Arma 3
Boeing 737 and variants
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Update: Dec 4, 2020 @ 5:17am

-New engine model reflecting the real 737NG engine.
-New winglets.
-New cockpit for the 737-600 and the military versions (still wip)
-New airline skins (American airlines, british airways, air france and more)
-Airline pilot uniform

Update: Sep 16, 2019 @ 8:27am

E-7A:

-Fixed a bug that was blocking the radar script if boarding an empty E-7A. If you board an empty E-7A please press the "Reset scan script" entry in the actions menu to get the script back on working.

-The radar script will be now activated/deactivated with the active radar sensor, so if the active radar is off the radar script will be off as well.


KC-737

-New drogue model thanks to [Dust]Sabre

-The drogue will now be hided in the pod when not in use

Update: Aug 30, 2019 @ 2:17am

-small bugs fixes

-New textures as requested (see new screenshots): Royal Netherlands air force (E-7, KC-737, C-737), Royal Australian air force (E-7, KC-737, C-737), Republic of Korea air force (E-7), Generic grey textures (E-7, KC-737, C-737).


Update: Aug 18, 2019 @ 9:12am

-Fixed sensor range
-Radar scan/info script added

Update: Aug 15, 2019 @ 12:16pm

-beta release 0.1