Garry's Mod

Garry's Mod

15,914 ratings
FA:S 2.0 Alpha SWEPs
 
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Type: Weapon, Addon
Tags: Coop
File Size
Posted
Updated
60.918 MB
Sep 22, 2013 @ 2:52am
Aug 10, 2015 @ 12:35pm
51 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs

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Description
This is the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.


In case you're interested, get the source mod here.[www.firearms-source.com]

To be able to attach weapon attachments, bind keys to slot1, slot2, slot3, slot4, etc.

OPTIONAL ADDITIONAL PISTOLS (Click here!)
OPTIONAL ADDITIONAL RIFLES (Click here!)
OPTIONAL ADDITIONAL SUB-MACHINE GUNS (Click here!)
OPTIONAL ADDITIONAL SHOTGUNS (Click here!)
OPTIONAL MISCELLANEOUS WEAPONS (Click here!)
OPTIONAL UNOFFICIAL RIFLES (Click here!)


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)


Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire

As updates for the actual mod get released, I will release optional weapon packs and update already existing weapons with newer models, textures and sounds.
These packs will be - Pistols, SMGs, ARs, BRs, SRs, Carbines

Credits:
Danny - sway interpolation code
Popular Discussions View All (249)
391
Sep 21 @ 5:45pm
PINNED: Regarding new weapons and attachments
sрy
17
Jan 28 @ 12:47pm
Guns invisible
Laarm
16
Oct 13 @ 9:24pm
Can't Attach Attachments
Make Love, Not War
< >
3,244 Comments
WigBoy Oct 14 @ 3:09am 
Im getting texture errors with the scopes... any ideas ??
indeepj Oct 11 @ 8:48am 
When Might Be The Next Update?
I'm having issues with the ammo. I can't see it and have to rely on a custom hud.
Micky_tuner Oct 7 @ 2:45pm 
can you make it where there is an extra hand rig that can use youre players viewmodel. What I mean by this is can you make an extra hand rig that shows youre own player model hands. If you can do that I would really appreciate that.
♂ツBornToKill[RuS]ツ♂ Oct 6 @ 10:31am 
what weapon base need?All weapons can't fire and have half-life 2 9mm pistol viewmodel,and doesn't have world model.
sorry for mistakes, i russian
shopperzap Oct 5 @ 6:59am 
can't reload LMG :steamsad:
azio Oct 1 @ 3:39pm 
good
im french and have 5 iq Sep 29 @ 6:24am 
dt.Status == FAS_STAT_ADS or self.dt.Status == FAS_STAT_SPRINT or self.dt.Status == FAS_STAT_CUSTOMIZE or self.dt.Status == FAS_STAT_QUICKGRENADE or self.MagCheck or self.NearWall or self.Vehicle) and not lp or self.FireMode == "safe" then

lol wish i could code like this
(not)
xAceSaur Sep 22 @ 1:28pm 
how do you bind keys to attachments? just having that problem with it
the true of the cw 2.0