Garry's Mod

Garry's Mod

15,286 ratings
FA:S 2.0 Alpha SWEPs
 
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Type: Weapon, Addon
Tags: Coop
File Size
Posted
Updated
60.918 MB
Sep 22, 2013 @ 2:52am
Aug 10, 2015 @ 12:35pm
51 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs

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Description
This is the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.


In case you're interested, get the source mod here.[www.firearms-source.com]

To be able to attach weapon attachments, bind keys to slot1, slot2, slot3, slot4, etc.

OPTIONAL ADDITIONAL PISTOLS (Click here!)
OPTIONAL ADDITIONAL RIFLES (Click here!)
OPTIONAL ADDITIONAL SUB-MACHINE GUNS (Click here!)
OPTIONAL ADDITIONAL SHOTGUNS (Click here!)
OPTIONAL MISCELLANEOUS WEAPONS (Click here!)
OPTIONAL UNOFFICIAL RIFLES (Click here!)


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)


Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire

As updates for the actual mod get released, I will release optional weapon packs and update already existing weapons with newer models, textures and sounds.
These packs will be - Pistols, SMGs, ARs, BRs, SRs, Carbines

Credits:
Danny - sway interpolation code
Popular Discussions View All (245)
379
Mar 3, 2017 @ 5:45pm
PINNED: Regarding new weapons and attachments
sрy
17
Jan 28 @ 12:47pm
Guns invisible
ҳ̸Ҳ̸ҳLaarmҳ̸Ҳ̸ҳ
6
Apr 21 @ 3:24pm
About Weapon Proficiency
Stark
< >
3,182 Comments
Lord Marcus Apr 21 @ 6:02pm 
I really wish that this mod wasn’t dead because I do think that it is the best in terms of what it had potential for. The models were great as was everything else, if only it were finished. I only wish I could learn to create something as awesome as FA:S one day. :steamhappy:
El Ogro De Las Americas Apr 20 @ 11:50pm 
@DezRex
Get near ashorter than you and press E when you see the message saying [USE KEY] over bipod logo
DezRex Apr 19 @ 3:02pm 
How do you activate your bi-pod?
El Ogro De Las Americas Apr 15 @ 4:11pm 
Why are holosights projecting like lasers when I'm not aiming?
Sninctbur Apr 14 @ 3:19pm 
Is the Firearms Source project even alive anymore?
ShunnedSplash23 Mar 31 @ 7:04am 
can someone give me the default setting for the profgain because i messed with it becuase i wanted it off and now i want it back on but when i set it to 1 it makes me profeicient with the gun too fast (like it makes me profeicient after 2 reloads ) so can someone please tell me the default setting for it that would be great thx
Carlos the Nazi Mar 31 @ 1:26am 
This is great, except there are two things which are really annoying. Many guns do not have their own models besides the viewmodel, for example if you spawn an RPK on the ground it appears as an AK47. Also, if you have a drop weapons script, if you drop a gun and pick it up again it resets the amount of ammunition in the gun.
BRO Mar 28 @ 10:38pm 
COOL:DE_Monada:
Pertti Eräreikä Mar 25 @ 6:48am 
reloading a shotgun creates errors wtf
MonkeyBoy09 Mar 24 @ 6:35pm 
Is there a reason for my scope having no texture?
I cant seem to get it to work