Age of Wonders III

Age of Wonders III

Wasteland Expansion (Beta)
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Update: Sep 26, 2020 @ 10:31am

v.5.5
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- Scenario 1b corrected a wrong written statement. Should trigger dialouges in future scenarios correctly
- Scenario 2b corrected a wrong written statement. Should trigger dialouges in future scenarios correctly
- Scenario 2b made improvements on map defense and corrected some path issues.
- Scenario 2b balance on Reynald. Slightly weaker, but not a whimp.
- Scenario 3b corrected a wrong statement, improved scipting and corrected a dialouge.
- Scenario 3b Evil respective, Good path should now trigger its corresponding dialouges along with other opinional
- Scenario 4b Removed a random item bag found inside a unbreakable rock wall
- Scenario 4b Removed a function script from a dialouge. Making Rond able to speak.
- Scenario 4b Reynald and ally can now fight back.
- Scenario 4b Removed cluttering scripts on the map.
- Scenario 4b Removed a unused Hero from a prison.

- Nomad Racial Goverance Economic tree is now final.
- Nomad RG 5 has now functional MCU 25% cost reduction on all upgrades.
- Nomad RG 1 removed the relation 25+ bonus and moved back the roving upkeed reduction upgrade to RG 1

Update: Sep 23, 2020 @ 11:41am

v.5.4
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- Updated two dialouges in scenario 3b
- Introduced Lizardmen in several sites as starter before dwelling comes in place.

Update: Sep 18, 2020 @ 9:30am

v.5.3
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- Updated Nomad leaders and heroes. It may affect custom leaders and break their appearence due to update on body.
- Scenario 2b fixed scripts preventing peace with Kastor.
- Improved Urlagh and Groshak areas. Made Reynald slightly weaker without breaking his command.

Update: Sep 16, 2020 @ 8:57am

v.5.2
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- Update Nomad Settlers link in the mod.
- Global Empire turned off in scenario 6a

Update: Sep 9, 2020 @ 9:25am

v.5.1
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Release of the first Horn of Kesh mission 6A
Flaming arrows updated icon.

Update: Sep 5, 2020 @ 12:32am

v.5.0
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The Economical Racial Governance tree has been updated and reworked.

- RG 1 now grants a boost on treasury rewards and relation bonus.
- The tree population bonus has been moved down to RG 2 also granting a bonus on Barren hex.
- RG 3 now grants together with Barracks a reduction on gold cost for Archers and Irregulars units-
- Production bonus and upkeep reduction to mounted units has been moved to RG 3 also.
- RG 5 has its city bonus finalized with 15 gold and 15 mana.
- The cities on RG 5 receive with Nomad Roc Cliffs vision range and medal towards all units.

Nomad Racial bonus has been changed. The 5 gold bonus city production was not in line with my initial thoughts for the Nomads making them too similar as Tigrans. I added a 15% gold bonus making the city bonus weak in the beginning to progressively get stronger on city growth.

- Roc Tower became Roc Cliff
- Content has been trimmed further with 25 mb. Should reduce lag when updating content through launcher.

Update: Aug 30, 2020 @ 2:50am

v.4.9
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- Updated racial goverance icon for Military RG 1.
- Updated Roq ability "Magic Strike" it was not correctly set up. Should now work as intended.
- Nomad racial trait giving 1+ to melee and 1+ ranged should be working properly now.
- "Spider Temple" Nomad racial building updated to "Roc Tower".
- All racial goverance abilities is now correctly given to Nomads and not to other races there respective bonus.
- Nomad racial 1- defense should also work now.

- A discount towards all MCU upgrade building needs a replacement. No solution has been found making the Economical racial goverance 4 non-functional.

Update: Aug 29, 2020 @ 2:12am

v.4.8
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- Removed several gold and mana costs that were copies from Human class units.
- Replaced abilities that were copies from Human class units.

- Commoner gain Guerilla instead of First Strike and Crippling Wounds at gold rank.
- Evangelist gain magic bolts instead of fire bolts and it's ranks corresponds with ranged fire.
- Removed Swimming from Warbreed.
- Removed Artic running and Artic concealment from Hunter. Replaced with Guerilla and Plains Running.
- Primary effect linked on Flamethrower weapon. Displays damage correctly. Updated text as it stated "Immolated" which is not the case.
- Assassins gains Total Awarness.
- Exalted gain First Strike.
- Succubus gains Embrace Fire.
- Manticore loses Devasting Charge, gains Embrace Fire.
- Berserker gains Fire Charge.

Update: Aug 22, 2020 @ 2:14pm

v.4.7
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- Flamethrower fix Engineer
- In order to balance the Infantry another ability added on gold rank. "Embrace Fire"
- New charge ability for Roq "Flame charge"
- Small fixes
- Three new ability icons

Update: Aug 21, 2020 @ 5:24am

v.4.6
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- Abilities icons updated and polished.
- Updated Kaizer hero unit with correct hair.
- Life Regen added on gold rank for Cheftain unit
- War Elephant has it's abilities rearanged to distinguished itself from Frostling Mammoth.
- Forrestry removed from War Elephant.
- Genie no longer has Healing.
- Racial Governance military 1 no longer give Round Attack. Instead Undead slayer available for all Infantry.
- Economical Racial Goverance has been rearanged. Mystical cities upgrades has been moved down to RG 4-5 and giving more bonuses on end game.
- New Economical tier for Racial goverance 3.
- War Elephant racial goverance changed and moved trample ground to bronze rank instead.