Arma 3
[discontinued] Antistasi - Altis - Community Version
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Update: Oct 16, 2020 @ 12:29pm

Version 2.3.1

Please note that the changelog is way too long for this small window.
You can find the changelog as well as the pbo files on our GitHub release-page for version 2.3.1.

Check it out here:
https://github.com/official-antistasi-community/A3-Antistasi/releases/tag/2.3.1

Update: Jul 26, 2020 @ 7:33am

Version 2.3.0

Please note that the changelog is way too long for this small window.
You can find the changelog as well as the pbo files on our GitHub release-page for version 2.3.0.

Check it out here:
https://github.com/official-antistasi-community/A3-Antistasi/releases/tag/2.3.0

Update: Feb 1, 2020 @ 4:43pm

Version 2.2.1 - 02nd February 2020

Changelog version 2.2.1 Antistasi Community Edition

============= Major ======================

GAMEPLAY CHANGES

- Re-enabled unit traits.


PARAMETER CHANGES

- Created parameter to allow unlock of LRs from the start (only regarding TFAR LRs)


MAP CHANGES (OLDER MAPS WILL NO LONGER WORK WITH 2.2 OR ABOVE)

- Added assets to positions like outposts on Chernarus Winter.
- Changed vehicle placement on Tanoa positions.
- Every map npw only has 32 slots on the rebell side. Reason: Performance.


============== Minor ========================


- Disabled unlocked IEDs in Vanilla arsenal.
- Changed playable Officer roles to TeamLead roles.
- Enabled further vehicles to be utilized for JNL loading.
- Added ACE spare barrel recognition.


================ Groundwork ===================


- Added building from CUP to be recognized as military buildings (also concerning 50. cal placements).


================ Bugfixes ========================

- Fixed an exploit where guests could grab certain gear using a loadout.
- Fixed added aggro for hostages/surrenderes.
- Fixed PvP loadout assignment.
- Fixed roadblock creation issue.
- Fixed airstrike issue.
- Fixed RPT spam based on town road setup.
- Fixed vehicle saving issue near HQ flag.
- Fixed weapon spawn issues in loot crates.
- Fixed issues in snow script (for snow maps like currently Chernarus Winter).
- Fixed radio tower rebuild issue.
- Fixed template issue regarding vehSDKTrucks.
- Fixed Bob's forgotten D.
- Fixed Zeus not being able to access all assets.
- Fixed initVar spam.


================= Code =========================

*DISCLAIMER* - Significant template changes are still underway. You might want to avoid making custom templates for a while!

- CSAT outposts and airfields are set in fn_initGarrison.sqf now.


Update: Jan 4, 2020 @ 1:08pm

Version 2.2.0

Please note that the changelog is way too long for this small window.
You can find the changelog as well as the pbo files on our GitHub release-page for version 2.2.0.

Check it out here:
https://github.com/official-antistasi-community/A3-Antistasi/releases/tag/2.2.0

Update: Sep 6, 2019 @ 7:37am

# Version 2.1.2

Changes from version 2.1.1 to 2.1.2
Improvements
• Clean up README on GitHub
• Implementation of Malden and Livonia to stringtable
• Change of weird variable names
• Update of different mission.sqm’s

Fixes
• Garage wipes
• Lost gear when hit “heal, repair and rearm” whilst being in vehicle
• Unsynchronised buildings
• Punishment is not triggering on dead bodies anymore
• Revert start parameter changes
• Membership fix for Singleplayer
• Error on loot crates
• Start-up error regarding HC
• InitVar for Malden and Livonia

Update: Aug 31, 2019 @ 2:49am

# Version 2.1.1
To shorten the version number and to distinguish this version from 1.4 we changed the version to 2.1.1 instead of having 1.4c2.1.1.

Changes from version 1.4c2.0 to 2.1.1
Improvements
• Antistasi ported to Malden (beta) and Livonia (beta)
• Resized and repositioned markers in all the maps
• Moved HQ management from the flag to Petros
• Start of localisation as the basis for translated versions
• UI update for readability
• PvP players are not spawning friendly AI anymore
• Members now also can get missions from Petros – not only the commander
• Improved chopper and plane spawns on airfields
• Punishment and logging implemented for friendly fire
• PvP switch time-out enabled
• Loadouts and starting gear overhaul
• Improved ammo truck mission
• Complete overhaul of PvP units
• Multiple functions rewritten for readability

Fixes
• Fixed boat spawning on Malden
• Changed the object of fireX into a tent got rid of clipping through the floor
• Misc items are now unlocking
• Blufor units spawning as Greenfor with 3CB loadouts
• Non-RHS NVGs removed when using RHS
• Loading issue on Linux servers resolved
• Radio tower repair missions working again
• HQ grenade shield re-implemented
• Island-recognition for maps with multiple islands fixed
• Static weapons in outposts couldn’t be manned by AI
• Static weapons at airfields can be stolen
• Russian aircraft spawning in Armia Krajowa fixed

