Europa Universalis IV

Europa Universalis IV

World of Warcraft Universalis
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Update: Aug 18, 2019 @ 4:43am

v 1.1.1
Features:
- Remnant Nations system: Remnant nations are special country type that is created when a province is cut out from its nation due closing of Dark Portal, or when a country is annexed and Its dynasty escape to a friendly country. They can be intergrated by a non-remnant country with same culture, providing they're neighbors.
- New Reform, Estates and succession for Kul Tiras. Abilities of new monarch depends on which estate is influental.
- There are now centers of trade in certain provinces.
- Native mechanics and native councils are back.
- Lower coasts of Northrend is now mostly colonizable and It is now recognized as Colonial Continent. Also emptied a few provinces in Kalimdor too.
- Continental CB type to allow countries expand to other continents without paying stability and exhaustion.
- Gilneas worgen disaster for third war.
- Added policies.
- Changed Dark Portal passage system. It is now a a special nation that can only be interacted with military access diplomacy action. If Dark Portal is active, It will open their lands to you.
- A few new loading screens, tips and a new smooth music for main menu.
- Worker estate for civilized nations. Guild estate is no longer Cossacks copy-pasta and must be activated via decisions.
- Scourge, Wildhammer, Dark Iron and Dyrad (Nymph) ideas.
- Defias Brotherhood event chain for Stormwind.
- Small balance improvements to reduce gap between ai and players.
- Fixed republic nations election events to prevent them from getting 7/7/7 monarch.
- Envoy travel is reduced for Outlands nations.
- Building slots are no longer bugged.
- Many minor bugfixes regarding events, decisions and notifications.

Update: Aug 18, 2019 @ 4:43am

v 1.1.1
Features:
- Remnant Nations system: Remnant nations are special country type that is created when a province is cut out from its nation due closing of Dark Portal, or when a country is annexed and Its dynasty escape to a friendly country. They can be intergrated by a non-remnant country with same culture, providing they're neighbors.
- New Reform, Estates and succession for Kul Tiras. Abilities of new monarch depends on which estate is influental.
- There are now centers of trade in certain provinces.
- Native mechanics and native councils are back.
- Lower coasts of Northrend is now mostly colonizable and It is now recognized as Colonial Continent. Also emptied a few provinces in Kalimdor too.
- Continental CB type to allow countries expand to other continents without paying stability and exhaustion.
- Gilneas worgen disaster for third war.
- Added policies.
- Changed Dark Portal passage system. It is now a a special nation that can only be interacted with military access diplomacy action. If Dark Portal is active, It will open their lands to you.
- A few new loading screens, tips and a new smooth music for main menu.
- Worker estate for civilized nations. Guild estate is no longer Cossacks copy-pasta and must be activated via decisions.
- Scourge, Wildhammer, Dark Iron and Dyrad (Nymph) ideas.
- Defias Brotherhood event chain for Stormwind.
- Small balance improvements to reduce gap between ai and players.
- Fixed republic nations election events to prevent them from getting 7/7/7 monarch.
- Envoy travel is reduced for Outlands nations.
- Building slots are no longer bugged.
- Many minor bugfixes regarding events, decisions and notifications.

Update: Jul 31, 2019 @ 4:34am

v 1.1.0
Features:
- Fixed a problem that causes error.log pile up to gigabytes in minutes.
- Lagging in first month when playing later bookmarks is mostly eliminated and performance is increased in general.
- Removed Mamluk, Ottoman, English, Dutch governments from the game.
- Created a new subject type called Faction vassal to be used in Ally / Horde factions.
- Diplomatic distance for making alliances is highly reduced.
- Crusade CB for scarlet and argent light religions.
- Tidied up some CB types to prevent too many CBs everywhere.
- Made some adjustments in adm and mil tech levels.

