ARK: Survival Evolved

ARK: Survival Evolved

Death Inventory Keeper
Showing 21-30 of 37 entries
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Update: Jun 1, 2020 @ 12:14am

v1.17:

  • Potentially fix a potential bug when player spawns immediately after dying (not sure how this can be done).

Update: May 24, 2020 @ 11:20pm

v1.16:

  • Added INI option "CrossArkFolderSavePath" to enable saving and restoring inventory folders when travelling between servers in a cluster.
  • Added INI option "KeepShoulderPet" to keep shoulder pets and their items when player dies.
  • Added INI option "MaxLimboTime" to limit how long after death the player can recover items.
  • Added "Teleport Bed" structure to provide a teleporting method between them (and keep items&shoulder pet when teleporting).
    Teleporting is disabled by default, enable with INI option "EnableTeleportBed".
    The teleport bed also has a small storage space.
  • Removed INI option "FastTravel" and related functionality.

Update: May 14, 2020 @ 12:01pm

v1.15:

  • Fixed crashing when dying with filled fish basket.

Update: Mar 10, 2020 @ 1:06am

v1.14:

  • Added admin command "cheat scriptcommand dik list" to list the current death datas.
  • Added INI option "KeepItemBlacklist" to list items not to keep.
  • Added INI option "KeepItemWhitelist" to list items to keep.
  • Added INI option "KeepItemCooldown" to define a cooldown between keeping items.

    Update: Mar 2, 2020 @ 12:09am

    v1.13:

    • Fix crashing sometimes occuring with the "DestroyBody=True" INI option (this problem has started sometimes around Genesis update).

    Update: Jan 23, 2020 @ 1:12am

    v1.12:

    • Added INI option "KeepOnlyItemTypes" to limit keeping to specific item types.
    • Added INI option "HideMapOnDeath" to make players minimap dim upon death.

    Update: Dec 31, 2019 @ 3:34am

    v1.11:

    • Fast travelling now keeps all items regardless of the other settings.
      However, do NOT use the fast travelling feature unless you're ready for issues, it is marked for being "experimental" for good reasons.
    • Fixed case when both DestroyBody and FastTravelling were enabled to force players into spawn menu when entering the game.

    Update: Dec 30, 2019 @ 12:13pm

    v1.10:

    • Added INI option "EnableGC", when enabled death data for non-existing players are removed automatically.
    • Added INI option "InjuredAfterDeathTime", when enabled player will respawn with an injured buff that reduces speed and health recovery.
    • Added INI option "PVPEnemyBaseMaxRange", defines the maximum distance to enemy structures when dying is considered to be a PVP death.
    • Added INI option "PVPLastDamageMaxTime" to define the time after begin damaged by another tribe (player, tame, structure) in seconds for the death to be considered a PVP death.
    • Added INI option "ReducedHealth", when enabled player will respawn with reduced health.
    • Added INI option "RemoveHairOnDeath", when enabled player will respawn with no hair (head&facial).
    • Added INI option "ResetPlayer", when enabled player characters level, engrams, and stat points will be reset upon death (similar to using mindwipe tonic).
    • Fixed "OnlyOfflineDeaths" to work again.
    • Fixed potential crashing if the saved items contains items from mod(s) that have been removed.
    • Reduced server log spamming for configuration options that are not used (for example the remaining of thieving options are not output if thieving is disabled).

    Update: Oct 30, 2019 @ 2:19am

    v1.8:

    • Eliminated the possibility of having multiple saved data entries for a player.

    Update: Oct 14, 2019 @ 2:05am

    v1.7:

    • Added INI option "DontKeepPVP" to enable non-keeping of items when dying on certain PVP scenarios (handcuffed).
    • Fixed restoring equipped items in case when the equipping is no longer possible after respawning (for example prime armor from Extinction Core), such items are restored without equipping them.