Arma 3
Universal Ammo System
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Update: Mar 18, 2020 @ 1:03am

Did some optimization to reduce mod size.

Update: Mar 17, 2020 @ 8:01pm

Added Javelin missiles.
Did some improvements to base game compatibility.
Added enhanced mag selections to the MSBS and the Katiba.

Update: Mar 15, 2020 @ 6:42pm

Added support for the CUP Stinger with a full selection of missiles from the FIM-92A to the FIM-92L. These have varying characteristics, from the FIM-92A being very easy to evade to the FIM-92L being an ultra-agile missile with an impressive range of 9,200 meters.

Update: Mar 14, 2020 @ 7:31pm

Added captive-piston super quiet 12 gauge and .44 magnum ammo.

Update: Mar 14, 2020 @ 3:11pm

Improved IFA3 / IFA3 Liberation compatibility.
Switched the pistol multiplex and anti-materiel weapon multiplex rounds to random from poissondisc distribution.
Redid the subsonic ammo audibleCoefs and visibleCoefs.
Added 7.62x54mm 7N19. This is an intermediate steel-core AP between 7N17 and 7N26.

Update: Mar 13, 2020 @ 5:34pm

Maximized UNSUNG support.
Added Toothpick and Blackjack 12.7x99mm rounds.

Update: Mar 12, 2020 @ 9:25pm

Aero update 1/2

Redid airfriction values for most weapons.
Universalized initSpeed coefs.
Changed multiplex rifle ammo to random instead of poissondisc.

Update: Mar 11, 2020 @ 9:38am

Update "Have you seen anyone from my platoon?"

Tuned performance for some shotgun shells, namely the GP27 and GP9 (they were overperforming).
Updated nuke scripting to Freestyle 0.50.
Improved CSA38 compatibility.

Update: Mar 9, 2020 @ 3:44pm

Redid buckshot distribution patterns. The default poissondisc was pretty silly.
Added a new suite of shotgun ammo produced by Fiocchi for the SPAS shotgun series.

Update: Mar 7, 2020 @ 9:12pm

Removed the FFV-338 Nuclear Isomer warhead.
Added some uh... SADMs. Remember to bind the nuke key. They're on a 300 second timer.
Thanks go to Freestyle again for the nuclear script core.