Garry's Mod

Garry's Mod

18,040 ratings
FA:S 2.0 Alpha SWEPs
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Type: Weapon, Addon
Tags: Coop
File Size
Posted
Updated
60.918 MB
Sep 22, 2013 @ 2:52am
Aug 10, 2015 @ 12:35pm
51 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs

Description
Check out the game I've released on Steam!

This is the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.


In case you're interested, get the source mod here.[www.firearms-source.com]

To be able to attach weapon attachments, bind keys to slot1, slot2, slot3, slot4, etc.

OPTIONAL ADDITIONAL PISTOLS (Click here!)
OPTIONAL ADDITIONAL RIFLES (Click here!)
OPTIONAL ADDITIONAL SUB-MACHINE GUNS (Click here!)
OPTIONAL ADDITIONAL SHOTGUNS (Click here!)
OPTIONAL MISCELLANEOUS WEAPONS (Click here!)
OPTIONAL UNOFFICIAL RIFLES (Click here!)


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)


Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire

As updates for the actual mod get released, I will release optional weapon packs and update already existing weapons with newer models, textures and sounds.
These packs will be - Pistols, SMGs, ARs, BRs, SRs, Carbines

Credits:
Danny - sway interpolation code
Popular Discussions View All (274)
400
Mar 29 @ 12:38am
PINNED: Regarding new weapons and attachments
sрy
1
Jun 3 @ 5:24pm
gun skill system or whatever its called
melly70000
5
Dec 6, 2019 @ 7:47am
HELP PLZ!!
YeepBeepMaSkeep
< >
3,379 Comments
Donlad J. Trump Jun 29 @ 9:24pm 
2013. Remember this? Spy's weapons are still the best up to now. Go ahead say TFA or the new "ArcCW" are the best, but this will always be #1. People talk about this and CW being broken, but damn TFA is even more broken than both combined. Floating attachments, error shells, etc... And as for ArcCW, it feels and looks wonky.
VarTarg Jun 25 @ 12:37pm 
i love it
Crowbar Enthusiasty Jun 22 @ 9:34pm 
Good SWEP pack but plz fix viewmodel inertia, ironsights are fucked up
osmoS Jun 21 @ 2:01am 
Hi,

I don't know if you know, but swep.DrawCrosshair is never used to draw the crosshair, can you please correct this ?

Thank you.
W S Y Jun 20 @ 3:51am 
Can I reassign a quick grenade to g
𝕷𝖔𝖑𝖔 Jun 17 @ 3:09pm 
help!!! it doesn't work!!!:headcrab:
☆ Spinch ☆ moat.gg Jun 11 @ 12:27am 
This mod doesn't allow me to put attatchments on for some reason. When I get them from the entities menu and they glow blue but I can't put them on when I press the designated number. Does this happen for anyone else?
EinfachDerHübsche Jun 7 @ 8:54am 
can i use it on my darkrp server?
Yukon Jun 1 @ 2:35am 
Probably the best weapon addon for gmod
SpikeR May 28 @ 8:03pm 
You know what really sucks?
FA:S became abandoned.
It was a really great source mod, one of my favorites from back in the day.
Along with Empires.