Europa Universalis IV

Europa Universalis IV

More Fun, Less RNG
Showing 51-53 of 53 entries
< 1  2  3  4  5  >
Update: Aug 11, 2019 @ 10:30am

-After testing, it seemed that giving 18 days for stackwiping was too much even with the lower average damage in the game, so time was lowered to 15 days.
-Artillery cost reverted to original cost of 30 ducats, cavalry increased from 15 to 20 ducats (still lower than base game at 25), and infantry increased from 5 ducats to 6 (still lower than base game at 10). These changes were made since unit costs seemed just a tiny bit too low, especially since you have more money early game for churches and workshops to boost your economy.
-islam was nerfed, Mysticism and legalism bonuses were cut in half. In addition, the effects of legalism and mysticism were reversed.
-several religions received some buffs: animist, totemist, and buddhist religions to name a few

Update: Aug 4, 2019 @ 10:28am

Combat
Damage overall is lower, so Stack wiping now occurs if the battle ends before 18 days

Update: Aug 4, 2019 @ 10:12am

V1.0 - 08/02/2019

AE Changes
AE_OTHER_CONTINENT = 20, increased from 10 to 20
AE_SAME_CULTURE = 0.25, decreased from 50% to 25%
AE_SAME_CULTURE_GROUP = 0.25, unchanged
AE_INFIDEL_CONQUEST = 0.25, unchanged
AE_SAME_RELIGION = 0.0, reduced from 50% to 0%
AE_SAME_RELIGION_GROUP = 0.0, unchanged
AE_DIFFERENT_RELIGION = -0.5, unchanged
AE_HRE_INTERNAL = 0.5, unhanged
AE_ATTACKER_DEVELOPMENT = 0.00, lowered from 1% to 0%
AE_DEFENDER_DEVELOPMENT = 0.00, lowered from 1% to 0%
AE_DISTANCE_BASE = 0.65, lowered from 0.75 to 0.65
AE_SAME_OVERLORD = 0.5, unchanged
AE_PROVINCE_CAP = 30, unchanged
AE_THREATEN_WAR = 1.0, unchanged

Monarchy points
BASE_POWER_INCREASE = 7, base monarchy point generation increased from 3 to 7 NAT_FOCUS_YEARS = 20, national focus base lockout time changed from 25 to 20

Colonies
REGULAR_COLONY_GROWTH = 30, base colony growth increased from 25 to 30
COLONIAL_CLAIM_BONUS = 20, claim bonus on growth increased from 10 to 20
MIN_SHIPS_TO_EXPLORE = 1, only need 1 ship to explore now
MAX_CROWN_COLONIES = 0, a colonial nation is made once the first colony finishes
Global settler increase from technology changed to give more early levels and less later levels to make settler increase consistent over time

Rebels
REVOLT_SIZE_DEVELOPMENT_MULTIPLIER = 0.2, rebel size scaling with dev decreased from 30% to 20%
REVOLT_SIZE_BASE = 3, base number of rebels decreased from 4 to 3
REVOLT_TECH_IMPACT = 0.02, rebel size scaling with tech lowered from 3% to 2%
REBEL_LEADER_POWER = 15, reduced from 20 to 15 to reduce strength of rebel leaders



Liberty Desire
LIBERTY_DESIRE_WAR_EXHAUSTION = 0, removed liberty desire from having war exhaustion
LIBERTY_DESIRE_MERCANTILISM = 0.0, removed liberty desire from having mercantilism
LIBERTY_DESIRE_RELATIVE_POWER = 75, unchanged
LIBERTY_DESIRE_ADM_EFFICIENCY = 0.0, removed liberty desire from having adm efficiency
LIBERTY_DESIRE_TRUST = -0.5, increased effect of trust on liberty desire
LIBERTY_DESIRE_POSITIVE_OPINION = -0.2, increased effect of opinion on liberty desire
LIBERTY_DESIRE_NEGATIVE_OPINION = 0.3,

Money
TERRITORY_PENALTY_CAP = 0, reduced number of territories that can cause you corruption from 40 to 0, which removes corruption from territories
INFANTRY_COST = 5.0, cost of infantry reduced from 10 to 5, also reduces maintenance by half
CAVALRY_COST = 15.0, cost of infantry reduced from 25 to 15
ARTILLERY_COST = 25.0, cost of cannons reduced from 30 to 25
Manufacturies reduced in cost from 500 to 200, goods produced lowered from 1.0 to 0.4, and time to build reduced from 60 months to 24 months
Production and trade efficiency from technology increased from 20% to 50%

Religion
YEARLY_HARMONY_INCREASE_WHEN_HARMONIZING = -2.5, reduced harmony lost per year during harmonization from 3 to 2.5
YEARLY_HARMONIZATION_PROGRESS = 0.05, reduced time it takes for harmonization from 33 years to 20 years
Removed all bonus and maluses to conversion strength in provinces from religion

Ming Mandate
CELESTIAL_EMPIRE_MANDATE_PER_STABILITY = 0.40, increased mandate gain from stability from 0.24 to 0.4
CELESTIAL_EMPIRE_MANDATE_PER_STATE_WITH_PROSPERITY = 0.1, increased mandate gain from state prosperity from 0.06 to 0.1

removed effect of tributary development on both mandate gain and loss
CELESTIAL_EMPIRE_MANDATE_PER_HUNDRED_TRIBUTARY_DEV = 0.0, CELESTIAL_EMPIRE_MANDATE_PER_HUNDRED_NONTRIBUTARY_DEV = -0.0,

Ideas
Changed religious ideas to have missionary strength vs heathens instead of reduced missionary maintenance
Changed humanist to have 3 tolerance instead of 2 tolerance

Combat
Dice roll in combat now ranges from 0-4 instead of 0-9
Reverted a change from patches ago to increase land speed on units

Terrain
Lowered development cost multiplier for various terrain types