Age of Wonders III

Age of Wonders III

Wasteland Expansion (Beta)
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Update: Nov 24, 2019 @ 5:56am

v.2.6
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Fixed dialouges in scenario 3a on the best route.
Correct map is set for 3a and 3b now.

Update: Nov 12, 2019 @ 11:48am

v.2.5
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Added the correct map screen on scenario 3A which was not set on previous upload

Update: Nov 12, 2019 @ 11:27am

v.2.4
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Scenario 3A has been released
General fixes on most scenarios.
Typos and fixes everywhere
Story revisions on several places.
Corrected the spelling of "Ralikesh" 69 times
Scenario 3B has finally debriefings

Update: Sep 27, 2019 @ 12:39pm

v.2.3
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I changed the meta of the campaign and published every possible future scenario at once so the game can store all maps on a save file and onto the player profile. However, every unreleased map will be blank and unplayable and each attempt will display a custom world map with a description. This is so the player can load from their last finished campaign scenario in the future without breaking anything from their current run.

Update: Sep 27, 2019 @ 12:20pm

v.2.2
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- Scenario 3B finished and live
- Removed unused teleporter from 2B
- Added values of defeat and kill leaders back to default on all scenarios which probably resulted in quest finished when leaders was in void.
- Scenario 0P has increased gold and mana on various leaders to pay for units and maintain units.


Update: Sep 21, 2019 @ 4:04pm

v.2.1
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Scenario 2B updated with the correct .cam without teleporters for beta testing.

Update: Sep 21, 2019 @ 2:51pm

v.2.0
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General update on Campaign file to not put Tanners mission in the same path as Reynald-

0P text fixes.
1A fix for a.i not responding. An increased timer on Goblin Challenge
1A fix for last dialogue
1A fix for the city being non hostile
1B quest counter fix
1B optional quest now available
2A fix for the alliance with rebels.
2A fix for city response time.
2A fix for allies defeat on the first turn.
2A dig quest corrected with alias
2A city quests should now be functional.
2A dialogue fix when pressing "Coward"
2B all Orc outpost is now hostile from the beginning
2B fix empty text that now triggers correctly when it's time to ambush enemies.
2B fix for alliance and peace regarding a.i after story choice.
2B several fixes for the ambush part
2B Urlagh and Groshak has increased resources
2B a.i should no longer finish several quests and fail the mission because of that.
2B quest should now count up quest progress towards raid mission sub counters
2B sub-quest should no longer stay uncompleted.
2B removal of double quest aliases.
2B Orc leaders have quest leader functional
2B wrong dialogue fix
2B slightly altering of map
2B hint added for dam ambush
2B reinforcement may depend on timer or trigger, which happens first depends on the player
2B several changes on Groshak a.i

Update: Aug 5, 2019 @ 6:47am

V.1.95
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Fix for Monster hunters beginning of scenario 1A
Alliance fix for Scenario 2A and 2B

Update: Jul 6, 2019 @ 12:28am

V.1.9
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Updated last scene script for scenario 2B "Green Infiltration" with the missing dialouges in the last scene.
Updated quest script for scenario 2A "Storming the fronts" with a potential quest completion bug where players could not finish the last header of rebellion quest.

Update: Jul 5, 2019 @ 1:15pm

V.1.8
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Updated last scene script for scenario 1A "Pirate coast" with correct dialouge number.