Dota 2

Dota 2

Epic Boss Fight Reborn
Zobrazuje se 81–90 z 568 položek
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Aktualizace: 15. lis. 2024 v 2.35

fixed max hp abilities benefitting from spell amplification
fixed the game always assuming there are 5 heroes in the game, making solo games significantly harder

Aktualizace: 15. lis. 2024 v 0.44

tweaked down health values on golem, leshrac and winter wyvern waves

MMR is reenabled

Aktualizace: 14. lis. 2024 v 3.03

fix to t3 blink treads and lucky dice

Aktualizace: 14. lis. 2024 v 2.44

## Bosses
- Reduced base armor and base magic resistance values of all bosses, minions now have 0 base armor and 0% base magic resistance
- Minion is now a creature type like Reinforced. Represented by an ability. Whenever a spell deals damage to another unit, all minions gain 50% damage resistance to that spell for 1 second.
- Champion is now a creature type like Reinforced. Represented by an ability. Champions take less damage from abilities that deal maximum health damage. The damage resistance formula is 100*(1-1/Players), for a total of 0/50/66.6/75/80/83.3/85.7/87.5/88.8/90% (NOTE: Due to DOTA2 limitations, currently this affects all units, but it'll be changed to only be vs bosses eventually)

## Abilities
- Maximum health abilities returned to vanilla values, no longer tuned down.

Aktualizace: 8. lis. 2024 v 10.20

forgot to add the bird to the hero list, mmr is frozen for now

Aktualizace: 8. lis. 2024 v 10.19

Added the bird, this does mean I have to release the following; because its a bit undercooked, MMR is disabled for now

## General
- Hero initial base damage now scales with hero power, mostly affects earlygame attack damage output.
- Ability power renamed to Hero Power now that it affects more things
- Ability power scaling from +30% per level to +20%.
- +35% Base Attributes talent changed to +1% Hero Power/Level
- You no longer get free skill points level 17, 18 and 19
- Reworked ability levels. All abilities now have the standard vanilla amount of levels. Basic abilities have 4 levels, ultimate abilities have 3.
- Cooldowns and durations are reverted to vanilla scaling
- Removed spell amplification scaling from primary attributes. You still gain provides 0.2% spell amplification per 10 Intelligence.
- Primary attribute now directly increases the base damage of your spells, similar to ability power. Only affects spell damage, all other values are unaffected. Spell damage increase is 0.2% per 10 Primary. Multiplicative with ability power.
- Ex (Lv13 Lina, 520 Intelligence). Level 7 Dragon Slave: 18840 damage (360% ability power x 20.8% spell amplification) / Level 4 Dragon Slave: 7661 damage (240% ability power x 7.5% spell amplification x 7.5% base spell damage)
- Ex (Lv30 Lina, 6245 Intelligence). Level 7 Dragon Slave: 115025 damage (870% ability power x 249.8% spell amplification) / Level 4 Dragon Slave: 146361 damage (870% ability power x 124.9% spell amplification x 124.9%)
- Overall damage values are weaker earlygame (the example does not include stats from items), but can peak higher lategame. Spell amplification items have more impact.

Aktualizace: 28. říj. 2024 v 11.28

increased boss health at all levels
fixed asura razes visuals

## Shadow Fiend
- Shadowraze damage reduced from 900/1600/2300/3000/3700/4400/5100 to 500/1000/1500/2000/2500/3000/3500
## Shadow Fiend - The Ego
- Ego bonus damage per soul from 15/30/45/60/75/90/105 to 5/10/15/20/25/30/35
## Shadow Fiend - The Id
- Shadowraze damage from 500/1000/1500/2000/2500/3000/3500 to 900/1600/2300/3000/3700/4400/5100 (unchanged for the Id)

Aktualizace: 27. říj. 2024 v 9.56

fixed nightmare bosses having reduced health and attack speed
fixed some SF visual display issues on talents

Aktualizace: 27. říj. 2024 v 5.09

hotfix to fix non-event maps breaking

Aktualizace: 27. říj. 2024 v 4.41

Vote on the next hero rework here: https://strawpoll.com/e6Z2AD6EXgN
## Misc
- Fixed selling items giving more gold than you spent
- Fixed certain boss abilities not working properly (treant living armor)
- Reduced spell value scaling on bosses slightly
- Reenabled MMR changes for non-event maps
## Event Map
- Item drops are no longer limited by round, you can obtain a Tier 5 (Bahamut) item round 1.
- This is weighted, the higher the round number, the higher the chances are of you obtaining a high-level item
- Item chances are 80/10/5/3.5/1.5% for Tier 1/2/3/4/5 items at round 1. Every round reduces the Tier 1 item chance by 8%, granting 4.0/2/1.25/0.75% to the other tiers.
- Tier 1 chance is 0% after round 10, after which the item chances are 0/50/25/16/9%. Each round after this reduces the Tier 2 chance by 5% and increases the chances of the other items by 2.5/1.5/1%; reaching a maximum after round 20 of 0/0/50/31/19%.
- Added 1 additional Tier 4 round (pool consists of asura, doom, necrophos, etc), meaning there are now 25 instead of 24 rounds
- Selling dropped items no longer grants gold. You can still sell items you bought yourself and dropped items you've upgraded as normal.
- Heroes start with Aghanim's Shard and Scepter upgrades