RimWorld
Underground Food
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更新:2020年6月2日 @ 14時01分

Update on 6/3/2020 6:31:49 AM.

  • Updated the drugs so that they show their duration remaining.

更新:2020年5月31日 @ 17時43分

Update on 6/1/2020 10:13:36 AM.

Features

  • Added a new crafting recipe at the Crafting Spot to create herbal medicine from sanozite. It takes a lot longer to craft here than at the drug lab.
  • Added basic graphical variations to the deep varieties of devilstrand, hops, psychoid and smokeleaf so they are a bit easier to distinguish.

Bugfix
  • Fixed an incompatibility with Complex Jobs by removing the requiredGiverWorkType tag.

更新:2020年5月23日 @ 17時10分

Update on 5/24/2020 9:40:03 AM.
Balance update

  • Removed the negative thought penalty from Alcavorax

更新:2020年4月9日 @ 13時58分

Update on 4/10/2020 6:28:32 AM.

  • Increased visual light value of the Organotech light so it looks brighter. Aesthetic change only, doesn't change the actual light values.

更新:2020年3月7日 @ 14時44分

Update on 3/8/2020 9:14:09 AM.

Balance Update

  • Changed the cost of making organotech tiles. Needs a whole lot less plasteel now, added some steel and enriched fungal slurry as requirements.

更新:2020年2月26日 @ 12時48分

Update on 2/27/2020 7:18:18 AM.

  • Changed the names of the OrganoTech items to "Dormant OrganoTech ..." as having the building name and the building item requirements the same was a bit too confusing.

更新:2020年2月25日 @ 15時22分

Update on 2/26/2020 9:52:20 AM.

Mod updated to rimworld 1.1.
There are also a whole lot of changes.
New Features

  • New research for planting hops, psychoid, smokeleaf and devilstrand underground
  • New drugs: ToxAway, BrainLok, Spyke, Chocoroto rollo
  • Late game research - Added organic technology items that: produce light, heat or freeze a room, without needing power.

Balance Update
  • Too many to list. Research requirements were reduced for the earlier items. Penalty of alcavorax was reduced.

Bugfix
  • Fixed a number of minor errors that I can no longer remember

更新:2019年11月7日 @ 12時12分

Update on 11/8/2019 6:41:59 AM.

Balance Update

  • Increased harvest yield of Pyrazite (from 5 to 10)
  • Increased heat output of Pyrazite Burner to 21 (same as a campfire)

更新:2019年11月5日 @ 12時52分

Update on 11/6/2019 7:22:47 AM.

New Features
Added a new plant. Pyrazite can be harvested to produces crystals that can be used in a Pyrazite Burner. This is a heat-producing item - it is less efficient than a campfire but produces less light (only the directly adjacent squares are lit), making it useful for heating your underground food.
The burner does periodically produce some Ash trash, so the area it is in will need periodic cleaning.

更新:2019年10月1日 @ 16時00分

Update on 10/2/2019 8:28:10 AM.

Bugfix
* Removed the glower from the harvested neutrophyria resource as it was causing plants to deteriorate if not hauled away. Tried lowering the radius, but it was still killing off the plant on the cell which had the resource on it. The glow on the harvested resource was only a bit of flavour, so decided to remove it so the resource didn't have a negative impact on growing plants.