RimWorld

RimWorld

Pawnmorpher
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Update: Nov 16, 2022 @ 4:30pm

Added body part and animal columns to mutations in Genebank UI
Updated Fennec fox morph textures.
Updated Chicken morph textures.
Updated Terrier morph textures.
Updated Megasloth morph textures.
Updated Arctic wolf morph textures.
Updated Arctic fox morph textures.
Updated Red fox morph textures.

Fixed Colonist bar scaling.
Fixed Labs not being flickable.
Fixed Pawns being able to become former human dryads.
Fixed Chaothrumbo not having bionics available from A dog said... - Issue #659
Fixed Transhumanist former humans not recognising animal bionics from A dog said... - Issue #594
Fixed Vanilla Expanded Framework complaining about multi-verb gun. - Issue #547
Fixed Androids from androids mod being assigned needs. - Issue #546
Fixed [Zombieland] Massive lag - Issue #716
Fixed Minor visual issues in mutation log. - Issue #372
Fixed Former human ritual count - Issue #480
Fixed [HAR] Body purist pawns of other races will freak out from race mutations. - Issue #602
Fixed Reverting triggering funerals for former humans with ideology. - Issue #487
Fixed Reversion resets the psy level - Issue #430
Fixed Mutagun potentially turning pawns into invalid former humans. (Like dryads that then immediately leaves the map)
Fixed Scaling for pawn races with different base size.
Fixed missing gizmo in simple sidearms for former humans.
Fixed feral pawns losing ideology. - Issue #523
Fixed confusing message when trying to rescue downed former humans to bed. - Issue #607

Update: Sep 22, 2022 @ 5:06am

Hotfix for Animal Collab Project failing to initialize

Update: Sep 19, 2022 @ 10:46pm

New stuff:
Completely overhauled genebank UI to also double as a database/wiki for all your colony's collected information.
Added advanced genebank: A more efficient version of the genebank storage unit.
Added optional patches options menu.
Added new experimental opton to enable visual pawn scaling.
Added option to allow max consumed meals at once to scale with body size. - Issue #606

Changes:
Genebanks can now be minified.
Injector and Genetic labs now require power.
Disallowed mutanite by default in slurry recipes.
Hair and beards are now hidden with conflicting mutations. - Issue #681
Reduced sapient former human filth rate to regular human level.

Fixes:
Fixed missing options in filterable options lists.
Fixed hair going transparent. - Issue #654
Fixed missing visible radius on mutagenic ship parts when selected. - Issue #651
Fixed and polished list options screens. - Issue #568
Fixed part picker breaking for races with custom body types.
Adjusted reverter research description. - Issue #666
Fixed cow missing herd mentality. - Issue #677
Fixed patched races breaking morph replacement options. - Issue #676
Fixed some parts colouring not working as intended; some parts were intended to use hair colour but didn't.
Fixed former humans not respecting food restrictions. - Issue #671
Fixed equipment and gear not being dropped when pawn is fully transformed. - Issue #638
Fixed duplicate bonded thought and incorrect description of said thought. - Issue #679 and #643.
Fixed Martens Mod integration.
Fixed Leopard Morphs in ZWAnimals and Animal Collab Project integrations.

Update: Aug 15, 2022 @ 3:59am

Adjustments to prepare for the upcoming Pawnmorpher: Expanded!
Added morph replacement options menu.
Reworked former human taming and recruiting to use warden vanilla recruitment when sapient and vanilla taming when feral.
Added morph replacement support for races with different color channels.
Added morph replacement support for single-gender races.

Fixed significant issues related to mutation abilities and having multiple selected causing ability buttons to vanish.
Fixed gear tab breaking for former humans when used with Animal Gear and RPG style inventory Revamped. - Issue #647
Fixed some production mutations throwing error on load and vanishing. - Issue #644
Fixed various issues related to race replacements. - Issue #639
Former humans that lost trained skills now regain them with sapience. - Issue #452
Fixed animal selectors not properly loading selected animal. (Affects sequencer and mutagun) - Issue #656
Fixed injectors being craftable while untagged despite mod option when using Dubs Mint Menus. - Issue #550
Fixed taming former humans not always considering dropped food. - Issue #474
Fixed recruiting former humans not considering inspired recruitment. - Issue #615
Fixed stump hand description referencing elephants.
Fixed error when reverting mutations with abilities.

Update: Jul 13, 2022 @ 4:36am

New:
Added option to enable mutation visuals per race with default human offsets. We do not intend to officially support visible mutations on other races, but this allows users to enable at own disgression.
Added some additional caching that should hopefully improve performance.

