Garry's Mod

Garry's Mod

FA:S 2.0 Alpha SWEPs
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Update: Dec 27, 2013 @ 2:39am

WS1.1187:
+ Interrupting shotgun reloads is now possible by pressing your PRIMARY ATTACK KEY
+ M3S90 now supports slug rounds
+ Holding the RELOAD KEY while aiming down the sights now mag-checks
/\ M3S90 now uses ammo that is in reserve and only uses the bandolier when there is no ammo in reserve
/\ M3S90 tube size increased to 8 rounds (was 6)
/\ Dynamic damage reduction is only applied if the distance between the victim and the attacker is greater than half of the weapon's effective range
/\ Text which displays the amount of ammo in magazine now turns red when it's low
/\ Turns out that the Raging Bull uses .454 Casull ammo:
* Damage decreased to 58 (was 65)
* Recoil decreased to 3 (was 3.6)

Update: Dec 23, 2013 @ 5:50am

WS1.1186:
/\ Increased accuracy on MP5A5, AK-47, SG552
/\ Decreased accuracy on SKS
/\ Fixed hitmarkers not working in singleplayer

Update: Dec 21, 2013 @ 1:24am

WS1.1185:
+ Added blur effects (disabled by default, can be enabled in the Client menu)
+ Added a hit marker (disabled by default, can be enabled in the Client menu)
/\ Fixed a Lua error regarding deploying a bipod and having a high ping
/\ Fixed being able to deploy bipods on walls (what)
/\ Fixed a bug that lowered FPS the higher your ping was when you fired your weapon
/\ Corrected ironsight positions on the Raging Bull

Update: Dec 19, 2013 @ 2:40am

WS1.1184:
+ Added the ability to select the sleeve skin when using the second hand rig
/\ World models are no longer drawn on an unknown player model bone structure to prevent Lua errors
/\ Fixed a bug regarding hand textures on the rig of the IFAK, DV2 and Machete

Update: Dec 18, 2013 @ 7:13am

WS1.1183:
+ Added viewbob intensity control to the client menu
+ Added reload/customize menu/on-screen text size control to the client menu
/\ Opening the context menu is now possible when wielding a FA:S 2.0 weapon that has no weapon stat display/customization menu options
/\ Customizing a weapon while it's bipod is deployed is no longer possible
/\ Tuned ammo display text size on some weapons to make sure that they're not too big
/\ Previous muzzleflash particle effects are now stopped each shot (no visible difference, performance friendly for older PCs)
/\ Fixed Glock-18's being pop-cans in DarkRP
/\ Fixed a small bug regarding weapon shadows in third person when the weapons are lying on the ground

Update: Dec 6, 2013 @ 10:42am

WS1.1182:
+ Added the ability to select the hand skin
+ Added scope peeking:
* While aiming down the sights, hold your CONTEXT MENU KEY (default is C) to peek out the scope of your weapon
* This only works if you have a scope that provides magnification of some kind installed on your weapon (ELCAN C79, PSO-1, MK4, etc)

/\ Fixed grenades not supporting the hand rig feature
/\ Fixed view bob not being applied unless the player's state is idle
/\ The crosshair is now more accurate when in third person
/\ The crosshair does not fade out in third person when it would fade out in first person
/\ Tracers now come out of the barrel
/\ Slightly slowed down the 'out of sprint' transistion speed
/\ Worked around the "grenade thing in my face" issue

Update: Dec 5, 2013 @ 12:38pm

WS1.1181:
/\ Fixed a small Lua error

Update: Dec 5, 2013 @ 9:51am

WS1.118:
+ Added quick grenade functionality (only usable if you have the FAS 2.0 Miscellaneous pack installed!):
* You must have the M67 weapon found in the FAS 2.0 Miscellaneous pack and ammo for it in reserve
* Hold your USE KEY and press your PRIMARY ATTACK KEY to initiate a quick-grenade throw
* Hold down your PRIMARY ATTACK KEY after initializing the throw to cook the grenade (fuse time is 3 seconds after the handle flies off)
* Release your PRIMARY ATTACK KEY to throw the grenade
* Moving forward will increase the distance of the throw

+ Added a missing 5.45x39MM ammo crate entity
+ Added crosshair support for third person
+ Holding your USE and SECONDARY ATTACK KEYS now mag-checks
/\ Changed Sako RK-95's caliber to 7.62x39MM (as pointed out by one of the YouTube commenters, the variant in FA:S 2.0 is not using 5.56x45MM):
* Damage increased to 34 (was 27)
* Spread increased to 0.055 (was 0.05)

/\ Fixed a bug related to deploying the bipod
/\ Improved bipod detachment prediction in multiplayer
/\ Weapon spread is now predicted on the client 100% in-sync with the server
/\ Updated some weapon models
/\ Added new transistions when the weapon state changes to sprinting for pistols and rifle-type weapons
/\ Slowed down Raging Bull's holster and deploy speeds
/\ Slight optimizations
/\ Cleaned up unused textures

Update: Nov 5, 2013 @ 6:39am

WS1.117:
/\ Fixed the HUD using an incorrect missing texture

Update: Nov 1, 2013 @ 12:16pm

WS1.116:
+ Viewing a weapon's stats is now possible even if the weapon has no attachments to attach