Update: Aug 13, 2019 @ 3:30pm

Added thumpnail

Update: Aug 12, 2019 @ 6:18am

As we have had some pre-releases on GitHub, below please find the major changes in the different versions.
You can find our GitHub here: https://github.com/official-antistasi-community/A3-Antistasi-1.4

Changes from Barbolanis version 1.4.0.2 to 1.4c1.01
Improvements
• Players save on disconnect
• Commander can pass command to someone by resigning while looking at them
• Vehicles are teleported along with players when outside member leash range
• Placing vehicles from the garage is more reliable
• Building fortifications UI improvements
• Ammo is now accessible when X magazines is reached, rather than 500 rounds
• Notification when a player is given temporary membership
• Notifications removed when a player joins BLUFOR/OPFOR
• Translated version is backwards compatible with original Antistasi 1.4
• Add a light to the flag
Fixes
• Shooting from vehicles should now always break undercover if in range of a city or enemy
• Undercover Friendly NPCs should drive on roads always
• Mission convoys should bug out less (Still not perfect)
• Civilians no longer shout orders to each other
• ACE removed from mod blacklist in singleplayer
• Object moving in the HQ should bug out less
• Player saves no longer carry over from previous campaigns
• Camping light no longer loses actions (replaced with sleeping bag)
• Static weapons always spawn the correct bags, in more sensible places
• Non-commander admins can give temp membership
• Arsenal sorting now works, alphabetically and by count
• Arsenal bug where items temporarily stop being unlimited
• Reduce number of groups left around
• Curator modules added to all maps
• Fix IFA Detection in WW2
• Several exploits
• Several runtime errors


Changes from 1.4c1.01 to 1.4c1.02
Improvements
• ADV - ACE Medical support
• Add validation stepp to savePlayer
• Improved vehicle placement and building system
• Fixed commander not being reassigned
• Fixed arsenal bug regarding magazine UI
• Prevents non-members becoming commander
• Fixed campaign saves failing


Changes from 1.4c1.02 to 1.4c1.03
Improvements
• Petros gets respawned automatically if he for some reason vanishes
• Frequencies of SR and LR don't change when you enter the Arsenal
• Improved commander assignment reliability on connect
• Empty groups get deleted --> most likely no more group-bug after a few hours of gameplay
• Money saving fixed
• roadsDB.sqf added for Chernarus
• multiple-engineers-in-group-problem fixed


Changes from 1.4c1.03 to 1.4c1.04
• Improves moveHQObject reliability
• Fixes Arsenal duplication issues
• Fixes civs being able to be killed without penalty
• Fixes killing guard dogs damaging prestige
• Fixes multiple singleplayer bugs
• Fixes box/flag/map not moving when placed
• Adds cleaning Occupants and Invaders groups to the debugging loop
• and a hand-full more


Changes from 1.4c1.04 to 1.4c2.0
Improvements this version
• Support for 3CB - You can now play as the British Armed Forces (not working in Blufor mission)
• PvP players can get into the passenger seats of vehicles (i.e - they can be taken captive)
• Undercover is much more likely to be broken by outposts at higher war levels
• Arsenal categorization is significantly improved. Fewer items will be wrongly in the 'Bipod' section.
• HEMTT Cargo and HEMTT Flatbed added to the list of trucks in Vanilla.
• The Heal and Repair box now removes vehicles and players from the wanted list
• The Heal and Repair box now has a 30 second cooldown timer. No more spam-healing.
Fixes this version
• Vanilla police replaced with RHS police where appropriate
• Players no longer start with guns appropriate to their role (No more free guns)
• Bodies now vanish when players disconnect
• Apex Jeeps replaced with Offroads (to remove dependency on DLC)
• Civilans now correctly increase Occupant aggression if shot in limbs
• Players are no longer rewarded for killing civilians in singleplayer
• Players no longer have rifleman radios during WW2
• German radios no longer vanish during WW2
• Dogs can no longer detect you from the other side of the world (100m reduced to 20m)
• Player loadouts are removed for players that disconnect while unconscious or downed
• Only rebels can save - no more BLUFOR loadouts sneaking onto the rebel side
• Supply missions no longer claim you can sell supplies.
• Marker text and colours should update more reliably when changing side
• Roadblocks no longer spawn two flags
• Times on missions should no longer be missing 0s (13:07, rather than 13:7)
• Petros no longer has 'Build HQ on him' when he dies.
• Sleeping bag is less likely to clip into the ground (still happens rarely)
• Vehicles are much less likely to fly off into the sky while you're placing them.
• Many, many fixes for personal saving. It's now more reliable than ever.
• Undercover no longer works in airports (no stealing helicopters early-game)
• Another fix for commander getting stuck on none
• Objects placed near HQ like bunkers no longer wander off when you reload