RimWorld

RimWorld

Pawnmorpher
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Update: Feb 23, 2020 @ 5:10pm

1.7.2 Fixed multiple issues people were having with mutations and reversion

Update: Feb 23, 2020 @ 12:15pm

1.7.0a Hotfix for null reference exceptions

Update: Feb 23, 2020 @ 1:53am

1.7.0 // POLYMORPH UPDATE

Changes:
* MAJOR: Mutations spread over the body from a point.
* Mutanite can now be found in the long range scanner.
* Relationship former humans will auto-join the colony.
* Horsemorphs available for VAE - Livestock users.
* Many flavour text updates
* Snakemorph is now Cobramorph and had a graphics rework.
* Many mutation graphics reworks and fixes.

Additions:
+ Added "Primal Wish" aspect, for pawns who want to go further than morphs.
+ Added more mutagens with different categories.
+ Added snepmorphs and leopardmorphs. Patched in for Animal Collab Project, and ZW Animals mod.
+ Added haremorphs. These timid morphs are not only cute but suprisingly good listeners.
+ Added squirrelmorphs. While they sadly cannot climb trees, they do posses a rather cute and fluffy tail.
+ Added panthermoprhs. This new morph has a unique aspect to go with it. Try it out and see what it does!
+ Added martenmorphs. Patched in for Martens - Martens - Nature's Most Adorable Assassins
+ Added two new types of morph flus. Pray that lord Randy is merciful.

Bug Fixes:
~ Reduce the commonality of Mutagen Traders
~ Reduced the mutagenic buildup amount from buildings and weapons.
~ Former humans can no longer get the 'morph frustrated' thought.
~ Elephant Hide no longer makes your pawns immune to damage.
~ Sheepmorphs will now actually produce wool (whoops!)
~ Fixed a bug that would allow a former human to obtain super-sapience on load.
~ Updated traders so they could stock all types of injectors, instead of just the ones from three updates ago (again, whoops!)
~ Partial change stacks should no longer get stuck.
~ Transformed pawns no longer try to finish the job they were working on.
~ Pawns should now mutate correctly when held.

+ Probably some other stuff I forgot about

Update: Jan 1, 2020 @ 3:39pm

1.6.1 Minor update

- Added the ability to grow chaobulbs with research & a Plant Affinity aspect pawn (If you're using Prison Labor, you only need the research)
- Chaobulbs can be refined into slurry, allowing an alternate approach to gaining slurry
- The Mutagenic Ship piece now gives mutagenic buildup rather than full chaomorph chains.
- Mutagenic buildup now adds the specific morph parts when it 'decides' a form.
- Bugfix: Morphs can be bought from morph traders
- Bugfix: Animals should no longer spawn as former humans if they have parents

Update: Dec 29, 2019 @ 5:30pm

1.6.0

- Revamped Sapient Animal System. Former humans now have intelligence ranging from feral to sapient. Anything but feral is draftable, has mood and has needs. Keep sapient animals happy to prevent them from having mental breaks which will push them towards feral. Sapient animals can do work, interact with pawns, play chess and the like. Mental breaks (and feral pills) will reduce their sapience -- so keep them happy!
- Added Free Morph Enclaves, a neutral faction populated entirely by morphs.
- Added 7 new aspects which can be encountered randomly from mutations. Discover all their wondrous effects!
- Revamped mutagenic weapons. We added some melee weapons, a rocket launcher, as well as the Mutarifle which does a small amount of damage but inflicts mutagenic buildup. Mutagenic grenades and mortar shells will now add mutagenic buildup, and on a direct hit might sometimes instantly transform a victim.
- Added morphsilk, a fabric that's better than regular cloth for clothing, but also increases the rate at which pawns gain mutations if worn. Does not give mutations by itself.
- Added 'Dry' pills so pawns won't produce resources (so Etherbond/broken can be avoided)
- Added 'X-Asepct' pills to remove Etherbond/Broken and any other aspects a pawn may have -- note that this also removes any production boosts.
- Added Sheepmorphs if you have the Livestock module of Vanilla Animals Extended. Additional morphs will be rolled out.
- Changed resurrector made at the drug lab to a 'reincarnation' serum.
- Added Chaobulbs, a plant which can be found growing next to mutanite, or around crashed mutagenic ship parts. Allows for tribal acquisition of mutations, and can be refined into slurry.

Update: Dec 1, 2019 @ 10:57pm

1.5.4 Hotfix, removed a patch that makes humans aliens, because HAF does this by default now.

Update: Nov 16, 2019 @ 4:03pm

[Auto-generated text]: Update on 11/17/2019 1:02:56 PM.

Update: Nov 16, 2019 @ 12:53am

Update: Nov 16, 2019 @ 12:43am

Latest hotfix was not at all what we meant to push. Reverting to prevent breaking saves.

Update: Nov 15, 2019 @ 1:35pm

1.5.3 Hotfix

Fixes skin/hair colour errors due to new HAF update