Fixes:
Corrected positive mood boost to negative from former humans for abhorrent precept.
Bumped antigen from 10 to 25 seconds to ensure any caching has time to update.
Flipped feathers label bristles and isolated.
Fixed typo in pneumatized skeleton
Fixed typo in Hump
Removed graphics from stage 0 Hump and Shell
Made hellhound horns invisible in early stages.
Fixed descriptions on early cow horn stages.
Fixed typo in Capybara description
Fixed guneapig ear.
Fixed wolfspike not being visible.
Removed Capybara tail. The tail was a lie!
Fixed cow muzzle not visible in side view
Fixed Monster Hunter morphs missing ranged verbs. (Still needs a reload)
Fixed typo in labrador injector description.
Fixed pawns losing sapience would remain drafted without a draft button. - Issue 632
Fixed pawns losing sapience when transforming with sapiostore. - Issue 591
Fixed feral and mostly feral pawns caring about eating at a table. - Issue 593
Fixed error when transforming with a circadian half-cycler. - Issue 599
Fixed bio tab not showing for sapient former humans. - Issue 627
Fixed pawns getting permanently feral if they hit feral sapience once - Issue 595
Fixed hellhound getting injector. - Issue 601
Fixed situations where pawns might not show up in bar when changing sapience.
Fixed feral pills not triggering full transformation. - Issue #612
Fixed typo in tortoise shell.
Fixed issue where pawns could randomly die. - Issue 618
Fixed pawns able to remain drafted if turning feral while drafted. - Issue 632
Hidden debug warnings in release mode - Issues 581 + 580
Tail patch not working properly - Issue 590

Update: Jun 7, 2022 @ 12:10am

- 3 new morphs (boomrat, guinea pig, elk)
- Complete rebalance of all morphs, with new stats, parts, and for some: abilities!
- Added stages to almost every mutation, aligning them and making them progressive.
- Similar morphs share similar stats (for example all foxes, all wolves, deer and gazelle, etc).
- Feline morphs get "prideful" trait (they socially fight more).
- Warg and hellhounds can eat rotten bodies.
- Body size now depends on parts and not the associated animal.
- Health increased/decreased by parts.
- Updated Husky, Deer, Horse and Wolf textures.
- Reworked the concept of paragon mutations to be more impactful. (except for muzzles).
- Refactored and updated serum categories.

Fixes:
- Improved alien race compatibility for races with custom skin. (Issue 587)
- Fixed former humans becoming too young on reverted. (Issue 577)
- Fixed mutations vanishing in chamber. (Issue 576)
- Fixed reverted Gordon's name. (Issue 542)

Update: May 17, 2022 @ 5:48am

Added patch for Doors Expanded. Wandering-species morphs should no longer get blocked. (Issue 551)
Added extra checks on initialization to improve mod robustness. (Issue 527)
Reduced commonness of Mutanite when deep drilling.

Fixed integration with 'Martens - Nature's Most Adorable Assassins' - Thanks to AerosAtar! (Issue 560)
Fixed production mutations breaking without productivity aspect. (Issue 555)
Fixed active injections not providing any additional mutations after reload. (Issue 553)
Fixed Part-picker throwing error on closing when mutating species from different mod. (Issue 536)
Fixed typo in Hazsilk recipes. (Issue 532)
Fixed ideology patch that could cause duplicate node conflict with other mods. (Issue 530)
Fixed notification message when intelliboost increase sapience. (Issue 517)
Fixed no pawns generating in morph scenario when using Ideology. - Thanks to Irra! (Issue 515)
Fixed naga having hair.
Fixed double parts on naga.

Update: Mar 22, 2022 @ 1:12am

- Various fixes for part picker.
- Fixed issues related to reverting linked races.
- Chamber button descriptions (Issue 494)
- Sequencer polishing (Issue 509)
- Vanilla Background Expanded integration (Issue 511)
- Fix for blank melds spawned by core events. (Issue 475)
- Fixed a number of typos in descriptions.
- Updated description and increased comfort of mutanite bed.

Update: Feb 26, 2022 @ 4:36pm

Fixes:
- sapient former humans and humanlike pawns can be selected together
- fixed exception when chamber spawns no morph silk
- fixed incorrect label for friendly manhunter setting slider
- fixed exception for some pawns being used in mutachamber
- fixed glowvine type
- fixed recurring error with Naga muzzle graphics
- fixed paw state of databanks not doing anything

Update: Feb 17, 2022 @ 2:17pm

Changes:
- Chaothrumbo can no longer spawn as regular animal.
- Databanks now only increase free storage while powered.
- Tag all mutations debug option now tags all mutations.
- Corrected requirement description for Make Slurry bills.
- Updated icon and label on high yield toggle button on Centrifuge.
- Halt and adaptive cream operations are now hidden if you don't have it available.
- Added missing reverter operation.
- Incomplete "Split Mind" should no longer appear.
- Corrected "feralising" description.
- Added Dermal Repigmentation Genekit to drugs item category, and it should now be selectable in filters.
- Updated race change notification to now correctly state the pawn's previous race.
- Registered a number of integrations in LoadAfter, so it may now provide more hints on mod placement.
- Fixed error message when taking reservation from transforming prisoner job.
- Social values and history is now correctly preserved and visible on former humans.
- More fixes for former humans being hitched.
- Fixed chaothrumbo being unavailable in chamber.
- Allowed downed prisoners to be carried to chamber.
- Updated chamber to put pawns inside into stasis while powered.
- Fixed error message if pawn inside chamber dies while transforming by immediately ejecting the corpse and resetting the chamber.
- Fixed error message on chamber load by changing the load order of values related to power state.
- Changed how glow is handled to make it a lot more responsive.
- Slightly adjusted the fill texture to better fit.
- Added glowvines optimal groth temperature range to description window.
- Prevented getting broken thoughts when reverting melds.
- Corrected age when reverted to correctly account for time lived as former human.
- Transformation ritual reward no longer required Nature Supremacy or Animal Personhood memes
- Chaothrumbos always spawn as former humans
- Former Humans can no longer use biosculpter pod