces with talent unchanged.
- Hoodwink: Acorn Shot's attack damage percentage increased and scales with levels.
- Huskar: Fixed Inner Fire's cooldown not scaling past lv4, reduced shard cd reduction. Shard heal from creeps increased.
- Huskar: Berserker's Blood health regeneration and magic resistance increased.
- Lina: Reduced Lina's mana costs.
- Luna: Luna bonus Lucent Beam talent from +25000 to +100%
- Luna: Buffed Moon Glaives and Lunar Blessing scaling
- Marci: Buffed Unleash's interval between flurries and attacks per flurry.
- Marci: Buffed early cooldowns
- Mirana: Buffed Arrow bonus damage based on distance
- Mirana: Moonlight Shadow evasion scales
- Omniknight: Nerfed Hammer of Justice damage and talents
- Omniknight: Nerfed Heavenly Grace base strength.
- Omniknight: Buffed Guardian Angel cooldown scaling, duration no longer scales.
- Primal Beast: Buffed Onslaught early cooldown, bonus damage talent from +37500 to +60%
- Primal Beast: Buffed Trample cooldowns
- Puck: Buffed earlygame damage values, turned damage talents from a flat damage bonus to a percent damage bonus.
- Puck: Fixed vanilla talents
- Shadow Shaman: Ether Shock unit count no longer scales, 10 at all levels
- Shadow Shaman: Significantly buffed Serpent Ward damage and damage talent.
- Slark: Leap now affects creeps. Does not stop Slark's movement when leaping through creeps, but creep-heroes do stop his movement. Slark attacks all units within Leap's effect radius and slows their movement and attack speed briefly.
- Slark: Reworked Damage Shift back to Essence Shift, gives Slark strength, intelligence and agility every attack. Agility gain is increased. Also applies a debuff reducing the target's movement speed and armor. If a creep-hero dies with the debuff, Slark gains permanent agility.
- Slark: Changed how Shadow Dance works. Now gives Slark the regeneration when active and also gives him the regeneration if he has not been damaged for at least 3 seconds.
- Techies: Reactive Tazer cooldown no longer scales, is now 14 at all levels.
- Techies: Blast Off cooldown no longer scales, is now 25 at all levels.
- Techies: Fixed vanilla talents
- Tiny: Reduced earlygame cooldowns, buffed Grow damage slightly. Grow Armor increased significantly
- Ursa: Overpower mana costs reduced and cooldown is now 7s all levels. Attack speed bonus increased all levels.
- Ursa: Enrage base cooldown reduce. Scepter cooldown unchanged
- Visage: Soul Assumption's damage taken to proc no longer increases. Is now 4000 at all levels.
- Visage: Buffed Summon Familiars cooldown and damage.

ITEMS
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- Moved Bottle to the TP Scroll slot. This means runes cannot be bottled, this is not a bug, don't report it.

BOSSES
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- Round 1: Reduced aura benefits on Kobold Overseer slightly and increased cooldown on Kobold Warrior Disarm in Challenger.
- Round 1: Only one Kobold Overseer spawns, but its health has been increased.
- Round 1: More Kobold Serfs spawn.
- Round 2: Increased Death Throe: Power and Death Throe: Speed values.
- Round 5: Bloodseeker and Slark boss Essence Shift now reduces stats by 2 instead of 1 per stack on Challenger.
- Round 6: Reduced Feast lifesteal, but increased Feast damage on all difficulties.
- Round 8: Clockwerk Droid health buffed and Rocket Flare damage slightly increased.
- Round 8: Clockwerk Mecha Hook Shot damage increased.
- Round 10: Increased Leshrac Boss's health
- Round 12: Reduced overall health
- Round 13: Reduced overall health.

Opdatering: 16. mar. 2023 kl. 9:18

GENERAL
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- Added Patron Rewards. https://www.patreon.com/mrdimases to claim your own Patreon Rewards
- Tier 2 Patrons receive an aegis that expires after 10 minutes.
- Tier 3 Patrons have a rune spawn next to them when a new round starts.

ITEMS
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- Everyone now starts with a bottle. The bottle recharges one charge when a round is won. Losing a round restores all bottle charges.

Opdatering: 16. mar. 2023 kl. 2:47

fix to rounds not working in main environment