Arma 3
MXpanded - 6.5 Caseless Ammuntion Expansion [Still Works as of Dec 2022]
Visar 1–7 av 7 poster
Uppdatering: 8 aug, 2019 @ 22:32

Added
-Introduced the 6.5 SOST
Tweaked
-changed the GPC MkII back to its original Hit value. Increased its Caliber value slightly.
-cleaned up the configs some more

Uppdatering: 7 aug, 2019 @ 22:33

Tweaks
-Realized the caliber value only affects objects and armor (like vehicle armor). Doesn't seem to have an effect on body armor. So, tweaked some values with the GPC MKII.

-Mk200 belt GPC belt should use red tracers.
-Cleaned up the config some

Todo
-Testing! I don't know if I'll keep the changes to the MKII.

Uppdatering: 22 jul, 2019 @ 12:41

7/22/2019
Tweaked
-Changed the GPC round to the GPC MKII 107gr load.
-tweaked the airFriction values. Used a different method to match velocities

Uppdatering: 21 jul, 2019 @ 16:57

7/21/2019
Added
-GPC rounds in MX mags and MK200 Belts
-SPC round in MX mags

MISC.
-Cleaned up the configs some.

To-do
-tweak airFriction values. They work as is and are probably fine but I want to go back and recheck the values.
-I'm not sure any ammo boxes actually spawn with the new loads so I will look into making that happen.
-AP rounds
-Possible GPC MKII based on 107gr 6.5 Grendel loads. The reason being is I have much more data for 107gr than 113gr. 113gr was mostly hypothetical and based on a possible Serbian combat load.

Uppdatering: 5 jul, 2019 @ 16:05

Added:
-Readme file
-MX rifles muzzle velocity should accurately represent barrel length



Uppdatering: 4 jul, 2019 @ 21:30

Uppdatering: 25 jun, 2019 @ 10:14