Update: Jul 31, 2019 @ 4:34am

v 1.1.0
Features:
- Fixed a problem that causes error.log pile up to gigabytes in minutes.
- Lagging in first month when playing later bookmarks is mostly eliminated and performance is increased in general.
- Removed Mamluk, Ottoman, English, Dutch governments from the game.
- Created a new subject type called Faction vassal to be used in Ally / Horde factions.
- Diplomatic distance for making alliances is highly reduced.
- Crusade CB for scarlet and argent light religions.
- Tidied up some CB types to prevent too many CBs everywhere.
- Made some adjustments in adm and mil tech levels.

Update: Jul 29, 2019 @ 10:50am

v 1.0.9
Features:
- Adjusted AI decision bugs in several events.
- Fixed a bug where trade ciris stacks worldwide for each country.
- Adjusted some balance values and modifiers.
- Vassals no longer give a huge amount of tax to their overlord.
- Corruption effects are reworked. It's less destructive now but It's still bad enough to ruin country in very high values.
- Evil modifier in triggered modifiers now give unrest and negative reputation. Also gives certain countries casus belli agianst you.
- Discovery event now takes a little more time to prevent instant alliances between countries.
- Fixed a bug that causes vassal annexation not to work.
- Teldrassil is once again coloniable by all nations.
- Reduced notification spamming that caused by certain events.
- Other small bug fixes here and there.

Update: Jul 29, 2019 @ 10:50am

v 1.0.9
Features:
- Adjusted AI decision bugs in several events.
- Fixed a bug where trade ciris stacks worldwide for each country.
- Adjusted some balance values and modifiers.
- Vassals no longer give a huge amount of tax to their overlord.
- Corruption effects are reworked. It's less destructive now but It's still bad enough to ruin country in very high values.
- Evil modifier in triggered modifiers now give unrest and negative reputation. Also gives certain countries casus belli agianst you.
- Discovery event now takes a little more time to prevent instant alliances between countries.
- Fixed a bug that causes vassal annexation not to work.
- Teldrassil is once again coloniable by all nations.
- Reduced notification spamming that caused by certain events.
- Other small bug fixes here and there.

Update: Jul 27, 2019 @ 12:51am

v 1.0.8
Features:
- Exodar migration decision and event.
- Schools mechanic for Holy Light religion.
- Alliance vs Horde mechanic. Two main faciton is now has its own interface which replaces HRE leagues system.
- Small bugfixes and tweaks in several decisions, events and small balance changes.

Update: Jul 27, 2019 @ 12:51am

v 1.0.8
Features:
- Exodar migration decision and event.
- Schools mechanic for Holy Light religion.
- Alliance vs Horde mechanic. Two main faciton is now has its own interface which replaces HRE leagues system.
- Small bugfixes and tweaks in several decisions, events and small balance changes.

Update: Jul 24, 2019 @ 9:33am

v 1.0.7
Features:
- Most countries now have correct government types and reforms for both Dharma and Non-Dharma users.
- Age interface is now working correctly.
- Fixed an issue that prevents certain historical events from firing.
- Added Faction decisions from old versions.
- Adjusted AI in certain decisions to prevent AI from spamming it.
- Tidied up decisions screen by grouping Religious decisions in sub-menu.
- Elemental religions now correctly show their deities.
- Claim and Looting settings are now stand-alone decisions which lets you claim/loot on your decision.
- Fixed various minor bugs in various events and decisions.
- Minor balance changes.

Update: Jul 24, 2019 @ 9:32am

v 1.0.7
Features:
- Most countries now have correct government types and reforms for both Dharma and Non-Dharma users.
- Age interface is now working correctly.
- Fixed an issue that prevents certain historical events from firing.
- Added Faction decisions from old versions.
- Adjusted AI in certain decisions to prevent AI from spamming it.
- Tidied up decisions screen by grouping Religious decisions in sub-menu.
- Elemental religions now correctly show their deities.
- Claim and Looting settings are now stand-alone decisions which lets you claim/loot on your decision.
- Fixed various minor bugs in various events and decisions.
- Minor balance changes.