Garry's Mod

Garry's Mod

16,091 ratings
FA:S 2.0 Alpha SWEPs
 
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Type: Weapon, Addon
Tags: Coop
File Size
Posted
Updated
60.918 MB
Sep 22, 2013 @ 2:52am
Aug 10, 2015 @ 12:35pm
51 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs

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Description
This is the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.


In case you're interested, get the source mod here.[www.firearms-source.com]

To be able to attach weapon attachments, bind keys to slot1, slot2, slot3, slot4, etc.

OPTIONAL ADDITIONAL PISTOLS (Click here!)
OPTIONAL ADDITIONAL RIFLES (Click here!)
OPTIONAL ADDITIONAL SUB-MACHINE GUNS (Click here!)
OPTIONAL ADDITIONAL SHOTGUNS (Click here!)
OPTIONAL MISCELLANEOUS WEAPONS (Click here!)
OPTIONAL UNOFFICIAL RIFLES (Click here!)


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)


Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire

As updates for the actual mod get released, I will release optional weapon packs and update already existing weapons with newer models, textures and sounds.
These packs will be - Pistols, SMGs, ARs, BRs, SRs, Carbines

Credits:
Danny - sway interpolation code
Popular Discussions View All (250)
393
Nov 25 @ 6:20pm
PINNED: Regarding new weapons and attachments
sрy
16
Oct 13 @ 9:24pm
Can't Attach Attachments
Make Love, Not War
8
Dec 12 @ 11:52am
About Weapon Proficiency
Stark
< >
3,251 Comments
NotAWalrus Dec 15 @ 6:19am 
i cant find it in the spawn menu
Pietro Dec 12 @ 1:10am 
Bonjour,

Comment changer la touche par défaut C car je ne peux plus ouvrir mon menu contextuel ?
{-§RG§-} ravo Dec 2 @ 11:51am 
Sound works for me ?
Evelyn Strange Nov 19 @ 5:02am 
I'm not entirely sure if it's Garry's mod in general or the mod, however I'm having sound issues. The gun sounds seem to be broken.
_Cancer_Enhancer_ Nov 11 @ 4:46pm 
Please remove the Swaying. Whenever i look down my camera has a Sesiure
King Quackers Nov 9 @ 2:53pm 
This is just another failed attempt to create a good gun mod, but it's still fun to fiddle around with the SWEPS.
4.5/10 - I perfer Customizable Weaponry.
BluFox Nov 8 @ 11:00pm 
Spent Casings appear as large error signs when ejected, even though this didn't happen before
Any ways this can be fixed?
WigBoy Oct 14 @ 3:09am 
Im getting texture errors with the scopes... any ideas ??
indeepj Oct 11 @ 8:48am 
When Might Be The Next Update?