RimWorld

RimWorld

Vanilla Armour Expanded
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Update: Jul 28, 2021 @ 9:45am

[Auto-generated text]: Update on 7/28/2021 5:45:29 PM.

Update: Jul 28, 2021 @ 9:20am

[Auto-generated text]: Update on 7/28/2021 5:20:04 PM.

Update: Jul 26, 2021 @ 3:07am

[Auto-generated text]: Update on 7/26/2021 11:07:18 AM.

Update: Jul 22, 2021 @ 8:56am

[Auto-generated text]: Update on 7/22/2021 4:55:54 PM.

Update: Jul 14, 2021 @ 12:37pm

[Auto-generated text]: Update on 7/14/2021 8:37:20 PM.

Update: May 7, 2021 @ 3:53am

Update on 5/7/2021 11:53:33 AM.

Removed hyperweave from the recipe to make Marine boots.

Update: Feb 19, 2021 @ 2:46pm

[Auto-generated text]: Update on 2/19/2021 10:46:37 PM.

Update: Jan 28, 2021 @ 4:31am

[Auto-generated text]: Update on 1/28/2021 12:29:22 PM.

Update: Jan 27, 2021 @ 9:18am

General
- Changed default bill menu coloring of all powered armors to white, fitting the rest of the bill icons

Heavy Marine Armor
- Name changed to Siegebreaker Armor
- Full balance pass to the armor set's stat and material costs
- Added +5% pain resistance to each piece
- Can now be tainted like other armors
- Added separate research for this armor set, requires Marine Armor researched
- Added prestige variant to the game that's added when Royalty is installed

Light Marine Armor
- Readded back to the game as Trooper armor, occupying the middle layer
- Added -5% mental break threshold to each piece
- Full balance pass to the armor set's stat and material costs
- Added separate research for this armor set, requires Fabrication & Flak armor researched
- Added prestige variant to the game that's added when Royalty is installed

Marine Gloves/Boots
- Changed Marine Glove's shooting accuracy from 0.01 to 0.5
- Changed Marine Boot's walk speed from 0.10 to 0.15

Omni-spectrum Goggles
- Night Vision Goggles changed to Omni-spectrum Goggles
- Altered description to [A set of omni-vision goggles which enhance the wearer's ability to detect targets, improving target aquisition.]
- Rendered as "In front"
- Changed [shooting accuracy stat] to [reduced aiming time -10%]
- Changed crafting recipe from [2 component, 20 plasteel] to [1 adv.component, 15 plasteel]
- Moved crafting recipe over to fabrication bench, from machining

Flak Goggles
- Ballistic Goggles changed to Flak Goggles
- Moved research to 'Flak armor'
- Altered description to [A pair of reinforced goggles capable of stopping shrapnel, and possibly a bullet.]
- Rendered as "In front"
- Removed [reduced aiming time -10%] stat
- Changed crafting recipe from [30 steel] to [15 cloth, 30 steel]
- Nerfed protection stats slightly

Balaclava
- Changed description to "A full face textile mask. Hides the identity of the wearer while providing warmth."
- Changed crafting cost from [20 fabric/leathery] to [25 fabric/leathery]
- Nerfed stuffEffectArmor multiplier by 33%, shouldn't be too powerful now when made of certain materials

HAZMAT Suit Set
- HAZMAT Mask changed to HAZMAT Hood
- Reduced crafting requirement from 9 to 7

Ghillie Hood
- Changed Hood crafting recipe from [35 cloth, 1 component] to [15 cloth, 35 hay, 1 component]
- Changed Suit crafting recipe from [100 cloth, 30 steel] to [35 cloth, 75 hay, 15 steel]
- Reduced crafting requirement from 9 to 8
- Slightly buffed shooting stats, nerfed aim time

Plate gloves, plate boots
- Can no longer be made of woody materials

Chestplate
- Now covers the neck

Update: Dec 6, 2020 @ 4:13am

[Auto-generated text]: Update on 12/6/2020 12:13:23 PM.